DESERTOPA'S PROFILE
Desertopa
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Guardian Frontier
An RPG with classic-style gameplay and a non-classic premise, inspired by the history of exploration and colonialism of the 19th century.
An RPG with classic-style gameplay and a non-classic premise, inspired by the history of exploration and colonialism of the 19th century.
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What has set the bar for you concerning RMN villains?
author=Corfaisus
I guess what I'm looking for in a villain is someone who truly feels human (even if they're a beastman) and, instead of having endless magical faculties, uses a silver tongue and a clear mind to meet their needs. Frankly, the straight-up insane villain doesn't really cut it with me and I require something more akin to what would happen in the real world (person has some sort of chemical imbalance that numbs the feeling of guilt). They can also have a fair amount of coinage to throw around, like Batman. So yeah, essentially a villainous Batman.
When I hear this, I can't help but think of Luc, the antagonist from Suikoden III, who's still among my favorite RPG antagonists. Whereas most video game antagonists are overwhelmingly powerful, and basically stand around and gloat or let the protagonists slip through their fingers over and over until the protagonists are finally strong enough to confront them near the end of the story, Luc and his cohorts struggle, suffer setbacks, and revise their plans over the course of the story in the face of the resistance the protagonists mount. Further, Luc is actually a character who featured in the previous two games on the side of the protagonists. Although the game can be taken as a stand-alone work (which is how I originally experienced it,) Luc effectively has a multi-game character arc which follows his departure from the side of his master, who's guided the protagonists through most of the games, and into ideological opposition with the protagonists. In the end, even though he plunged several nations into war, and tried to commit an act which would have had as many as a million casualties (in a world far less heavily populated than our own,) I wouldn't even necessarily say that the choices he made were wrong.
As far as RPGMaker games go, I think my favorite villain would have to be the main antagonist from Exit Fate, which is pretty fitting, as the whole game is basically an homage to the Suikoden series.
Villainous Event?
How long a contest is this going to be? I think it would be pretty hard to make a really great villain in a short game (although certainly not undoable.) If all the game entries are short, I think the pickings would probably end up rather slim.
Is this story too cliche?
More likely than not, most of your potential audience when you're designing games on RPGMaker will prioritize other aspects of the game over graphics, but to a significant extent that's probably because people who put graphics at the top generally don't get into RPGMaker games in the first place.
For all that we might draw inspirations from commercial games, we're really not targeting the same audience pool.
For all that we might draw inspirations from commercial games, we're really not targeting the same audience pool.
Is this story too cliche?
author=nurvuss
If I'm not mistaken I think Lunar 2 just baaaaarely beat Breath of Fire 2 to the punch. They both came out within a couple of months of each other and they both used that trope. They were both interesting takes--BoF2 had the more bizarre and disturbing stuff, but Lunar 2 had the better characterization and look at motivations.
Lunar 2's original release on the Sega CD was in 1995, while Breath of Fire 2 came out in 1994. They may only have been a few months apart, but BoF2 was the earlier of the two.
Is this story too cliche?
Breath of Fire II was the first game that made it stateside to employ that twist, if not the first out in Japan. Before that, using religious elements in that way was a big sticking point with censors, but it wasn't long before it started being copied excessively.
There are still ways to surprise an audience with a religion turning out to be evil, but you've got to be a *lot* trickier to pull that sort of thing off now.
There are still ways to surprise an audience with a religion turning out to be evil, but you've got to be a *lot* trickier to pull that sort of thing off now.
RMN Swole
author=Kaempfer
Electrolytes are useful whenever you've sweat a lot. They aren't NEEDED, but they're useful when you've lost salt via sweat, period. If you sweat profusely while walking, electrolytes and water are better than water. If you run a marathon and you are somehow only a little sweaty, water is more than good enough. You won't die if you don't drink electrolytes, but you will rehydrate slightly faster. Also, Gatorade is delicious. I fuckin' love orange Gatorade.
Rehydration is just... re-hydration. Restoring lost water. Getting electrolytes won't speed it up. Restoring electrolyte balance is a different matter entirely, but people normally get plenty of electrolytes through food, so unless they're losing an exceptional amount, getting more from drinks won't help at all (and it's definitely not the case that you can never have too much.)
If you're trying to lose weight though, stuff like gatorade is actually pretty terrible because it's so loaded with sugar. You could use it to help recover when you're trying to put on muscle, but I'd always prefer a shake or something with some kind of protein source. Also I am frankly dumbfounded that anyone can stand the taste of gatorade because it is basically sweat plus sugar plus the most horribly artificial fruit flavorings known to man.
What's the Longest You've Needed To Stay Awake?
Needed to, or chosen to?
The longest I've stayed up out of necessity was two days. The longest I've stayed up out of "let's see how long I can go without sleep" back in college was over 120 hours. The nights were pretty bad, but my I got an A paper done during and kept participating in class and my professors never noticed the difference.
I felt like I could have managed at least a couple more days, but I came down with a cold, so I cut it short.
The longest I've stayed up out of necessity was two days. The longest I've stayed up out of "let's see how long I can go without sleep" back in college was over 120 hours. The nights were pretty bad, but my I got an A paper done during and kept participating in class and my professors never noticed the difference.
I felt like I could have managed at least a couple more days, but I came down with a cold, so I cut it short.
Accepting Criticism
author=Ratty524
Think of it this way: Why is anyone saying your game sucks? The reason is that you did something wrong or gave them a bad experience, and unfortunately, not everyone is good at relaying exactly why they don't like a game, nor do some people care that much to take the time to thoroughly explain their concerns, but it's not like that individual's opinion is "wrong" or dismissable. If he clearly doesn't like it, then you've done something wrong with your game.
I don't think this is necessarily true. Even the best games, books, movies or whatever, aren't for everyone. You could make a really great game, and some people would still think it was terrible, not because you did a bad job, but because their tastes were totally outside the sort of audience you were targeting to begin with.
The author of xkcd is, as webcomic authors go, very successful; he makes a living off his strip, and has a substantial and enthusiastic fandom. He explicitly bases his writing philosophy on the principle that if you can make something that really appeals to just one percent of the populace, then given wide enough distribution, it'll serve you better than making something that kind of appeals to half the populace. The stuff he makes is never intended to appeal to most people.
On the other hand, it's important not to fall into the trap of convincing yourself that the people who praise your work are the only people whose opinions mattered to begin with. The fact that your work isn't meant to appeal to everyone doesn't equal a carte blanche to dismiss the opinions of the people who didn't enjoy it as irrelevant.
When critics make unqualified statements like "this game sucks" though, it makes it hard for the creator to determine whether they're dissatisfied members of the potential audience whose opinions they should be taking on board, or people who were never really part of the intended audience in the first place.
Is this story too cliche?
author=UberMedic7
its hard to specify what is cliche in rpg's since their whole concept is that out of nowhere bad things happen and the world goes to hell BUT few chosen people save it just in time
Just because a lot of RPGs follow this pattern doesn't mean that this is the basic concept of RPGs, or even that you have to follow any part of it. Really, in general, "out of nowhere" threats are probably more something to be avoided than employed with abandon.
RMN Swole
author=CashmereCat
Can someone tell me if that's a thing? Like, being too small so that body weight exercises is the best thing to do? Or should I go straight to big weights?
Well, you can definitely be small enough that it's a bad idea to try lifting big weights, but if you have regular physical functionality, there's really no point at which it's just a bad idea to lift external weights at all.
You can do a lot of good exercises, and get quite strong, working just with body weight. But a regimen of just pushups, situps and squats (which I used for a while in my teens too) isn't very balanced, since you're not working the muscles that oppose the ones you use in those exercises. If the muscles you use to push (like in a pushup) are strong, but the ones you use to pull (like in tug-of-war or a pullup) are weak, then you'll be more prone to injury.
You can do real beginner workouts at a gym, and it's also good to have a separate place you can go to work out which you don't use for anything else, because it makes it much easier to stay motivated and on task when you're there. So don't avoid going to a gym because you feel like you aren't ready for one yet. But you don't strictly need a gym to put together some effective workouts (there have been times when I've used a mostly-abandoned playground as a workout spot,) so you might get your workouts outside a gym to save money.
If you're not that familiar with exercise though, going to a gym is probably safer, because there will be other people to give you advice on form and such and watch to make sure you don't do anything where you're liable to hurt yourself (it would definitely be a mistake to think that if you don't start doing exercises with big free weights, you're safe from the risk of injury.)













