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Final Fantasy 1 is made by n00bs, there's no intro cutscene so they just placed a raw starting location
Frozen Slumber Review
[RMVX ACE] Unusual battle screen message.
Appreciation For Moms Who've Played Our Games
Does anyone personally know someone (that they didn't meet online) who has played their game?
A sandwich is right around the corner and we're all going to freaking eat it. Safe to say that the meat may or may not be cooked completely...
VXAce Yanfly Battle Engine
I see that Ace Battle Engine define col_max to return $game_party.max_battle_members in one part, and something about number of enemies in another part, so check these 2 things
-Did you incorrectly set max battle members to zero somewhere? Do you have yanfly's Party System script and if so, is it above Ace Battle Engine, as I think it should be? As is the Party System settings configured correctly?
-Did you check the Troops of the encounter, and does it actually have valid enemies still? Did you delete an enemy from the database and forgot this Troop uses those enemies?
-Did you incorrectly set max battle members to zero somewhere? Do you have yanfly's Party System script and if so, is it above Ace Battle Engine, as I think it should be? As is the Party System settings configured correctly?
-Did you check the Troops of the encounter, and does it actually have valid enemies still? Did you delete an enemy from the database and forgot this Troop uses those enemies?
VXAce Yanfly Battle Engine
Well first of all, the error message tells you that the error occurred at Window_Selectable not Ace Battle Engine.
Window_Selectable is a default script though. But apparently in line 61 something is trying to set col_max to 0. Maybe either you have some script configured wrong or maybe the order is wrong.
The things to check is to make sure you placed the custom scripts in correct order, and make sure you manually save the project again after making script changes, and test with a new save instead of old save, and make sure there's nothing wrong with your Troops tab itself, and your character's battle commands (since the "column max" is probably about the battle command menu).
Window_Selectable is a default script though. But apparently in line 61 something is trying to set col_max to 0. Maybe either you have some script configured wrong or maybe the order is wrong.
[(item_max + col_max - 1) / col_max, 1].max]
The things to check is to make sure you placed the custom scripts in correct order, and make sure you manually save the project again after making script changes, and test with a new save instead of old save, and make sure there's nothing wrong with your Troops tab itself, and your character's battle commands (since the "column max" is probably about the battle command menu).