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Lunar Wish: Orbs Of Fate is an indie role-playing game developed by LusterMX for the RPG fan community. It provides a unique experience unlike other RPGs in the community and has been made to provide the most complete and fulfilling downloadable gameplay experiences players can enjoy.
One of the elements which set Lunar Wish: Orbs of Fate apart from other games of its genre is that it does not feature a clear main protagonist, despite initial impressions of leading characters. This has been implemented to allow each and every one of the characters to develop and expand at their own pace; the progression of the storyline is also unique in this respect as each of the characters has a significant part to play in the plot. There is no hierarchy within Lunar Wish: each character is considered integral to the overall storyline and gameplay experience. As a result, the game itself is rich in character development and is supplemented by surprising twists and unexpected methods of progression, which are guaranteed to take the player on their own journey of discovery as they play along with the characters. Comedic elements are also continually employed, to give the game its characteristic feel and tone through the character’s voices. While on the surface, Lunar Wish may seem like an innocuous, unexciting RPG, but in reality it does well to subvert the player’s expectations of the standard RPG template.
The gameplay schematic of Lunar Wish was designed to be as simple to understand and play as possible. This was done so that even players who are unfamiliar with the RPG genre could start playing immediately and allow themselves to immerse themselves in the world of Lunar Wish. There are no complex systems to learn and the learning curve is kept minimal as to allow as much of the game to shine through as possible. Skill Trees are used within the game to obtain new skills: this system allows the player to further expand their experience with the game as they progress and become more familiar with the game’s structure. As the characters learn new skills and become more adept in battle, as does the player. The simplistic yet effective system of each character focusing on a different element, tactic and strategy means that battling is always enjoyable without ever being overwhelming.
Lunar Wish is ideally suited to casual gamers, but the prime difficulty level means that there are always new challenges ready to surprise and test the player’s ability to think on their feet. Lunar Wish succeeds in bridging the gap between simplicity and difficulty which is a common problem amongst many games of this genre.
Lunar Wish: Orbs Of Fate has been in development for 5 long gruelling years and is truly a labour of love devoted to members of the RPG fanbase community. It has finally been completed as of 27th April 2013. Estimates would place the total game time at just over 12 hours, but take note that Orbs of Fate is just the first part of an epic duo of RPG games, the second of which will be coming very soon. I hope you enjoy playing Lunar Wish: Orbs of Fate just as much as I enjoyed making and developing it. Happy playing!



Learn how to install the game ready to play Here


HALL OF FAME: Here!


If you liked Lunar Wish: Orbs of Fate, please consider donating to help promote future games I make. (That includes The Rebellion - Thank you.)

Latest Blog

V1.07 - Lunar Wish: Orbs of Fate

Greetings!
Version 1.07 is released!
The update also contains updates from 1.06, which was never uploaded to RMN, but uploaded to other sites.
Also, massive thanks to Clareain_Christopher for his feedback and criticism in his videos. It has helped loads

1.07 Updates:
*General improvements
*Made it so that if you lose a boss battle, you retain all the items that you had at the start of the battle
when retryting
*Fate's 'Recover' spell now requires just level 2 'Heal' and level 1 'Cure' (previously required level 5 Heal)
*Fate's 'Heal' spell is now more effective
*Removed the random encounters from the Kobold Fortress
*Made it so that Kobolds die once they are defeated
*Adjusted the Party formation window
*Changed the BoP Woods, so that the party no longer randomises
*Fixed some equipments which we're not doing according to their descriptions
*Fixed the Shops, so that the Grass element displays as normal
*Fixed the top left menu bar display in Cronif Cave and the Kobold Fortress
++Special thanks to Clareain_Christopher's feedback videos for pointing issues in the game++

1.06 Updates:
*General improvements
*More typo fixes
*Fixed Circuit Break so that level 1 and 2 attack twice
*Changed 'Lecto Spear' and 'Circuit Break' SP cost so that they are reduced as they level up
*Cindy's 'Freezing Fall','Flame Fall' and 'Fuzz Fall' all now may add Coldness, Burn and Stun respectively
*Fixed a few mapping issues
*Increased the attack power of Tash's 'Mind Arrow' at all levels
  • Completed
  • Lustermx
  • RPG Maker VX
  • RPG
  • 08/11/2011 09:33 AM
  • 02/23/2024 06:59 PM
  • 04/27/2013
  • 872821
  • 177
  • 13286

Tags

Posts

Use Zippo to break wall in swamp cave - it brings you out into the ice cave near the save book/green flame or reverse
any help as to how to get that sparkling thing in the Snowdown armoury place..?
@rain
-Go to the area to the right of Snowdown.
-Go to the upper house and talk to the coke lady.
-Exit and go to the bottom house to talk to the resident.
-Go the to armor shop and grab the sparkle and chest. Do not leave the building before doing both of these things or you will miss it forever.
-If you already messed that part up, return to the title and select New Game unless you don't care about 100% completion.
author=Bugfragged
@rain
-Go to the area to the right of Snowdown.
-Go to the upper house and talk to the coke lady.
-Exit and go to the bottom house to talk to the resident.
-Go the to armor shop and grab the sparkle and chest. Do not leave the building before doing both of these things or you will miss it forever.
-If you already messed that part up, return to the title and select New Game unless you don't care about 100% completion.

do you mean don't leave the town before doing so?
Because shit I already left
X_X

oh you're kidding i've only got 4 radical shards. -.-
author=rainjayz
author=Bugfragged
@rain
-Go to the area to the right of Snowdown.
-Go to the upper house and talk to the coke lady.
-Exit and go to the bottom house to talk to the resident.
-Go the to armor shop and grab the sparkle and chest. Do not leave the building before doing both of these things or you will miss it forever.
-If you already messed that part up, return to the title and select New Game unless you don't care about 100% completion.
do you mean don't leave the town before doing so?
Because shit I already left
X_X

oh you're kidding i've only got 4 radical shards. -.-
I said don't leave the armory building, and that's only after you give the guy the radical shards. I'm pretty sure you can find more radical shards by using the x-ray glasses in town.
Hmm, dunno if this has been pointed out, but there's a glitch in the coloured-bunny mini-quest. There's a spot of woods above the entrance to the western puzzle where you can get stuck and you have to restart- I got stuck by accident maybe three times and it was a real pain to play everything over and over-- especially with the enemies hitting so often.
Is the 'Onxy Shield' supposed to be spelled Onyx?

and is pressing A supposed to make your characters run instead of walk?
Lunar Wish is too perfect to have bugs! these comments must be fake! :p
Ughhh... for robbing the Little Girl's house, how do you get to see the traps? Cause they vanish after Myst says 'The princess used to have these' and then the cutscene ends and the traps are invisible..

EDIT: Pfft.. reasons why I should just follow the main story line first.. thank you
Ughhh ... for robbing the Little Girl's house, how do you get to see the traps? Cause They vanish after Myst says 'The princess used to have these' and then the cutscene ends and the traps are invisible ..
Will need another glasses showing traps. Come back later.
This is an amazing game, better than anything I could ever do... Damn those Kaduki sprites just can't figure them out! But still; great game.
Guys! I'm on side quest which needs 10 russet chunks but i dont know the monsters drop them, i finished using all russet collect from all place, i try farming in Tanburn passage but nope...
author=rainjayz
Ughhh... for robbing the Little Girl's house, how do you get to see the traps? Cause they vanish after Myst says 'The princess used to have these' and then the cutscene ends and the traps are invisible..

EDIT: Pfft.. reasons why I should just follow the main story line first.. thank you

In that case, just use your gadget D, i'm not sure but that gadget help you to find out all trap like sentry ward XD
Done with the game... And whew, it was a hell of a ride.

Figures that this game got featured. I never expected the game to be this good actually :D. A review is coming later.
What!? this game only has four stars?!?

C'mon guys...
author=Lustermx
@igotrazoThere will be a boy with a pile of hay to the bottom left of Arrowseye. Destroy it with the Zippo.

... Okay so in Arrowseye (I haven't been to Tag's Fort yet) I went through the upper exit, came back in, and when I press A, it make my character glow green sometimes and lets me run faster. I also was after to destroy the kids hay pile after this but no other time without pressing A. And unless I missed something, I have no Zippo, and if I go back to an old save and press A, nothing happens. Glitch?

(a glitch I intend to keep on using though, instead of haggling with the shift key to walk faster it just makes me walk fast until I turn it off... I just hope this doesn't become a problem later in the game...)

EDIT: Yeah I'm not gonna risk it glitching up getting the actual zippo, went to a save that was made 20 minutes before instead. But it's definitely a bug of some sort.

EDIT 2: how do you even know if you have Soulstones? Does it tell you or is it like the sparkles?

EDIT 3: ... also cannot figure out in the bunny place how to get to that green and yellow side by side platform.. theres a tree in the way...
I am pretty sure it's an item...Though then again I just kept count of how many I killed.
author=rainjayz
author=Lustermx
@igotrazoThere will be a boy with a pile of hay to the bottom left of Arrowseye. Destroy it with the Zippo.
... Okay so in Arrowseye (I haven't been to Tag's Fort yet) I went through the upper exit, came back in, and when I press A, it make my character glow green sometimes and lets me run faster. I also was after to destroy the kids hay pile after this but no other time without pressing A. And unless I missed something, I have no Zippo, and if I go back to an old save and press A, nothing happens. Glitch?

(a glitch I intend to keep on using though, instead of haggling with the shift key to walk faster it just makes me walk fast until I turn it off... I just hope this doesn't become a problem later in the game...)

EDIT: Yeah I'm not gonna risk it glitching up getting the actual zippo, went to a save that was made 20 minutes before instead. But it's definitely a bug of some sort.

EDIT 2: how do you even know if you have Soulstones? Does it tell you or is it like the sparkles?

EDIT 3: ... also cannot figure out in the bunny place how to get to that green and yellow side by side platform.. theres a tree in the way...


SoulStones are just items, you can see them.
Anyone knows which monsters drop Russet Chunk, help me as fast as i can finish the game :(
I do believe they are found in the earlier areas of the game.. but that's all I'm sure of
Soulstones are dropped by spirits, spread accross dungeons in the game including earlier ones. You gotta put on the go go googles to see and fight them though.
The purple sparkles are different things. You can know them when you talk to MooMoo. You don't have to know it from MooMoo to access them firsthand, however.