Tear Harvester Nessiah
Music is not there for the character to hear, but for the player to know the character's mental and emotional state. But unlike with the pain and the physical effort of game characters, experiencing their internal thoughts and feelings by the player is often the intended result. That's the immersion.
Last time I asked about it, we keep getting flooded by Avangate size limits I believe and you have to keep requesting for upgrades...;;
You might want to make folders to separate them neatly :o
Yeah, you have to be a super-high profile profile person at RMW to garner sustained attention, otherwise your projects get buried under the deluge.
I don't recall Palladinthug or Zevia being super high profile...
The irony is that Oneshot was pretty much DQ'd in IGMC for being an rm2k3 game, but now that the official English version was released and it was remade for that engine, it's getting spotlighted now.
The fact that it was is why I suggested it to Degica. It is considered as one of the strong entries but it was created in a 'pirated' engine and just a few months after Rm2k3 was released but eh. At least the new version is great.
If what I hear is true, next to no games get much attention on RMW compared to other sites. I think the fact is that a majority of the RMW memberbase is there for support for their own projects, not so much critiquing/playing others.
Not really. I get more attention there than in RMN and so do other users (Silver Town Game). But it kinda depends really. (Same goes to RMN posting times)
Hi DoctorRocket, as a fan of mundane tasks turned crazy, your game synopsis peaks my interest and I wish to play it/let's play later on the line!