SBESTER'S PROFILE
I've been an active member for quite a few years now. I started my RMN career by releasing the Eden Legacy Trilogy of games (each entry took 4 months of nonstop work) within one year, and I've gradually shifted to creating other games as well. I now have 3 flagship series: Eden Legacy, Fragile Hearts, and Mafiosi (being remade for commercial release as Crime Opera). I'm pretty much solely focused on the Crime Opera series of visual novels right now, as my band and job currently take up most of my free time.
Currently working on
-Crime Opera Trilogy (Mafiosi 1, 2, & 3 edited, with all original resources)
-It's a secret...
Currently working on
-Crime Opera Trilogy (Mafiosi 1, 2, & 3 edited, with all original resources)
-It's a secret...
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Polymorphous Perversity (18+ NWS)
author=hima
Your comment shows that you don't understand why this is a problem,
No, I get it. I just don't care. People will always be afraid of/hate/do bad things to those who are different than they are, and I believe one of the best ways to move society into a mode of acceptance is for us to be able to make fun of ourselves and our differences, rather than raising a big stink about it every time we feel offended and causing a bigger rift between the opposing sides with an overly defensive attitude. Kind of like what you've been experiencing in this thread.
Some people just can't take a joke, and that is where the controversy is born.
The Game Request Topic
author=calunio
I'm really in the mood for playing a somewhat traditional RPG, with a focus on character development, character customization, maybe many possible characters (in a party of 4), with either a great story or not much focus on the story. I actually feel like grinding in battles so I can level up characters and customize them, but most traditional RPGs (here) either have too much walking and talking, and/or they have a linear character progression that is just not very appealing.
Not sure if you've played the Eden Legacy games, they're really oldschool with not much focus on story but you can customize your character (plural in the sequels) by choosing your skills every time you level up. You can choose the game's difficulty by opting to not choose heal type skills along the way, for instance, and there is an energy system that forces you to replenish your energy before being able to use heavier attacks (basically, this means mp refills every other turn, forcing you to choose carefully your attacks each and every turn). It's a numbers thing, and it becomes more interesting as you gain more skills.
It's intentionally primitive and the dialogue is very limited, which not many people have liked but it sounds like it may be what you are looking for atm. The trilogy edition version (1.3) is available for the first game, but I heard from someone they couldn't get it to work. If that's really the case, the original versions are available on their respective game pages and they aren't too much different.
Arbiters From Another World Review
The main point of interest is definitely the Tower Guard in regards to the level jump issue. It seems that both Muninn and I noticed the huge gap at that point, and that's where the flow is interrupted. I stand by what I said in my review that grinding isn't a major issue in this game, since it's very easy to fully heal your party, but I did find that second guard battle to be just too daunting. I would suggest either cutting both bosses' HP level by half for that point, or eliminating the second boss completely (or tossing him in later in the tower). As it stands, I was confused that perhaps I was not supposed to even enter the tower at that point because I was under-leveled and the immediate second fight made me think it wasn't going to let me go through no matter what.
What do we remember?
Leaving~
author=alterego
This is like the worst way to use a blog ever. There's a forum for this kind of thing, you know? And as much as I dislike the existence of said forum to begin with, I'd rather have people doing their attention-grabbing good-bye parties there than in the front page. =|
I disagree. He's essentially announcing the cancellation of this game, which is definitely meant to be done through a blog so that viewers will see it on the game's page right at the top.
On the other hand though, the game's page has only been in existence for like 14 days, so... yeah. This whole thing seems a little odd to me.
Ethereal Heart Review
fhr03.PNG
Fabulist
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Yeah, it's still a WIP that I started yesterday. Still needs some spiffing up and I have yet to add any events. You're right about the water problem, but I think I have a way to fix it.













