PYRODOOM'S PROFILE

Bleh. Weee... it's Julie. Woo. Yay.
SMBX designer
On technical hiatus(barely posting but still around)
SRW2: Yoshi's Archipelag...
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Space in the maps

Now, I'm gonna input my thoughts on it using an example I bet none of you have heard of, unless you go on Youtube and put random RPG maker words into the search engine(still don't know how that worked), Yume Nikki.
O.K., first to explain what this means. A japanese girl's neighbor kill himself and I heard jumped off a building to do it and I believe in depression she made this famous game named Yume Nikki, which in English, means dream diary. This game was translated into English, though there wasn't much to translate in the first place because this game has no text from anything. The purpose in the game is to find all 25 effects while (this is YOUR purpose, not an objective in the game) you try to find out why she's having all these dreams. You start out in a room where your character doesn't want to go outside. The rug has a whole bunch of aztec like stuff on it and there's a bed, tv, and your place to write in your diary(how can she live without food and water, I don't know), there's not much stuff to say is "too much space here", unless you agree with the food and water thing. You go outside to see how nice and wonderful it looks outside, and please note that later on there will be something different out here. Now you get into bed, you dream, you wake up, yaddiyadayada... And then you come to the end of the game, when you have all 25 effects, press 5 to drop them. They will turn into eggs. You wake up by pressing 9(and use the effects by first selecting it in the menu like dropping it, then press 1) and you go back outside, you will see a set of stairs there, OH NO! This is where you start wondering what's going on, that when you step on the stairs, Madotsuki...will jump to her doom...

This is the perfect example of space not being a problem because, if you believe there's a storyline, you know she must be pretty alone to not only sleep every single second of your life, but to kill yourself! So her mind must be going into a stage of depression as if it wasn't like that already. And all the weirdness going on in there adds to it. It's meant to not make sense, possibly how the girl who made this was thinking, "The world doesn't make sense to me anymore with everyone dieing without me!", or something like that, ending up that game. It was made on RPG maker 2003, spawned a fan-made sequel and a fan-game, Yume 2kki, and .flow . But all the time if you don't like walking, your gonna be hating this game becuase it doesn't tell you where to go, and you can get lost easily. But I love it. And like I said it's the perfect example of how space in maps can be good.

Advice on Murder Mystery game? Similar to Phoenix Wright

Ummm...How about this, since your not having a battle in the game, how about using 2000. RPG maker 2000 has almost the same battle system as vx, but free, and merges it alot with xp, probably where they got the idea. Also, you have lots of stuff to work with that's already in the program.

Edit:OH! And unlike VX and XP, and like 2003, it's completely free.

Game vs. New game

author=Max McGee
If your new idea does not involve fat/inflation fetish, go with that one.
Max, not to be rude, and your right I should go with the one without fat/inflation fetish, but please don't mention it when I've already in a way mentioned it. Not everyone needs to know. And besides, thanks to you people now since (I don't know how to make a good sprite) I can't get the sprite I need, I had to change the storyline, which now, I'm at a loss for ideas. And this game will become another bad game from the very top of my head that will never be as good as I wanted, though knowing how most people don't like fat/inflation which means it wouldn't be that good anyways. Thanks Mac, thanks alot!

Looking for Testers:

I'll take a stab at it if you let me!

Story vs. Features

When I play a game, I want to try and improve my gaming skills for the next game, which is whay I get so mad when I die. But when I play a RPG, I love storyline and will try and find out how much you can be thrown into the game with this. This is where I come to my point of my favorite RPG because it's the only true one I've played, Golden Sun.
It had a great intro to the game and I could do whatever I could to play the game, all because the story. If you call Pokemon a rpg, it's not. It doesn't have a storyline. It's a game built off of features. I at least would go as far as saying it's a good series, and the closest to the storyline they got is when you do quest and such you get more stuff that allows you to go on. But it's kind of a dull storyline.
But then Golden Sun has it's own features and problems. TThe features are all the powers you gain and all the cutscenes going on as long as they do screw that up.
Example:Your in that Mountain at the beggining of the game. The puzzles you solve are fun, and then you find a portal that sends you to the edge of the world near the ocean. A medium sized cutscene pops up. Then you get to play a little more and get the "stars"(orb things named after the planets), and everytime, if you could call it one, when you get a star, you get an incredibly small cutscene telling you "good job!" When you get the third one you find out the main problem of what the villains want, and I believe this cutscene takes place in 2 places, the outside, and the edge of the world and if you aren't using an emulator, especially one that allows you to speed up the game, it could take like about 5 minutes to pass, I've never timed it, but that's just estimate.
And the whole game is trying to force itself to wrap everything around storyline and features, which makes the cutscenes so long.
So maybe it can be a good thing if you don't have too much or too little. My games usually don't have too many features and are just followers of old rpgs(not sequels or actually part of the storyline), which makes the storyline kind of wierd. I remember making a game that was really short(as usual) and the storyline was talking about you are playing a dude who got in trouble because he killed billions of kids at a school. The main features I wanted to implement was the bosses, where sometimes there were different ways to defeat the bosses. And my idea failed. Guess why, the storyline and my inexperience! Pretty well, my game was so short I added more maps to travel through and some incredibly stupid stuff like a quest to go do something for the Queen of Hearts or just the stupidest sized maps on the earth to go to a world map that none of the other places sentyou to somewhere important, so you just go through time to stop yourself and pretty much cause a time paradox keeping you from killing alot of children!!! I could go longer on this because I have lots of time because well, I don't have a job(I'm 12, I'm not gonna have a good job at least unless you count chores!), but I have other stuff to do, other sites to go to, so in short, my idea on story and features: don't add to much, don't add to little. It's the complete oppsite of the coin, where you can have one side without the other, just won't be as good.

P.S.:Drakyith, did you like my game? Next time I make a game for Crappy game reviews I'll do it on purpose completely unlike last time, if you let me. MUAHAHAHA!

Game vs. New game

author=Brent
I'm with McBick. If you have never finished a project, you should just stick to the one your working on and stick with it until the end. Once you have completed a few games, and gained some experience in working with multiple project at once, then try and do more than one at a time.

Just write those ideas down and come back to them later. ^^
O.K., well good! Because I've finished a few games before, it's cool. Now, new problem, how do you lock a thread.

A interesting idea for a new Rpg maker.

author=Kaliesto
author=Fallen-Griever
Ah thank you for showing me that, btw...that picture scares me O_O.


Maybe that's a drawing of Madotsuki?

A interesting idea for a new Rpg maker.

I always thought that knowing they in a way keep trying to reinvent the wheel, especially with VX vs. XP. So I always thought that what they should do next is add the best parts of an RPG maker and put them together, VX random dungeon generator (I always hated the RPG maker 2003 version, does anyone know how to use it because I don't!), RPG maker XP(I think it was...)4 layers, RPG maker 2003 battle system(the complete reason I love and always, unless already downloaded one of the other RPG makers, use it), and, though you can add characters already, the wide variety of characters in RPG maker 2000(wow that was a long sentence, it might as well be the whole paragraph!)! And to add 3d in as well! DANG THAT WOULD BE SO AWESOME! MAKE...THAT...RPG MAKER ENTERBRAIN OR DON OR WHOEVER YOU ARE! DO IT!!!

Game vs. New game

author=McBick
If you keep ditching your current project for a new one you will never finish a game. I strongly urge you to finish your current project first then start a new one. If your current project is new and you haven't put much time in it then you might as well start a new one.
Thank you! Anyone else, just in case?

RPG Maker 2003 Not Letting me Teleport

At the beggining, I thought RPG games you actually win, I never thought of it like a story. So, when I started, and I didn't know too much about the RPG maker programs, and I was very lazy and so on. I sucked. But the teleport stuff worked! I don't know why, and it can't be what the others said because even today using RPG maker, the teleport events were allowed to teleport on other events and I believe start hero points and other stuff. IT WORKED PERFECTLY! I really don't know what's going on, but I had a few glitches on Windows 7 the first time using it on Windows 7 (not the first time I used RPG maker programs), but it's not so bothersom. What computer are you using and what version, I'm using Windows 7 and RPG maker 2003.