CIRROCUMULUS-CLOUD'S PROFILE

* currently 20 years old
* female
* german
* Professor Layton, Pokemon, Final Fantasy and Rune Factory fan
The Haunted World: Hell'...
Do you believe in ghosts? You sure should! The (un)dead are just a dimension away - and when you see them you will be shocked to death. No pun intended.

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The Screenshot Topic Returns

@Biz: Never thought I'd see you post here one day! Haha, nice to see you. :D

@Xenomic: Things like dungeons and outside areas are clearly your strong points. Liberty already provided you with a screenshot that foxed some of the 'problems' your map has. You are getting better, though. =)

Ringmaster Clause

You guys deserve way more subscribers and views than you have at the moment! I will start playing the game as soon as I have time. Be prepared for a long comment after I'm done playing it. =)

Demo Update - Coming Soon

@JJJ7: Yeah. That is one of the bugs I have to fix. :)

Whatchu Workin' On? Tell us!

@Xenomic: Why not pixel a few things yourself? A few lamps, stones, things like that?

The Haunted World: Hell's Gate

@Hope: That could actually work way better than diabetes would...I might as well change it into lung problems. Would work better in-game as well. Huh...thanks for the idea! And thanks for the links as well. These will definitely come in handy.

I thought it would be a neat idea. I have to do some research first, of course, but I read about very strange diseases a while ago and that inspired me in a pretty cool way. Sadly I haven't, but I will definitely check it out, now that you recommend it!

Yes, that's right. I think everyone needs a compliment once in a while, and I really appreciate the fact that you told me some positive things as well. I worked on this game for a while now, but it took a long time to make/get everything that I need. I'm doing almost everything by myself, after all, so it takes quite some time to finish things. But I try to find a composer sooner or later, so that I can provide my players with original music.

Oh, please, don't apologize! I'd rather be treated like everyone else. I don't want any extra compliments and no one should be extra careful just because I am rather young. I can handle criticism quite well. It stings a little, of course, but that is just natural. It's fine, really. As long as someone does not behave like a total d*ck then everything is alright! And you did not behave like such a person.

Yes, my artist was inspired by TWEWY and I really like the art style of that game, so I was amazed that he could mimic the style so well. It's truly a wonderful art style.

If my writing style is a bit clunky and confusing in certain text boxes in the game, feel free to correct my mistakes. Neither me nor my artist are native english speakers, so it is quite difficult to get everything right.

We can talk through PM's, of course! If there is anything else you have to say that I should correct, then feel free to send me a message. =)

The Haunted World: Hell's Gate

@Hope: I searched for a while, read through multiple sites. If those sites tell me something that is entirely wrong, then that is not my fault. I read that you can fall into a comatose state...so I based it off of that. I just made it into something that is worse than that...for reasons I cannot state right now. I will surely approach the scene differently in the demo update, but I won't change the dying aspect. Is that alright with you? =)

The chocolate idea isn't even in the game anymore and it only was at a time when Kazuna had other problems. Not this type of diabetes. I also want to include some fictional illnesses that I will throw into the game, so I thought about giving one to Kazuna...but it didn't really work all that well, so I changed that thought. Guess that idea was still stuck in my head when I had the diabetes thought.

No problem! I am always open to criticism. You were indeed a little harsh, but it's nothing that I can't handle. It's better to get some criticism and improve than just sugary compliments that do not help at all. While I won't change everything that you told me, I sure as hell try to improve and change some of the mistakes you pointed out. My beta testers helped me a lot already, but there were some things that I changed which caused other errors - errors that I wasn't aware of. That's why my number 1 priority is to clear those mistakes and make the game a bit more enjoyable by changing some things around.

Thank you! :D

The Haunted World: Hell's Gate

@Hope: Oh, that could be it! I first thought about giving Hisao chocolate, but I erased that thought pertty quickly. I might have to change that one word. Thanks for noticing! I could do that, but the problem is that I only have so many pictures that I can work with. I try to come up with a good solution in the future, though. I will polish the demo, first of all. And no problem, if someone has something to say, then I will reply. =)

The Haunted World: Hell's Gate

@Hope: Please do not hate me for throwing a lot of your criticism out the window, I will try to explain myself.

1. The side quest with the ghost lady isn't really intuitive, that is right. The Pill Puzzle, however, has hints. A lot of them. Interact with the pills and you will know what kind of pills they are. It's about trying to figure out what pill is not on the ground and thus the special pill. Not the most intuitive gameplay-wise, but that's because the heavy puzzles will come in the future and this was, more or less, a demo that shows different aspects of the game - in a light fashion that is not too difficult to get into.

2. I would certainly insert a script that shows what kind of room you are in at the bottom of the screen...if I could find one.

3. Some people already told me, that will be taken care of. It can happen. No need to be a sour little lemon (I'm only joking, don't worry.) when that can be easily changed.

4. The game isn't just set in the hospital - it is merely the starting point. Oh believe me, I did research. The girl says that her leg was fractured in such a way that they could not save it - and I read about things like that a few times. Huh? Where did you get the chocolate thing from? Kazuna needs insulin and she was trapped in that room for hours. She's got a really bad case of diabetes - she could certainly die from it. Maybe not that fast...but she could. Also, plot related stuff - that thing with the pill guy. Will be explained, but at a later point.

5. Plot related.

6. That can be, and I appreciate that you told me. I will fix it, of course. My beta testers did not find out about that. Just tell me and I will fix it. No problem.

7. That has a reason. But he isn't the kind of guy that throws an explanation at you for something like that. He wants the pill for a reason and gives you the insulin in return. It's a give and take situation. It's confusing because this game is about choice - I could not show that much of it in the demo, of course. The game is designed to evolve with the player's choices, though. If you forget something/just want to rush through the main quests you will have a hard time. If you fail with the Insulin then that won't result in the game ending in the complete chapter. You play the chapter with one more person dead. That's why it is optional - to show you that you can fail and, if you do, you should try to learn more about the people around you.

8. They do have a relevance to the game - to show that Hisao knows all of them, because he basically lives there. That is their relevance to the game. They provide story, some of them give you Side Quests. They have a reason to be there. I know that not everyone is a fan of that, and I do not hate you or anyone else for that. But they DO have a reason, is what I want to make clear.

9. Do you mean the 'plot'? The plot has not even started yet. Do you refer to Hisao's way of talking? That is SUPPOSED to be clunky and weird. That's Hisao in a nutshell, basically. Do you refer to Priam's way of talking? That's Priam's personality in a nutshell. OR do you refer to my way of writing? I'm not a native english speaker. If you see problems with my way of writing things, tell me and I will change it. I can not know such things if nobody tells me the problems, obviously.

10. Yeah, sometimes. That's what a horror rpg is about sometimes. Interacting with stuff. I will not make a huge mansion and let you search for one random item. But Hisao's room and his bathroom are tiny little things - you can easily learn more about both rooms by interacting with things. I do not know what is so wrong about that.

11. Because I couldn't find a new door sound. And because most of these sounds will change in the future. They certainly are not the best sounds, but they aren't the worst, either. They are generic, yes, but that does not mean they are bad. I know that you probably thought I would search for more free sounds - and I will certainly do in the future.

12. You could always first interact with the guy, you know. Hisao is not cool with that guy joining, he even questions himself if he was there from the beginning. Hisao is just a depressed being that is simply curious about what other people have to offer. It's not like he could run away from the mysterious dude, anyway. Hisao can be talked into a lot of things. Just take his and Priam's conversation as an example. He calls him a 'special snowflake' (and Hisao does not like that), but because Priam is so persistent he does not try to stop him. I don't think that you really know what kind of character Hisao is. Other people did, however, find him cute and love the way he talks about his life when you interact with things. I try to make that side of him a bit more obvious in future updates, though. =)

13. Yes, it is. Only Hisao refers to his dad as Otosama, because he is someone that has a really weird, really formal way of speaking. That just underlines it. Priam, on the other hand, has that 'old man' slang. It's a way to show how different the characters are and I do not think that it is inappropriate in a game that is set in Japan.

14. Hisao does, because he lives there. The other people that are in the rooms live there, too. It will be explained why soon enough. That's why they wear normal clothes. The other people that are just there to visit friends wear normal clothes too, of course. You will find countless people that are in the hospital only for a short while in future updates, but this little demo focuses on the people that literally live there. And there is a good reason for why they live there. Just give it some time to explain itself. This is just 30% of the complete first chapter...and the game has seven chapters in total.

15. It does not have to be scary. It is supposed to be eerie at this point. The scary stuff comes later. I am not a fan of throwing scary things at you when it's not time to make the game horribly scary just yet. I want to set an eerie mood that revolves around Hisao being sick to the very core. I do not want to throw the scary stuff in there if there is no reason for it to be there in the first place.

Thank you for your compliment, though. Please do not think that the game will be as simply structured as the demo is - that would be a false assumption. I wanted to create a little tutorial demo that shows you what kind of things you can do. I do not want to go all out with the crazy stuff that I planned for future updates just yet. Thank you, I will change some of the clunky writing and the little bugs in there, of course! You just have to give the game more time to explain itself. You can hardly do that in a 30 minute demo. =)

The Haunted World: Hell's Gate DEMO

@unity: That's great to know! I hope you have fun!

@JJJ7: Yes, it is!

A_special_snowflake.png

@JJJ7: In August. I already have over 20 minutes of gameplay, but I want to have at least 40. Almost all maps are already done for the demo, except for the garden. It's more or less just a bunch of events that are missing now, as well as some NPC's and side quests. =)