ALEX898'S PROFILE
Alex898
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I'm a writer and video maker who likes RPG Maker as a way of expression with visual media. I also run the Drinking and Playstationing series on Youtube, which can be watched at:
https://www.youtube.com/user/alex898
https://www.youtube.com/user/alex898
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Demo Feedback + Disractions!
What do you mean by battlers for the monsters vs blind encounters? Like have a monster walking around on the map and you get in an encounter when you touch it? I was originally going to do that but I couldn't get the system to work how I wanted (I wanted to have them walk randomly and then when you were close enough to chase you) but couldn't get that working right.
I agree on the intro, I'm actually not happy with how the prologue worked out and I'm probably going to completely retool it. Do you know what parts the dialogue was misplaced?? Like which sign it was. The reason that happens is from the UMS I use and if its misplaced it's because I forget to clear the 'name' that was saved to appear so those glitches are easy to fix when i find them.
Thanks for playing!
I agree on the intro, I'm actually not happy with how the prologue worked out and I'm probably going to completely retool it. Do you know what parts the dialogue was misplaced?? Like which sign it was. The reason that happens is from the UMS I use and if its misplaced it's because I forget to clear the 'name' that was saved to appear so those glitches are easy to fix when i find them.
Thanks for playing!
Demo Feedback + Disractions!
Demo Feedback + Disractions!
A game of tag?
That_You_Can_Rename.png
Feedback for v0.02
Hey I finished up the demo and found a few more glitches:
-On the mountain road with the wolves, there is a part of the mountain in the middle missing the corner piece, allowing the player to walk onto the mountain (and harvest the goods up there as well). That may be intentional but it looks weird so i would suggest maybe an alternate way to allow the player up there.
-When on the mountain road and walking to Alexia's house, you can walk below the road tile, and if you do so you will walk past the teleport point, instead of being teleported to her house. I would recommend copying the teleport event so it covers the tile under it as well.
-Not a glitch but by the time I got Alexia in my party, due to grinding and doing the sidequests, both my guys were level 8 and she was only level 3. What I did in my game was use variables so that whenever you get a new party member their level is set to be the same as the main character in the party. Just a small suggestion.
- I feel that in the Kobold Cave sidequest you should consider having the chest give you 3 or 4 fire potions instead of 2. I was having alot of trouble killing the pet and then the orc boss and finally had to grind for money then go to town and buy 2 more fire potions from Aida to be able to beat it.
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Minor Glitches aside, this was a fantastic game! I loved the herbalism ability which added alot to the game, as well as the harvesting. At first I thought it was strange that the enemies didn't drop any gold when you killed them, but they did drop items, which could be sold for gold or used to make potions. This ended up making the game more realistic in fact since random bees didn't have gold strapped to them lol. The map design was amazing, it was very detailed! I also liked the choice to use icons for the battlers in the battle screen, it made the battle system more unique. I also liked how the stores had a variety of weapons and armors to buy, allowing players to choose to buy weaker defenses instantly or to grind up and get the powerful defenses.
I really enjoyed the demo and can't wait until the final product is released!
-On the mountain road with the wolves, there is a part of the mountain in the middle missing the corner piece, allowing the player to walk onto the mountain (and harvest the goods up there as well). That may be intentional but it looks weird so i would suggest maybe an alternate way to allow the player up there.
-When on the mountain road and walking to Alexia's house, you can walk below the road tile, and if you do so you will walk past the teleport point, instead of being teleported to her house. I would recommend copying the teleport event so it covers the tile under it as well.
-Not a glitch but by the time I got Alexia in my party, due to grinding and doing the sidequests, both my guys were level 8 and she was only level 3. What I did in my game was use variables so that whenever you get a new party member their level is set to be the same as the main character in the party. Just a small suggestion.
- I feel that in the Kobold Cave sidequest you should consider having the chest give you 3 or 4 fire potions instead of 2. I was having alot of trouble killing the pet and then the orc boss and finally had to grind for money then go to town and buy 2 more fire potions from Aida to be able to beat it.
------
Minor Glitches aside, this was a fantastic game! I loved the herbalism ability which added alot to the game, as well as the harvesting. At first I thought it was strange that the enemies didn't drop any gold when you killed them, but they did drop items, which could be sold for gold or used to make potions. This ended up making the game more realistic in fact since random bees didn't have gold strapped to them lol. The map design was amazing, it was very detailed! I also liked the choice to use icons for the battlers in the battle screen, it made the battle system more unique. I also liked how the stores had a variety of weapons and armors to buy, allowing players to choose to buy weaker defenses instantly or to grind up and get the powerful defenses.
I really enjoyed the demo and can't wait until the final product is released!
Feedback for v0.02
So far I'm loving the demo. Once I'm all done I'll write done some impressions on the strengths and weaknesses so far. Just in case no one mentioned it yet though, I have found a few glitches:
-In the Weapon shop in the walled in town you go to (the one where you deliver the letter) if you walk to the part of the counter with the paper on it you can walk over the counter.
-In that same town on the house by the pawn shop, you can walk up on the right side wall of the house.
-In Kobold Cave, if you dash past the lizard monster and try to use the key on the door the game freezes and you have to x out of it or alt F4 it.
-When you complete The Gathering quest Aida says she gives you 10 gold when you in fact get 15.
Keep up the good work!
-In the Weapon shop in the walled in town you go to (the one where you deliver the letter) if you walk to the part of the counter with the paper on it you can walk over the counter.
-In that same town on the house by the pawn shop, you can walk up on the right side wall of the house.
-In Kobold Cave, if you dash past the lizard monster and try to use the key on the door the game freezes and you have to x out of it or alt F4 it.
-When you complete The Gathering quest Aida says she gives you 10 gold when you in fact get 15.
Keep up the good work!













