SBESTER'S PROFILE
I've been an active member for quite a few years now. I started my RMN career by releasing the Eden Legacy Trilogy of games (each entry took 4 months of nonstop work) within one year, and I've gradually shifted to creating other games as well. I now have 3 flagship series: Eden Legacy, Fragile Hearts, and Mafiosi (being remade for commercial release as Crime Opera). I'm pretty much solely focused on the Crime Opera series of visual novels right now, as my band and job currently take up most of my free time.
Currently working on
-Crime Opera Trilogy (Mafiosi 1, 2, & 3 edited, with all original resources)
-It's a secret...
Currently working on
-Crime Opera Trilogy (Mafiosi 1, 2, & 3 edited, with all original resources)
-It's a secret...
Search
Filter
Fragile Hearts
Hmm... that should not have happened lol. I'll do some checking, but I guess you could always fix it by healing in battle? Idk lol.
Fragile Hearts
Eek, yeah, that has been a constant plague for this game lol. I have edited a bunch of them but I have probably missed about half of them :P I guess it's an ongoing process, haha.
Death of child too much for a game? How dark/mature can I go?
author=LockeZ
my game does exactly the same things for the sake of comedy.
Same. She's 13 though, not 7. And I think her death is well deserved, accidental or not. I say go for it.
The Direction of RPG Maker Community
author=Ghostauthor=sbester
A game doesn't have to do something new or dynamic to be fun. I tend to ignore those ones anyway in favor of oldschool goodness.
This is the worst sorry, I thought you were going somewhere but then you ended horribly.
I'm not alone. Are Blackmoon Prophecy, Hero's Realm, etc doing anything particularly new or challenging from what we've seen in the SNES era? I think the larger audiences are just looking to find games that are reminiscent of their childhood RPG memories.
The Direction of RPG Maker Community
A game doesn't have to do something new or dynamic to be fun. I tend to ignore those ones anyway in favor of oldschool goodness.
Liberty Edits Stuff
The Direction of RPG Maker Community
WOO! BLOODROSE IS BACK! Glad to see you're still lurking around, I sometimes wondered whatever happened to LiquidMotion. And I often imagine a full version "In The Name of the Rose" as well, that game really felt like it was going somewhere awesome! It's still talked about fondly in the rare and old games thread, actually.
Anyways, to join in the discussion: I do believe there are some people genuinely pushing the limits of newer maker programs. It's hard to find them because there are so many first timer projects and the like, but spend enough time searching and it becomes easy pretty fast. That being said, I still tend to lean towards 2k3 games, as I feel there are creators who are still doing some pretty innovative things with it (Alter Aila Genesis comes to mind).
I myself haven't done anything to try and push any limits of anything. Nor do I want to. What I do like trying to do is making each of my different series look, feel, and play differently, as i feel that challenges me enough. I think that sorta gets to the root of the problem there, nobody "wants" to break new ground in these engines. They are retro based for a reason, they allow us to revisit the games of yesteryear and create carbon copies with our own little spins on them.
As for the criticism, I feel it's gotten a lot better over the 3 years I've been an active member here. I still occasionally get or see something like "Fuck this, that blah blah looks fucking awful", but after a while it becomes pretty easy to let it roll off your back and ignore those users. There are certain members that you just come to expect negative comments from wherever they go too, so it shouldn't be so difficult to just let things be. If they fail to get a rise out of you then you've probably pissed them off in return anyway, plus they look bad for it in the eyes of the nicer critics.
Anyways, to join in the discussion: I do believe there are some people genuinely pushing the limits of newer maker programs. It's hard to find them because there are so many first timer projects and the like, but spend enough time searching and it becomes easy pretty fast. That being said, I still tend to lean towards 2k3 games, as I feel there are creators who are still doing some pretty innovative things with it (Alter Aila Genesis comes to mind).
I myself haven't done anything to try and push any limits of anything. Nor do I want to. What I do like trying to do is making each of my different series look, feel, and play differently, as i feel that challenges me enough. I think that sorta gets to the root of the problem there, nobody "wants" to break new ground in these engines. They are retro based for a reason, they allow us to revisit the games of yesteryear and create carbon copies with our own little spins on them.
As for the criticism, I feel it's gotten a lot better over the 3 years I've been an active member here. I still occasionally get or see something like "Fuck this, that blah blah looks fucking awful", but after a while it becomes pretty easy to let it roll off your back and ignore those users. There are certain members that you just come to expect negative comments from wherever they go too, so it shouldn't be so difficult to just let things be. If they fail to get a rise out of you then you've probably pissed them off in return anyway, plus they look bad for it in the eyes of the nicer critics.
Rift_Screen.png
Fragile Hearts 2: Shattered Dreams
author=problemgamerktauthor=sbesterIt looks really good. How did you make that?
Woo! New title screen!
Brandon is a graphic designer, so I got him to do some odd jobs here and there for me. He did the title screens for FH1, FH2, FH3, and ~Memories Neverlasting~, as well as some character portrait edits for FH1 (which I totally f'd up after lol).













