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Not certian this is the right place but....
author=ArgotzWhether that's true or not, your grammar does nazi'm to be meeting mine.
as for my game not meeting the sites standards , i does meet the sites standards
Sorry.
Just add a new screenshot, this isn't much to ask.
hi there
Taking a Break from RMN
Considering I might do the same in the future, all is well my dear doily of dough and duress, I look forward to your return.
Another Berry Awkward Introduction Thread!
author=Porkate42And I'm one of those, i think!
Welcome to RMN! Don't worry, only 3 members bite. Hope you have fun making games!
But you, for you I shall be of the mercy, hyes!
Welcome to our not-so-humble corner of the internet.
Who Are Your favorite Youtubers?
author=LibertyI may be a butt lassie, but I ain't no arse. I'm supple, yet shrewd!
Because to some it's an insult to be compared to an arse.
But seriously butt isn't an insult it has no right to be taken as or respected as one, grow a spine plebs.
My favourites?
TwoBestFriendsPlay: Hilarious duo, in some cases trio or quad, who plays games and talk shit. The dynamic they have makes watching 30 episode long series not just bearable, but demanded!
Criken2: A bit more open than the two, Criken and his friends are hilarious, from the antics of the Glaswedgian sounding Waddy, to the Canadian mastermind, Criken, there's also the high pitched erratic Skippy and others like the loud and foreboding shane, oh such a fun time they seem to have. There's a lot more of just, filler, but a lot of their chivalry stuff is really good. The quickies provide convenient bite sized chunks into their collective lunacy, there's no one else quite like them.
MatthewMatosis: An incredibly insightful reviewer, who gets very technical with not only game systems, but character dynamics and worldbuilding as well, his New N' Tasty review in particular, shows how much he thinks things through.
The Crazy Chimp Collective(obviously I mean-- I run the damn thing): If you even find yourself short on trailers or cool mechanic ideas, this channel is a growing infestation of ideas and videos, now with over 200 videos and showing no signs of stopping, I probably watch these more than I should, despite making them. From a single monkey to a 16 strong collective, the CCC has come far, but will go further, we promise.
Foreverpandering(or ForeverPandering2 now): An internet idealist and activist, his insights are pretty valuable, and his videos have a jarring amount of comedy gold. His rants on Tom Preston have yet to be topped in my book.
ColabHQ: From some foolishly larger than life endeavor that went mindblowingly well, was born this voice acting troupe that is now a respected force of coice actors, who i myself have utilized for projects in the past, have just done in the present, and will continue to in the future.
PennyArcadeTV: Hearing their tale is inspiring, if that isn't your thing, Stripsearch is a competitive comic artist sitcom that let's drama sit by the wayside, it is very enjoyable to watch, and inspired me to become good at art more than anything else.
OneyNG: He's got only one kind of humour, and it's the nothing kind, but he delivers in a nuclear kaboom of slightly-to-very-sick natured animations that will make you question anything and everything.
Little Kuriboh (CardGamesFTW): From an abridged series that started as an effort to better the curve, LittleKuriboh is now one of the most respected abridgers in the abridging community, and is highly respected both as a journalist and as a weaboo. If you've been in the Yu-gi-oh scene at ALL in the last six years, chances are you've scene this guys series, or heard his lines.
The Starstucks Channel: I joined these guys a couple years ago, on the Starbound forums where they had a thread about Homestuck, I joined in page 1839 of that thread, and have been a supporter, absent or not, ever since. They made a channel about a year ago, and I myself have contributed here and there. Our name was adapted for thread two.
How to change the thumbnail for your game?
Took me a while to find this out as well, had the most repulsive screenshot for Intelligence for the longest ass time.
It's time to duel! Yu-Gi-Oh Topic
author=DavenportIn Season Zero Kaiba has green hair, that's why that joke is pretty funny given context, which wasn't.
I really liked the abridged series alot just as much as the original season.
I couldn't stop laughing even in the past.
Though the callback was funny enough.
Is it worth upgrading to Windows 10?
I've decided after seeing the privacy policy that I'm staying clear, I should have guessed this would happen given the Xbox One's spytool but shit... I never thought Microsoft's level of depravity would go this low.
My next OS will likely be an Ubuntu or Linux, I'm not paying Microsoft to spy on me, I'm paying them to make a competent OS.
My next OS will likely be an Ubuntu or Linux, I'm not paying Microsoft to spy on me, I'm paying them to make a competent OS.
TPP could make fanwork illegal?
Wow Corf just fuck the whole thread why dontcha'?
Put your dick back in your pants we were trying to have a legitimate discussion, the only victim to 'scary strawmans' are people who aren't willing to investigate or put research into why strawman be scurry, he's just a strawman right?
And no, just because some people are fuckwits about ripping does not invalidate what a serious threat this bill poses to democracy. I would be at risk, and I don't draw fucking fan art nor do I use rips.
You would be at risk, and that's hilarious because you seem to think the TPP will make things better.
But I've already learned debating with you is a fruitless endeavor, so I'm going to not say anymore on your kerfuffle, also for one calling me out on scary strawmans, you're really taking what i've said and turning it into a bigger one.
It does not at all represent my views, i myself make original content, the TPP harms creators as much as it does fan artists, don't be such a fucking sheep.
I'm not even being very outrageous, the law, if passed, doesn't worry me on the creative content side, like I said, impossible to enforce something like that. My concern is on the environmental part of the bill, considering this would give Gina Rinehart the POWER TO NUKE US!!! Which she has pushed for in the past, no not suggested, PUSHED.
Yeah, I'm a little fucking worried about that! Capiche?
Put your dick back in your pants we were trying to have a legitimate discussion, the only victim to 'scary strawmans' are people who aren't willing to investigate or put research into why strawman be scurry, he's just a strawman right?
And no, just because some people are fuckwits about ripping does not invalidate what a serious threat this bill poses to democracy. I would be at risk, and I don't draw fucking fan art nor do I use rips.
You would be at risk, and that's hilarious because you seem to think the TPP will make things better.
But I've already learned debating with you is a fruitless endeavor, so I'm going to not say anymore on your kerfuffle, also for one calling me out on scary strawmans, you're really taking what i've said and turning it into a bigger one.
It does not at all represent my views, i myself make original content, the TPP harms creators as much as it does fan artists, don't be such a fucking sheep.
I'm not even being very outrageous, the law, if passed, doesn't worry me on the creative content side, like I said, impossible to enforce something like that. My concern is on the environmental part of the bill, considering this would give Gina Rinehart the POWER TO NUKE US!!! Which she has pushed for in the past, no not suggested, PUSHED.
Yeah, I'm a little fucking worried about that! Capiche?
Screenshot Survival 20XX
@Charblar: Also there's not enough of a gap between the foot path at the top and the start of the buildings, need to add a bit of dark cement between.
Here's something I haven't quite finished, all that remains is cosmetic changes to the HUD though, the fight, sans the ending, is complete, at last Esperia's final fight is done.
Red Tempest weapon set is a much cooler looking set of weapons that Pep gets for this fight and each that follows, in this mode all his weapons do double damage and he regens 1 Health per six frames, and one ammo, or as it's now called: Psionic Energy (PE) each frame.
WE SMOOTH-REGEN NOW!
Found a much more efficient and easy way to "draw" health, rather than moving it 10 pixels for each 10 lost like I have done since day one, I found a way to just make the health bar picture move entirely in sync with the player health variable. Same for ammo. I've also found a way to do this for the boss HUD. Meaning there is now 50% less time I have to invest in each bossfights construction, because instead of conditional after conditional for their HUD, it's now simply three conditions. Thinking on it, I could theoretically have huds for any enemies you encounter too with how simply this is, and I need a picture on that side of the closet space anyway. The variables are already set up, it'd just be a matter of applying a cosmetic HUD event on each map where enemies are encountered, and simply an empty box, or maybe some info in a scene where no encounters show up.
The really big thing is that monsters and bosses accross the board will have to have one variable changed. Instead of having their health subtracted by weapon damage, it will be added to it, and all enemies would have to start at zero health, and the condition would have to be for when they have over x amount of health.
But! It would be worth it! each pixel is one point of health on the hud, so I'd simply have to make a few different hud images to switch out, is all.
Also, fun facts about the fight above, each health bar of Esperia there is 300 pixels, so that's 300 health, meaning in the span of 3 and a half minutes I had taken down 1,200 Health points.
That's a pretty big conjunction considering the first time you fight her you take off 100. (The Same as a Soulcatcher)
Then the next time its 450.
Here's something I haven't quite finished, all that remains is cosmetic changes to the HUD though, the fight, sans the ending, is complete, at last Esperia's final fight is done.
Red Tempest weapon set is a much cooler looking set of weapons that Pep gets for this fight and each that follows, in this mode all his weapons do double damage and he regens 1 Health per six frames, and one ammo, or as it's now called: Psionic Energy (PE) each frame.
WE SMOOTH-REGEN NOW!
Found a much more efficient and easy way to "draw" health, rather than moving it 10 pixels for each 10 lost like I have done since day one, I found a way to just make the health bar picture move entirely in sync with the player health variable. Same for ammo. I've also found a way to do this for the boss HUD. Meaning there is now 50% less time I have to invest in each bossfights construction, because instead of conditional after conditional for their HUD, it's now simply three conditions. Thinking on it, I could theoretically have huds for any enemies you encounter too with how simply this is, and I need a picture on that side of the closet space anyway. The variables are already set up, it'd just be a matter of applying a cosmetic HUD event on each map where enemies are encountered, and simply an empty box, or maybe some info in a scene where no encounters show up.
The really big thing is that monsters and bosses accross the board will have to have one variable changed. Instead of having their health subtracted by weapon damage, it will be added to it, and all enemies would have to start at zero health, and the condition would have to be for when they have over x amount of health.
But! It would be worth it! each pixel is one point of health on the hud, so I'd simply have to make a few different hud images to switch out, is all.
Also, fun facts about the fight above, each health bar of Esperia there is 300 pixels, so that's 300 health, meaning in the span of 3 and a half minutes I had taken down 1,200 Health points.
That's a pretty big conjunction considering the first time you fight her you take off 100. (The Same as a Soulcatcher)
Then the next time its 450.























