BIZARREMONKEY'S PROFILE

BizarreMonkey
I'll never change. "Me" is better than your opinion, dummy!
1625
I make cool stuff you should definitely try out.
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"I'm a douche who created multiple alt accounts to hype my shitty games"

author=Liberty
Didn't we have someone like that in the past? I could have sworn we had one guy who had alt accounts and he bickered between them, always fighting and seemingly hating each other. It was... very strange.
Lol Karkat is real confirmed.

But yeah I wouldn't ever bother with that sorta shit to hype a game, besides which hyping a game isn't ideal, because then it has standards to live up to. Most of my games just come straight outta nowhere. Unless you work for me or stalk me on the couple of threads here where i show what i did or something I don't really aim to hype my games at all.

Would you play a game with HORRIFIC art if the story is REALLY Good?

@ReisenRyu: Lol you should play my games they're an obscene no-rtp spectacle.

May not guarantee they don't look ugly.

When I start using Unity 2D next year I'll be able to be more coherent with art.

On the note of this thread... I tend to shy away from games that use a boring pallete, browns and greys, for instance. Where's the excitement in that shit? I could emulate it by going 500 kilometeres west into the sodding Australian desert. Or by going to my grandmother's house.

I know these triple AAA devs have no fucking idea what fun is, but you'd think they if you were in the games industry you'd be in it because you wanted to make games, not environments.

Realistic graphics can also look amazing when done in a surreal way, see Oddworld: Abe's Oddysey.

orochii
Sometimes you need some amateurish, bad looking Paint abortions.
I like this guy!

Trying too hard?

author=emmych
alternately you escape now while you still can OTL

don't dip into shipping hell, because once you do ~you will never leave~
Lol don't worry I won't. After Homestuck and it's more complex kismet fish and mwah rails I've decided to be incredibly casual about shipping.

As for the topic on hand, I did some thinking on what does define a good game. Ultimately it depends on who defines it.

If you made a grey and brown palette first person shooter which you can play with friends, I can assure you most COD fanboys would say 'is good'.

I myself don't consider COD a good game, not because it's bad or entirely unenjoyable, I don't like what it represents.

Driving a foreign populace to extinction via you're own populace which is far more well equipped and suited for combat doesn't exactly strike me as a moral story. I've come to call it "White Trash: The Game" because it well reflects what the white man does when not white men don't give them everything they want.

I am blespheme.

What I consider a good game?

DooM95. It's also apt for a comparison.

Your one middle aged dude on your own, fighting off the hells elite to save Earth.

You're only blessing (outside of the demons of hell being happy to leave all their super weapons just laying about) is that you can run half the speed of a ballistic rocket while weighed down by several tonnes of weaponry. But that was okay, you were fighting off demons with one hand while holding your beloved pet rabbits head in the other.

Call of Duty wants to be real life with letting you live out a deranged racism-borne power fantasy.

I say if you're going to let someone live out a power fantasy, do it in a way that's not realistic and is actually fun. Wolfenstein let you mow down bunches of nazis, but it was stupid fucking game. That's fine!

But that's what i say, I can assure you a large majority of gamers who play COD will disagree like the corporate puppets they are. Whatever, it gets me back to the question?

What makes a good game?

I think what I've found is that if i can enjoy it, other people can, so may as well make it enjoyable as possible, polish it, and release it. I am inspired by solid well played games like Ratchet and Clank, DooM95, a bunch of RPG's (Epic battle Fantasy on particular note) and others to be my bar of quality.

I don't release buggy or unpolished games if I can help it, even demonstration projects are polished to a mirror shine.

Your First Game

author=Liberty
As for prodigies, I guess it's more the shock-factor - the younger the child the more shocking it is that they can out-do those older than them.
At some point I'm gonna write a game about a two year old who saves the world.

He's gonna not even talk because two year olds are more fun when they just make the occasional silly sound and otherwise get shit done.

This annoyance with the trope of fuckin' teenagers saving the world is a victim of that trope's own merit, I'd wager. Look how many god damn games have done it and become successful, so it's sort of become its own enemy.

I like games where age is irrelevant or where its varied, Final Fantasy X comes to mind, Auron was my favourite character, he was 35, and was more competent than basically every one else.

The kids like Rikku and Tidus were hopeless. Khimari while barely ever on screen, seemed to handle fairly well.

And Yuna, ah fuck, moment she's out of our reach she's gettin kidnapped by al bhed or molested by seymour bloody naive skank don't know when to take a hint.

Lulu was also fairly cool, the characters with more age had more knowledge too, Auron especially so, since he was 35 WHEN HE DIED and not all up.

I've basically made games that have diversity, or where age is irrelevant, see Intelligence for this example, yeah they're only 4 or so human years old, but their mammals like cats and dogs n' shit, so who knows their actual age.

Then in Menagerie there's a 20 year old dwarf, an elf with an unknown age, but she's apparently immortal so god only knows, then there's a Goblin whose lifespan is only thirty years and he's already got facial hair, then there's an Alien who's nine (and his species can live upwards of 400 years).

Anyway, to go to a more classic example to save me further tooting my own horn, DooM95, one middle aged man who has a gun and superpowers (superpowers being able to run half the speed of a rocket while weighed down by a garageload of guns, ammunition and his marine armor.) and he shot demons to save his bunny rabbit (oh and Earth I guess).

NOW HIS BUNNY IS DEAD! WAS IMPALED ON A STICK! THEM DEMONS WERE HUNGRY FOR SOME BUNNY BITES AND THE DUDE'S LIKE "NO FUCK YOU, I'M GONNA TAKE IT'S SEVERED HEAD OFF YOU AND BEAT YOU TO DEATH WITH IT!"

Then he did and Earth was saved, it was awesome... the end.

But yeah, all depends on tone and theme.

As for the topic, my first game (only did doodles with my bro) was a sort of doom like game, where you played as a cat through a super-sized level.

This idea later bloomed into Hellcat.

Then there was this weird one where you were a piece of string with little clothe legs and a head sewn on and it was like a sort of platformery thing inspired a little by Spyro, one of the bosses was a giant pair of scissors that cuts the level in half and you have to run from it.

I'm going to revisit that idea in Unity sometime.

R.I.P. RPG Revolution

author=Indra
author=BizarreMonkey
Some trite
Leave me out of this, Bizarre. The only reason anyone "looks out" for you is because you're a troublemaker no one wants to have to deal with. And for pete's sake snap out of this "I'm in a movie!" fantasy you still have going on.
Oh for heaven's sake I wasn't going to say anything else on the matter.

Let me enjoy my dumb movie fantasy. Besides, we weren't a conspiracy until you made us one, and the one who PM'ed my friend did bring that up first.

I said when I came back to VX.net myself that I was a dangerous member. Ofcourse I know the only reason I'm monitored is because of notoriety, why else would I be?

I thought you're plan was never to speak to me again? I mean I don't mind, I don't even hate you at all-- in fact if I recall I later apologized for the way I treated you (under a different account, since I've been banned seven or so times by now), and I stand by that I respect your abilities as a developer. The only reason I've done any interaction with you is because you.

R.I.P. RPG Revolution

I was doing a large clean up and organization of my documents, and i'd forgotten, but earlier this year I found a comment on my RRR profile while ban evading just to see how things were going.

No idea if he was joking or what, that post was over two years since I'd left. I've also never used After effects because I'm an idiot.

Also the only time I made a video that dissed RRR a little was the one let's play I did of Amerkevicius' game. That was made in Windows Moviemaker but i dunno maybe thats what he was talking about?

I'd find it plausible to be joking if it wasn't almost three years after I'd been abolished that he posted it... the date's only significance is its close to when I got banned from RMwebs and VXace.net. Which is why there's any activity at all.

Anyway, still found it interesting and figured I'd share it with you guys. Now i have to get back to cleaning up this systemic mess. Woe is me for lazing it off with keeping things tidy.

What've you been up to?

Neglecting rational sleep patterns, meal times and health and safety measure because fuck life I have games to make for the amusement of myself and weird awesome people on the internet.

Going commercial?

author=calunio
I read this piece today:

Why Do Developers Give Away Their Games For Free?

I know some people make games as a hobby, and some do as a job. But seeing all these people who originally made games for free starting to make commercial games (Terry Cavanagh's VVVVVV would be another example) made me wonder: how many people who make games for free would start making them for money, given the chance?

-Do you make games for money?
-Given the chance, would you work on commercial games?
-Do you aspire to make games for money one day?
-Why would you NOT make games for money?
This is a great thread.

Money isn't the endgame for me, I just love making games, and it's what I wanna do for the rest of my life, a donate button is something I already have and maybe merchandizing will come, but I doubt I'll ever charge people to play a game I or my collective makes. I could have already, with a game like Perseverance, for example.

I have loads of cool ideas, I like expressing them, I don't see the logic of making people pay to have me express them since it's more for my sake I do.

I'm all about sharing.

How do you make friends?

author=UPRC
Which is a big plus, I find! We're all doing the same thing, working on games and are mostly using the same two or three engines, and it makes us all feel like a big group of peers/workmates who gather around the water cooler to discuss the latest stuff we've been up to lately in our chosen game making engines.
I have been only here like, two fuckin' months, but I already see why this place is still goin' the community in general is just very friendly.

Had an account here since 2011, I was all MEH FORUMS! but came around recently to check them out.

Now this and VX.net serve as my big hubs.

Bizarre Monkey's Psychedelic Art-station

author=Homunculus
Such an interesting style you have going on here! I love the progress you've made, definitely keep it up :D
Once i get this big developer's stirring stick out of my ass I'm gonna go nuts with it again.

author=Homunculus
And for the record, I'm a sucker for heavy outer-edge linework. Especially if the detail lines are fine, it really makes a picture stick out.
I am also a sucker for the linework you just described, in fact it was what inspired the style... (that and a cheat code to make lines smoother).

author=Homunculus
Great job with the corpse too, that's a very annoying pose to get down; but of course, one will never improve if they don't challenge themselves, so job well done!
Lol, well I didn't go in with the intent of challenging myself, I'm just all...
http://i.imgur.com/HA4VeUJ.png
That 3 minute art piece there was more fun to make.

Mostly because I so thoroughly enjoy debasing myself for my artistic shortcomings.

Speaking of, here's a bunch more of my debasements (scanned all in recently because it was a hot topic somewhere for a while, suffering for my art.
These are way older, I'd have no problem drawing a human in such a style these days.