BD_DESIGN'S PROFILE

Just another ex-gaming industry hopeful, going to school and learning as much as I can. I don't think making a game will directly affect my chances of getting a job, but it will teach me the process as well as organization, something I sorely lack. I'm no longer working for Zynga, which is too bad.

What else? I like Japanese food and cinema (but I'm not an otaku), CRPGs (of course), electronic music (90's Industrial FTW), Belgian ales, meat cooked over fire, 420, CGI, 3D animation, cats, SNES, subversive or black comedy, dystopian sci-fi, and any epic fantasy brave enough to step out of the Tolkien shadow.

My dislikes include all forms of bigotry, country music, fast food, factory farms, multinational corporations, warfare, social networking, romantic comedies (in general), and politics.

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What are you thinking about right now?

Yeah, Apple has now become the face on the screen from their old 1984 commercial.

DELICIOUS IRONY

Debtor's prison.

I wouldn't worry, debt is the only true currency.

post=143842
You would have to be mentally retarded or completely ignorant to choose life in an American prison than being homeless.


But you get a roof over your head, three meals, and more free sex than you ever wanted in your entire life!

Let's make a Game Logo and Title Screen with Photoshop and Xara3D (Image Heavy)

That's pretty cool, but I'd like to point out that most 3D programs are compatible with Photoshop. :P

Best VG Soundtracks + overrated

FF6 (finding the 3 disc set in a comic shop=epic win)
Ghost in the Shell (PS1)
Wild Arms 2

I don't know of any overrated ones. If they didn't grab me when I played the game, I wouldn't remember them now.

A Story Without Words

It seems like everything is getting dumbed down, doesn't it? Heh, can we blame the casuals? Overly wordy exposition is pretty much a band aid for crap storytelling.

The thing about Another World was that a story would have been a hindrance. You have no time to ponder this strange new world, you need to move your ass and avoid everything the game threw at you. I'm sure they left details out of the environments for the same reason.

Of course, parodies often make use of what they call infodumping. I remember the scene with the FCC agents in the pirate radio episode of Sealab, "Thanks a lot for the ****ing back story."

If I recall, the opposite of infodumping is called incluing, where you spread the info throughout the narrative.

In my main project, I have a fictional energy drink that's popular in the game setting. Do I explain it? Heck no, it's on billboards and vending machines as a consumable. In-game books can also fall into the same trap. For the same project, books are a rare commodity, but you'll be able to understand the world a little better just from the titles alone, which is all that will be offered.

Games are essentially about getting from point A to point B. If the information doesn't help you get there, it's really just window dressing. You could probably drop it and the player wouldn't miss a thing.

The Dreaded P Word

Wow, great discussion, everyone! TFT, if I came across as a whiner that certainly wasn't my intention and so I apologize to everyone for that. As far the "crappy" edit goes, it was made in 2002 when I was learning to sprite, and I now create original work, mostly in 3D.

Thinking about it now, perhaps it was in bad taste to show the damn thing. I haven't really been involved in the game making community since about 2003, other than making a few graphics for other people, so if anyone thinks I'm behaving like an ass, feel free to say something. I guess I still need to pay my dues.

As for the topic, it seems like the consensus is to just deal with it. While, complacency isn't my strong suit, I have to admit that all of you have valid points. I guess I'll just leave all those concerns to my imaginary legal team, and focus on what really matters: development. But I still think it's a good idea to tag your stuff, at least for your own protection.

By the way, one of the cardinal rules of game development is "Use available resources," which is apparently a euphemism for "Plagiarize."

The Dreaded P Word

PLAGIARISM!

I've had an experience with this before, and I think it's a pretty important topic to discuss. If you like, you can skip ahead to where I get to the point, which I've boldfaced.

Sometime last year I came across a very familiar looking image during a Google image search.
Turned out that someone had submitted my character set to Charas, with the comment, "A couple of future items. Edited by the one and only, █████ (For the sake of not turning this into some sort of ongoing personal vendetta, I'll change the names to protect the guilty). Although it did say edited and not created, there was no editing done to the image at all.

Adding insult to injury, after scouring the site for any other stolen work (found none), it appeared that it was one of the top if not most downloaded character sets on the site! Also, it wasn't even finished. I had posted it on GFAQs sometime early in 2002 for critique.

So I tracked down the guy responsible for submissions and explained the situation. I included the unfinished file as it appeared on the site, as well as the real, completed version. I also disclosed a secret about how one of the characters was created. I was calm about this, and at no point did I make any demands. I knew the onus was on me to prove my case, and if my evidence wasn't enough, then that would be my fault.

So the submission disappeared, and pretty quickly, I might add. I know that it was submitted to another site in Thailand, but I never could get a hold of anyone there. And there's the games. I've found a few games using it, but I don't know if they credited the guy or not. I didn't take it any further; there's no profit made on these games anyways.

I did learn a valuable lesson, and any future work of mine will have plenty of info embedded in the file. I've set up all the metadata in a template, using Photoshop CS4's "save for web & devices" command, and can apply it any time. I've also read up on copyright as well as copyleft and ShareAlike. I also plan to limit where I post images, and who I make them available to.

So, have any of you had work of yours plagiarized, and what did you do about it? What steps do you take in order to minimize the chances of it happening again? This topic also applies to other elements, such as audio, stories, or characters.

PS: Here's the real deal:

As of now, there is no standard for saving metadata in the .png format. You can enter it, but you won't see it if you open the file again, prompting you to believe that it was lost. However, you can open the image in any document reading program like Word or Notepad and see the embedded info.

Random Art Topic

Screwing around in Painter.

Synopsis Quest

Talk to the princess was brilliant, but my fave is where you "act like a hero" and steal all the gold in the house!

Synopsis Quest

Anybody ever play this? Came across it while I was randomly clicking links. Short and sweet!