VISITORSFROMDREAMS'S PROFILE
visitorsfromdreams
3530
Hello,
My name is Daniel, I am an Australian animator and film maker living in the Australian outback.
Currently working on a game called "Shooty and the Catfish".
You can check out my animation and game work here:
https://www.youtube.com/user/VisitorsFromDreams
You can check out my gaming channel here:
https://www.youtube.com/user/Gerkinman
My name is Daniel, I am an Australian animator and film maker living in the Australian outback.
Currently working on a game called "Shooty and the Catfish".
You can check out my animation and game work here:
https://www.youtube.com/user/VisitorsFromDreams
You can check out my gaming channel here:
https://www.youtube.com/user/Gerkinman
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Progress 2/28/2018
The Disrupted Monarchs
Improving Next Generation RPG Creation Software
author=hedge1author=visitorsfromdreamsI'm not sure if I follow you here. Are you saying that you want tile sheets to have a designated "ground spot" that can be used to auto-fill maps? Or are you saying that the program should have empty tile sheets with blank space for ground, wall, etc. that you then import individual PNGs to fill? Or something else?
Oh yeah, the way tilesheets work in RPG Maker is stupid. I want to be able to make the tile sheets in the program. Import a small png and just tell the program "thats the ground, put it in the ground spot". Instead I have to currently do a lot of trial and error tile placement with current iteration of RPG Maker.
Sorry for not being clear, but you got it the second time round :). Id like to be able to make the artwork outside of the engine but actually put the sheets together in the engine itself. I feel like it would speed up productivity and testing by a huge margin.
Also the ability to publish to console and have games run at 1080p (even if they are done with 8bit sprite work which is easy to do with photoshops scaling tools) would be awesome.
Screenshot Survival 20XX
author=Momeka
Not rpgmaker, but here is something I've been tinkering on the last few days:
and a level editor for it as well
What is this witchcraft and what other features does it hold? :O
Improving Next Generation RPG Creation Software
I put in my 2 cents, id like something that ties into my current work flow. I pay adobe/unity monthly fees and get constant updates and new features, id like an RPG Maker that does the same thing. I know that sort of thing would upset hobbiests, and im a hobbiest too, but thats what claiming on taxes are for. More money going into the program means more money to improve the program. Im all about that shizzle.
Edit: Oh yeah, the way tilesheets work in RPG Maker is stupid. I want to be able to make the tile sheets in the program. Import a small png and just tell the program "thats the ground, put it in the ground spot". Instead I have to currently do a lot of trial and error tile placement with current iteration of RPG Maker.
Edit: Oh yeah, the way tilesheets work in RPG Maker is stupid. I want to be able to make the tile sheets in the program. Import a small png and just tell the program "thats the ground, put it in the ground spot". Instead I have to currently do a lot of trial and error tile placement with current iteration of RPG Maker.
Shooty and the Catfish: Episode 1 - Mushroom Madness
Screenshot_7_gif.gif
PREVIEW26.png
author=Link_2112Nope, same one.
Is this a different font than the other image? This one is more readable.
Shooty and the Catfish: Episode 1 - Mushroom Madness
author=JRibbons
Hooray! Well done sir, looking forward to playing.
Edit: can you make a Mac download please:)?
Already got you covered, its just not the main download. B)
Your text to link here...