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The Screenshot Topic Returns
Great work ya'll got here... I'm out of my slump. So here's the most recent video presentation.
One of the multiple (8) Nostalgia bosses whom drop a Rose Tinted Petal... from these petals the Nostalgic Weapons can be made, and then employed against Corporation XVI.
These bosses are much MUCH tougher than regular optional bosses, and watching you'll see one example of why!
With Spooky, there's no Time Warp, no shadow spells and a lot less fuckin spells.
On a fight with a boss whom evades all physical attacks...
Yeah! Have fun. There is actually no way to bring him back, Lyza's damage is fucking absurd, she also does 500 unmitigated damage each turn. Keep in mind this is a Work in Progress and Numbers and indeed, in the middle of tuning.
The two music tracks you heard are done by Money menace, the first is "21 A Tragic Conflict" and the boss music was finished JUST today! It is "45 For Nostalgia's Sake!" and it's really fuckin' good.
Stay tuned for a much more updated Zardari finale, other Optional bosses and other great things as we tick down to inevitable release! (No there is not a release date, yet!)
Thumbnail art by Xiie.
One of the multiple (8) Nostalgia bosses whom drop a Rose Tinted Petal... from these petals the Nostalgic Weapons can be made, and then employed against Corporation XVI.
These bosses are much MUCH tougher than regular optional bosses, and watching you'll see one example of why!
With Spooky, there's no Time Warp, no shadow spells and a lot less fuckin spells.
On a fight with a boss whom evades all physical attacks...
Yeah! Have fun. There is actually no way to bring him back, Lyza's damage is fucking absurd, she also does 500 unmitigated damage each turn. Keep in mind this is a Work in Progress and Numbers and indeed, in the middle of tuning.
The two music tracks you heard are done by Money menace, the first is "21 A Tragic Conflict" and the boss music was finished JUST today! It is "45 For Nostalgia's Sake!" and it's really fuckin' good.
Stay tuned for a much more updated Zardari finale, other Optional bosses and other great things as we tick down to inevitable release! (No there is not a release date, yet!)
Thumbnail art by Xiie.
Video thread
Post an insane lie about the person above you
Karin is a girl who works for the CIA and shot some loser in the leg five times before letting him crawl off into the ball pit after he tried to grope her.
She's a bad ass mufugga. I witnessed this, it's all true I swaer.
She's a bad ass mufugga. I witnessed this, it's all true I swaer.
Places you would not want to live
Tis I, Thejudge from tumblr.
author=kentonaLol, I will!
We won't judge.
Nah, you seem cool, so long as you don't go publicizing a bunch of terrible social justice garbage I don't see any problems forthcoming.
Text-Based Game: Writers needed
Wait... so, it's a text based adventure game, and you need someone to write text for you?
No! I kid, I did actually read your post. :P
If I believed in the iPhone/Android market and wasn't really busy currently, I'd have considered taking your offer up myself! Still, wish you luck, mate.
No! I kid, I did actually read your post. :P
If I believed in the iPhone/Android market and wasn't really busy currently, I'd have considered taking your offer up myself! Still, wish you luck, mate.
Trying too hard?
author=emmychHey, good to see you ol' timer.
This is why I like to be able to jump around to a lot of different activities! I'm currently in the process of editing the script to the second third of the game (and when I say "editing", I mean "I wrote the first draft of the full act two months ago and am now having to throw out most of it whOOPS") which is... well IT'S AN ORDEAL. I enjoy writing the story a lot, but it can also get exhausting staring at a word processor for 50 years, y'know?
So I switch gears and go do graphics, or think about planning out dungeons, or balance battles/futz with the database. If I'm REALLY not able to do any legit work (I sometimes get into "nothing is good enough sob sob" loops, which is not conducive to getting legit work done, ah-hahaha), I think about sidequests, silly character interactions, or doodle the characters doing silly things. It's also a great time to fill out writing memes ("what is x and y's domestic life like?", etc.), since you still get to be thinking about the characters while having no pressure to make things good, y'know?
Finally, you do find peace in accepting that you're going to be better by the time you're finished your game. You can go back and tweak a little, but at the end of the day it's NEVER going to be perfect, and that is fine.
Blow off steam by drawing crack pairings between the characters. 10/10 would recommend A+++++ strategy for de-stressing.
And oh shit, we do the same thing to de-stress! Crack-shipping forever!
I guess it depends on what your definition of, "good" is. I was actually talking to Marrend about this same issue.A game you care about, that you pour love into and feel honored to have made. Good is very much subjective, but so long as a game is good at what it's setting out to do, I'll probably enjoy it.
What is good, anyway? Is it a solidly built game with only a couple of glitches and bugs, but just doesn't do anything to impress you? Or is it a game with a LOT of heart and soul poured into it, but full of plot holes, glitches, etc?
Would you play a game with HORRIFIC art if the story is REALLY Good?
Graphics and art direction is very subjective since art is very much a matter of subjective appeal. That said, a game can look like shit and be fun.
I don't play pretty games, I play good games.
That said, I can really enjoy artistic games, too.
I don't play pretty games, I play good games.
That said, I can really enjoy artistic games, too.























