THATBENNYGUY'S PROFILE

I am CashmereCat now.

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Twisted baubles replace my brain and I am toxic yet nice. There's a lot to me, but also not a lot going on up there, they say. PM me because I love attention, I do interviews, I do reviews, I do stuff. Here for the long haul. Gotta hustle.

I'm working on whatever I'm working on, and I love RPG Maker games that aren't traditional RPGs. Puzzlers, interactive stories, but nothing too abstract that'll weird me out. Just give me a polished gem and I'll stare at it for days, marveling at the way the light reflects just right, inner inflections, potato top pie.

I want to make games with you.

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Radiant Chain

author=unity
The first chapter is very well made and I'm looking forward to seeing where things go from here.

author=Dekiller
From Chapter 6 on, we'll be reserving chapters and stuff for users, and then can always pass it along if they don't want to make that chapter.


Just curious, what do you mean by "users" here?


Anyone can request to join the chain game by PM'ing either Deckiller, seacliff217, Archeia_Nessiah or I. It will be optimal if you create/provide a Skype username also, since that is our primary source of communication.

Intellectual Property Means Nothing On Mobile

author=Yellow Magic
Candy Crush is boring anyway. I don't know why everyone cares so much about it.

Yeah I had that attitude too, before I tried it out for a little bit. I only lasted a couple of days though. I can't say I got addicted like some of my friends and family, but I can see why it can be entertaining. What I gained from it is that it is a fairly decent puzzle game with dynamic gameplay and a good level progression. Plus there is the sense of competition when you see your friends ahead of you, and you think "I want to be ahead of them".

What I like about the game's design is that it doesn't use cheap tactics to get you to return (I'm looking at you, Farmville). It's not like your points will disappear if you don't return with X hours/days. Players return to this game because they want to, not because their arms are twisted. It seems like people who are addicted to this game are actually addicted to it because they like the gameplay.

Still not my type of game though.

Intellectual Property Means Nothing On Mobile

Actually, after looking at this Candy Swipe video, I've completely changed my mind on this subject just now.

The Candy Swipe mechanic is completely different to Candy Crush. The graphics are the only thing that's the same, and the gameplay is way better designed in Candy Crush, there are far more features, addicting gameplay and a good level difficulty progression. The only thing that's similar about Candy Swipe and Candy Crush is that they both use very similar graphics, which I guess is grounds for suing, but really? How many different ways can you draw candy? Sure, they may have been inspired by that original game, but the original Candy Swipe is a pretty slack game, to be honest. I mean, Candy Crush Saga may have been derivative for its graphics, but saying Candy Crush is a complete rip-off of Candy Swipe is an exaggeration, because I discovered it shares virtually none of the same gameplay features, except that it's a puzzle game that kind of looks like each other.

It's like if Tetris sued every puzzle game that kind of looks like them, because they use the same mechanic of lining up blocks to make them disappear.

Intellectual Property Means Nothing On Mobile

author=Housekeeping
I don't want to sound like a contrarian--I mean, Candy Crush is obviously the immoral party in this scenario--but do you really have license to take the artistic high road when you ripped off Bejeweled (which ripped off Shariki, which more or less ripped off Columns)?
Bejeweled created a genre, so that's pretty much like saying all RPGs ripped off D&D, which just isn't true. The fact is, it looks like Candy Crush copied all the graphical assets of the game, the candy theme, and other mechanics that are unique to Candy Crush that aren't in Bejeweled. Trust me, there's quite a big difference; there's level-based progression, mission goals, tiles that wipe out entire rows/columns. It's a different game to bejeweled, it's just in the same category. It's like saying Columns is a rip-off of Tetris, they have different mechanics.

But Candy Crush Saga and Candy Swipe's mechanics are pretty much the same, almost to the point that it is a blatant rip-off. Plus, King.com have done it before with some game that I forgot the name of. Blatant copy of a game that already exists, and they deny it.

Whatchu Workin' On? Tell us!

@Sated Keep in mind that it is more difficult to read text in ALL CAPITALS than in lower case. So if you're skimming through the project, it will be harder to read where you have to input stuff. At least that's what I've found. And it seems to make sense for me now why all caps seemed so annoying to read - it's because it takes longer.

Images

I guess it's an anomaly. Kind of like Siamese twins.

Version 1.2 is live

Woohoo! Yay for balancing!

The Top RM Games Of All Time

author=Hasvers
8. Aedemphia (status should be ongoing, it's nearing completion)
9. Dark Soul (2001, RM2k, El Diablo)
10. Profit Motive (probably in hiatus)


Thanks for these corrections. List updated.

Looking back

Well yuna, your game is pretty popular, so don't be disheartened that your game isn't getting much attention. Your game has very pretty mapping, and you are good at telling stories. But don't make the mistake of labelling the community as unsupportive - there are, even if a few, very supportive people that I think their contributions should be appreciated. Every single (nearly) 2000 people who have downloaded your game has supported you, even if they didn't make verbal praise (which I think is underrated here). But you're right, the more support the better, and hopefully we can create a positive change to help support others' games; because there are many fantastic ones out there. :)

Edit: And I still need to review this game. One day. :)