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Balmung Cycle Part I: The Messenger and the Heretic
BTW, 3rd place in the contest was ridiculous. The 3 top games were so different it was an impossibility to compare them and come up with an objective verdict. For some reason I feel bad that your game didn't get first place, because it's obvious that of all of us you put the most work in your entry.
Balmung Cycle Part I: The Messenger and the Heretic
Rhetoric and Pre-production
I've beaten the game and am having trouble recalling anything plot-related.
I hope you include a short recap of what happened in the first game.
I hope you include a short recap of what happened in the first game.
End The 2009 Misaos Do (Results Are In!)
End The 2009 Misaos Do (Results Are In!)
How do some of you complete games so fast?
When you're making custom graphics you really should make a design document, or at least a list of what graphics you need for your game. And I don't mean vague entries like "a forest chipset", but a detailed list of what such a chipset has to include, complete with tile dimensions, e.g.
- grass (1 tile)
- road (3x3 autotile)
- tree (2x3 tiles)
- canopy (3x3 autotile)
- and so on...
Same with enemy sprites, charsets (make a list of PC poses complete with frame count (don't go overboard here) and NPC sprite list (decide which ones are worth making a full walk cycle for, which one will require only a single pose and so on), battle animations... everything.
This way you don't keep on doing graphics which you think COULD be fun to make and include and end up not using, because they have no place in your project.
The above also applies to music and coding, of course.
A comprehensive design document reduces the amount of time you waste on doing things which are unnecessary and won't be included in the end product. It's especially important in amateur game making when the only thing which keeps you going is motivation.
- grass (1 tile)
- road (3x3 autotile)
- tree (2x3 tiles)
- canopy (3x3 autotile)
- and so on...
Same with enemy sprites, charsets (make a list of PC poses complete with frame count (don't go overboard here) and NPC sprite list (decide which ones are worth making a full walk cycle for, which one will require only a single pose and so on), battle animations... everything.
This way you don't keep on doing graphics which you think COULD be fun to make and include and end up not using, because they have no place in your project.
The above also applies to music and coding, of course.
A comprehensive design document reduces the amount of time you waste on doing things which are unnecessary and won't be included in the end product. It's especially important in amateur game making when the only thing which keeps you going is motivation.
Wilfred the Hero, Part 1
Really cool game (like you didn't guess it just by looking at the screenshots), but the gameplay needs polishing. Much polishing.
Anticipated games the most of 2009
Well, I'd like a good RPG for the DS, as it's the only gaming "platform" I own, and won't be investing in any other, since I don't really have that much time to spend on playing games anymore (too many hobbies).
Anyway, I'd like to play:
- another CastleVania game if they get around to making one for the DS
- Valkyrie Profile: Insert Stupid Subtitle Here
- Black Sigil (for the graphics mostly; I want to see what quality pixelart an indie (?) developer can afford/produce)
- Knights in the Nightmare (I doubt this game will appeal to me gameplay-wise, but the graphics look awesome)
- maybe the new Megami Tensei title, but from what I remember from the released screens the graphics are stupid anime garbage (which probably says something about the story), so I don't know
... and that's it, unless they announce something new.
TBH I'm looking more to certain RPG Maker games than commercial ones.
Anyway, I'd like to play:
- another CastleVania game if they get around to making one for the DS
- Valkyrie Profile: Insert Stupid Subtitle Here
- Black Sigil (for the graphics mostly; I want to see what quality pixelart an indie (?) developer can afford/produce)
- Knights in the Nightmare (I doubt this game will appeal to me gameplay-wise, but the graphics look awesome)
- maybe the new Megami Tensei title, but from what I remember from the released screens the graphics are stupid anime garbage (which probably says something about the story), so I don't know
... and that's it, unless they announce something new.
TBH I'm looking more to certain RPG Maker games than commercial ones.













