Login
Login
Register
Recover Password
A Cool Place to Level Up!
GAMES
Full Games List
Featured Games
New Games
Reviews
Media
Images
Blogs
Game Updates
DEVELOPMENT
Development Spotlights
Images Feedback Summary
Game Design Highlights
Tutorials
Articles
Scripts
Utilities / Plugins
Resources
Engines
Engine Bulletins
What is Makerscore?
EVENTS
Past Events
Achievements
Misaos
COMMUNITY
Forums
Post History
Chat
New to RMN?
STORE
Full Store List
RMN Music Pack (free)
Important
It lives!
Download Now
4115 downloads
1 reviews
Add Review
Subscribe
Nominate
Submit Media
RSS
Summary
Blog
Images
Reviews
Media
Resources
Downloads
Play Lists
Updated default asset pack, also trying to figure out where I left off exactly
Testing the perspective mode out a bit
Collision debug view active, boxes are in cyan and the test rays are in red
Testing clusters of multiple-tile events crashing into each other
Testing habitat and random encounters
Updated the status projections. You can specify if lower numbers are better, too
Testing bitmap fonts
Testing title screen. You simply assign a background
Notifications at the top. There will be a command that lets you do these too
Testing screen tints, uses GLSL with a software framebuffer fallback if not supported
OK desu ka
Showing the performance graphs
Testing the command for drawing strings
Testing of evaluating strings in dialog boxes
Kind of empty right now, but it's running fine
Testing of automatic locale for games built on different language systems
Testing the backgrounds in the engine
Damage, damage everywhere
Testing animations and the ability for animations to have animations
New font
Not exactly the best pick-up line
Show choice. Will support more than 4, and resize itself if less than 4
It makes me dizzy trying to walk on this island. Looks like I'm laying down instead
Swampy, stony, hilly, and gravely tiles
Snowy tiles
Got some terrain tiles down
First set of new tiles that are kind of rough right now
Testing the equipment stat projection
Pretty basic item browser
Bro do you even stats?
Conditions being listed on the character
Hey we've got stats now
Testing while loops. Even if you solved The Halting Problem with furries they still wouldn't give you a Nobel Prize
The slightly smaller text size seems to make it look better
System menu during game
New title menu
Testing icons in strings
Events are now operational (sort of)
Testing the word wrapping and formatting
Testing the drawing of system graphic elements
Having basic events on the map
Getting the events and map back together
Rough retro filter
The GameBoy just did what now?
The weather effects have been working for quite some time
SGCN uploaded some VX animations to test the alpha channels with
Both timers are now in
Tints and shaders are now set to battle scene
This isn't a weather effect, this is something you can actually write using draw image command
Shaders can also be set for tiles, but save the blur and bloom for a screen shader
You can set shaders for specific events too
No, this is a Moonside shader
Active time battle window
Drawing monster graphics whenever wherever
Hey I heard you love retro so I put a retro game inside your retro game so you can nostalgia while you nostaliga
Good luck
The menu changes itself, mostly
Normally you can see further beyond the map
He totally made this thing
Aaaaaa voices in my head!!
Where's the evil homunculus?
I expect my engine to die here
I can actually get past this part now
Oooo dark
You can't miss it
Change equipment
Draw battle weapons
Draw all battle characters
Widescreen
Many many many animations
Leveling curves work
Yes, the maximum party size in 20XX is now 32 people
Screen tint provided by the Broccoli Dog
Item menu not yet sorted
Zack Zack Zack Zack Zack Zack
What's with the tamberine?
Apes in red baseball caps not included
Why is the text purple like that?
How does one hold light like an idiot?
Pillow fight
Hey, the intro finally works
What the hell am I testing?
The base of the Followers of the Sun
Knight of plot direction
All together now
WoooooOOOOooooo
This is what top and bottom transparency mean in my engine for pictures
They're grrrrrrrreeeat!
Oh, so that's what Az'uar looked like
Events in the game can draw GUI elements
The root menu
Perhaps Alice
Exfont icons
Text that follows formatting marks
Garnet Lion on Alpha 2
FFV Sacred Chains on Alpha 2
Tiamat Sacrament on Alpha 2
Phantasia 5 on Alpha 2
Hero's Realm on Alpha 2
Alex's Scar on Alpha 2
Paradise Blue on Alpha 2
Battle gauges added
Windows and text are fully operational
Left is Enterbrain and right is me
This was made with all auto tiles
Drawing events
Double resolution and 32-bit color is working now
Kentona said the word epic
Epic title screen with epic music playing in epic reverb
Lush green forests of somewhere
Scrolling the map brought to you by MissingNo
Epic map shows I now need to optimize map drawing system
Can draw oceans now
Upper layer is working now
Auto tiles are working now
Side-by-side comparison of my engine rendering a sample map
A map from Hero's Realm (w permission)
A map from Tiamat Sacrament (w permission)