DARK GAIA'S PROFILE

I develop games and I write. I have a Bachelor of Arts in creative writing and journalism. I like writing speculative fiction, horror and literary fiction, sometimes all blended together. You can find elements of my writing in my games, because I consider my games to be stories just that happen to have gameplay.

I post updates on my Facebook and Twitter:
Facebook: http://www.facebook.com/pages/Dark-Gaia-Studios/365139189465
Twitter: https://twitter.com/#!/DRobertGrixti
Legionwood 2: Rise of th...
A sprawling J-RPG game and direct sequel to Legionwood: Tale of the Two Swords.

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One Night Review

Thanks for the detailed and balanced review! The two sequels are definitely much better than this game, but there's still something about it that I never felt I managed to replicate in One Night 2 or 3.

One Night 4 is on the way, but it's... changed somewhat. It's now called Mythos: The Beginning and is more of a spiritual successor to the series than an actual sequel.

One Night 2: The Beyond Review

Actually, I didn't see this review before now. I agree with it mostly, but I definitely don't think the game deserves a perfect score.

Legionwood: Tale Of The Two Swords Review

How did you beat him!? I thought I made him immortal... Heh, never expected anyone to do that. The plot has no handling for if someone manages to beat him.

Legionwood: Tale Of The Two Swords Review

Well, using sparkles and stuff to signpost interactive items is still in the game. That was originally a concession to account for the lag that was happening when each and every item was interactive and had a description that popped up if you checked it. I deleted the items that had worthless descriptions and tagged the ones that did have anything useful with signposting.

Legionwood: Tale Of The Two Swords Review

Thanks for the review. I agree with all of your points, and I'll just leave a few comments:

1. In the Final Edition, all of the Pins of Creation are still available in Chapter Four. Once the town of Klaim is destroyed, the man who trades the Mythril moves to Ascara Mine and is accessible there.

2. I would love to have a better party selection interface (this was actually something I tried to revamp for the Final Edition) but it would require a script and lots of new Call Script commands that would have to be implemented throughout the game. Early in development, I tried a few party selection systems and IIRC, they conflicted with the other scripts, so I evented a very basic one.

3. The unwinnable battles are not present in the sequel. I understand a lot of people weren't quite clear that you had to lose these battles. I avoided using them again.

One Night Review

As my friend wrote this, it would be nice if you could say what is wrong with the review, so he can improve (even though he wrote this years ago)

RMN The Room Review

I deed naht heet her, I deed naht heet her - oh hi Mark!

One Night: Full Circle Review

The door at the very back of the save room in the motel.

Eyes Without a Face Review

The battles in Longing Ribbon were fairly terrible, but it also had puzzles to solve and clues to find etc, as well as dialogue options that would change the game.

This game has "let's go into this room, now let's go into this room, now let's go into this room, oh the game's finished!" which isn't too bad for a game that lasts for 15 minutes and was made in a week.

I remember when I was making The Beyond and I didn't want it to be just walking through rooms, so I added really tacky puzzles and battles.

Eyes Without a Face Review

Well, I wasn't saying that it should be a visual novel, but rather that the gameplay reminded me of a visual novel - there wasn't any puzzle solving to be done or anything else like that, it was basically me pressing Enter and walking around.

Probably if more time was involved, it could have been a bit more fully featured, but as far as games in a week go, this is a pretty good effort.
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