SBESTER'S PROFILE

I've been an active member for quite a few years now. I started my RMN career by releasing the Eden Legacy Trilogy of games (each entry took 4 months of nonstop work) within one year, and I've gradually shifted to creating other games as well. I now have 3 flagship series: Eden Legacy, Fragile Hearts, and Mafiosi (being remade for commercial release as Crime Opera). I'm pretty much solely focused on the Crime Opera series of visual novels right now, as my band and job currently take up most of my free time.

Currently working on
-Crime Opera Trilogy (Mafiosi 1, 2, & 3 edited, with all original resources)
-It's a secret...
Crime Opera II: The Floo...
The kids have grown up, and they're becoming quite dangerous.

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Eden Legacy: A Knight of Eden Review

It's cool, guys. Issue over. Let's forget about this game and move forward.

On the Worship of Vaporware

I never said it was shit.
Some people have, not me :P

On the Worship of Vaporware

I've felt this a bit. My game was criticized many a time for having a gigantic world map and being empty in many places... but it is a full game, and it was released in less than 5 months. I could have taken the time to fill it some more, but I felt actually having something complete was more important at this point. It feels bad to have so many bad things said about it as a result, but on the other hand, we all need to be content having something finished in our portfolios.

If you complete something in a short period of time (or relatively so), you're at high risk of being eaten alive by reviewers. But ya know, it also feels good to have something finished, and I kinda wish more developers on here would focus on completion than having the flashiest demos or the coolest scripts.

On the Worship of Vaporware

post=138034
1. Stop living in the past.

Tell that to "That 70s Show."

2. Stop worshipping games that don't exist yet.

"As humans we always look to the future." When we're not playing games, we're looking at new ones.

3. A game that exists is always better than a game that doesn't exist.

False - hope is greater than what you have. Why do you think women hook up with lumps of clay they can mold?

4. Don't set yourself up for disappointment.

Don't rain on my parade. Sometimes dilusion is all people have. Who are you to say they can't do something. Just because my cousin never graduated HS, doesn't mean that at the age of 32 can't get her GED and become the best doctor Wisconsin has ever seen. Ya know what... she did it too!!!


Women believe ALL men are lumps of clay they can mold.

Portal is Free

post=137749
Portal is a great example of how it's not the length that matters but how you use it.


Free is the only time when length doesn't matter, and only in the context of gaming.

On the Worship of Vaporware

This is great! Should be an article on the main page, imo.

And yeah, I see so many people disrespecting the newer games in the forums, you probably did piss some people off. But you're right anyway. However, thinking in the way that you and I do can be compromising as well.

I myself, for instance, don't play demos. I didn't like the fact that I released one either, but I needed some feedback to know whether or not it was worth pursuing, so I did it. Many people NEED feedback and praise and an anticipatory audience in order to finish their games. Sometimes it is just the push they need to keep going on it.

That being said, I still don't like demos, and won't play them. 1) I refuse to play an RPG more than once, I just can't do it. It loses its flare after the first time, no matter how much I liked it the first time. 2) If I were blown away by a short demo, there's still a huge possibility that the full game will never be finished. In fact, the more technically impressive it is, the more likely it is that the developer won't have sufficient time to finish making it. It just takes too long.

It's a double-edged sword, really. There are advantages and disadvantages to building anticipation for a game.



What you seem to be getting at here as well, is the idea that canceled projects still have followers that tend to ignore all the newer games that actually get finished because they don't have the same flare as something that never got completed did. I'm sorry, but those people are idiots. And gullible as hell. Admittedly, I haven't seen much of it on RMN, so I'm not pointing the finger at anyone here, but anyway.... they need to be realistic about these things. Ask yourself, how many people are working on the project? Did it take 4 nonstop months for them to release a kick ass (but short) tech demo? These are things people need to think about before getting crazy over a game. They should also look to see if the author has actually finished anything in the past.

Looks like I've gone on a rant of my own. The sad fact is that anything on here could be vaporware, potentially. People who anticipate these games just need to be more realistic in their expectations, and accept the fact that over-hype in this community doesn't exclude the possibility of cancellation, or just disappointment in some form or another. This usually works the opposite way in the world of commercial games, but not always. Anyone remember "Starcraft: Ghost?"

house.PNG

FF3 believe it or not.
I really need to play through that game again, this time with the 'full' english translation...

Eden Legacy II: Children of Eden

Yeah I thought about that for a long time. I was thinking about doing a youtube vid with all the endings, but what I decided instead was to include an easy character switch for the Deluxe Edition which will allow you to switch between them all at certain points in the game. I still haven't ironed out the details yet, but it seems like it'd be a nice extra feature.

Would this annoy you?

I've been criticized for doing the same thing with my game, even though I thought there was a clear way of direction... I wouldn't recommend it.

Eden Legacy II: Children of Eden

Oh, but that's part of the fun! :)