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The Black Sword Chronicles

[RMMV] [RMVX ACE] Is there a good reason to jump from VX Ace to MV?

Having used both engines extensively, I would say it's like this:

Ace Better:
- Faster and less resource intensive than MV.
- More resources and plug-ins (for now).
- Stable and can do just about anything MV can do.

MV Better:
- Updates and community effort will be poured into this for next 3-4 years.
- Resources and plug-ins catching up at phenomenal rate.
- Supposedly multi-platform*

* But has mobile optimization problems.

I have moved to MV myself because of the whole future trend. I figure that by the time they come out with MV2 in a few years it will be more compatible with JS based MV than Ruby based Ace.

Adaeus: Rogue Planet

Wow this looks awesome! Would love to see it completed. Good luck with the early access!

99

@OfficialLostSouls Hello! Glad you're enjoying the game!

As all dungeon floors are randomly ordered after floor 3, please indicate the NAME of the dungeon when you ask a question in the future. Because everyone's floor 4 will be different. In your case, I think the floor you are referring to is Macabre Theatre?

HINT: The two locked doors in this level are controlled by the alphabet tiles in the center. You need to collect 6 alphabet letters scattered throughout. The trick is the center spells TWO words. As indicated by the sign, they have something to do with speaking and mime. One word opens the door to the west, the other to the east.

Open the Hidden Content below if you need the solve:

The two words you need to spell are LISTEN and SILENT. Remember to pull the lever after you spell a word.

99

We are allowed to shamelessly ask for nominations right?

Anyway peoples, if you played and liked this game, would someone nominate this for the "Most RTP Game Award" for Misaos? This game uses a lot of RTP if nothing else. :p

99

After seeing Indrah's live play it made me realize how slow it took to load the base town on some computers. It doesn't happen on mine so it wasn't noticed till now. It has to do with parallax mapping as that's the only map that uses that. Anyone know of good tips to work around this?

I am thinking I might have to get rid of the current base town and replace it with something else in the next update if there's no good resolution to this...

99

@Animebryan Well, I am sorry that somehow this game has gotten you riled up for whatever reason. It is just a game, mate. Relax.

I am not trolling the player, the game is just designed to be difficult. You are entitled to your opinion. I respectfully disagree. I personally quite like these types of games. I think it's quite fun. Perhaps you and I find different games enjoyable. Like you mentioned you are planning to create a dungeon crawler as well. I am sure you will design it in a way that suits you.

Btw, in the mirror room, it is necessary to get the glasses before you can enter any mirror. The glasses will allow you to escape at any time.

99

author=Kloe
Indrah was streaming it and he found a big glitch with the thief's escape skill, it basically crashed the game and was really weird animation wise.


Oh she streamed it already? That's awesome! Let me ask her where I can see it.

[Review Request]

Name: 99
Link: https://rpgmaker.net/games/9286/
Status: Demo. 33% of full game.
Genre: Fantasy Dungeon Crawler
Estimated length: 10+ hours
Small description: Lead a small force of elite champions down 99 devious dungeon floors to seal the apocalyptic demon Asmodan.
Special requests: Although it's a demo, it really has the length of a full length game. Please review the Normal difficulty. Best if you can play for at least 3 hours. It would be most helpful if you can focus on balance issues. Is the game too easy? Too hard? Battle problems? Overpowered and sucky classes? Also, feel free to mail me for solves if stuck on any puzzle. Thanks!

99

@Animebryan Good find on the passability.

The Sorcerer's Lab is one of the harder puzzles. Good job finding all the clues! For the final opening, you have to see it from the heroes' perspective, not the player's on screen. Think of it as:

Looking at the pentagram from outside the circle looking in, facing the center. So 'left' for the dark crystal is actually reversed. Simply switch your water and fire crystal positions and you got it!