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Just Do It! - Anti-Procrastination Initiative

Aaand done!



Yeah, I know that they look like shit, but hey, I'm trying to get more practice with this

I don't have anything in mind for my second goal though, so I will take some time to think on something

[RMVX ACE] Bug with Yanfly's Ace Menu Engine

0
#Game_Actor:0x76d0540


I tested with and without the yanfly script and it showed the same message, I tried changing the amount of actors in the party and it showed a 0, 1, or 2 before the #Game_Actor, I guess it's referencing each actor in the party

[RMVX ACE] Bug with Yanfly's Ace Menu Engine

Uh... what? Sorry, I don't understand too much of this, are you saying that I have more than 3 characters in the party? (I only have one, the one from the empty project) Or that I should change some variables? Sorry

[RMVX ACE] Bug with Yanfly's Ace Menu Engine

author=Marrend
I put in...

CODE

...this into an empty/new code-space, and with three people in the party as a reference. The spacing doesn't seem too terrible to me?

Thanks! But I tried it and...

Script "Window_Base" line 435: NoMethodError ocurred.
undefined method "face_name" for nil:NilClass

Sorry, I know nothing about scripting

[RMVX ACE] Bug with Yanfly's Ace Menu Engine

So I was trying to use yanfly's script for showing only 3 characters at a time in the menu, it's just what I was looking for, but when I put it on my game...



It shows only the MP and not the HP (and it shows the wrong amount, but that's caused by another script)

So I thought that maybe it was caused by another script, so I tried it with a empty project and...



It looks worse

Is there any solution for this? Or at least there are other alternatives that let me change the party size / show 3 characters at a time in the menu?

Let's Draw! The Telephone Game!

Damn, I wanted to participate, oh well, good luck to everybody!

RTP vs. Custom Graphics

Thanks to everyone! So... what I got from this is that is ok to use the RTP when I'm starting, but I should start using custom graphics as I get better with the maker, Hmm... The thing is, the idea I was working would have been ten times better with new graphics... so I guess I should put it aside and try to make something else while I familiarize even more with Vx Ace... oh well, I think is for the best

(My plan was making an idea I had for long while, make an FF1 remake kinda thing, expanding many things of the original game... yeah, it probably would have been too much work for only one person)

author=Corfaisus
You've got a thousand people to compete with that take the "it's old school, guys" approach, but these just come across as lazy more than anything. VVVVVV isn't winning any awards for its graphical prowess, I can promise you that.

Yeah, I had that in mind, even though the RTP is kinda boring, my blocky graphics wouldn't have been too original either (And I have to admit, I choose that style because I could make characters without too many headaches)

Just Do It! - Anti-Procrastination Initiative

author=NeverSilent
@El_WaKa:
I want to say of course you can. But the event has been going for a while now, so it seems a little unfair to others who are struggling to allow everybody to retroactively alter their goals.
I think I'll just still allow it this time, since problems with scope have occurred before. But starting tomorrow, I will count reducing one's goal as setting up a new goal, which means it will be listed as starting on the day the goal change was made, and the previous goal will be cancelled.

Technically, that doesn't even mean much, but I do want to at least try and encourage people to pick their goals wisely, and to treat every participant fairly. I hope that's okay.


Oh, I was thinking about just forgetting the first goal and start with a new goal/week, I understand that it would feel unfair if I just change it like that, it's ok, thanks anyway!

New Goal: Make the sprites for the 6 main characters

This may be seen as easy for some people, but for someone like me that never made sprites before it will be a nice and fun challenge

Just Do It! - Anti-Procrastination Initiative

Uh... Do I have time to change my goal? It looks like I underestimated the amount of work I had to do

RTP vs. Custom Graphics

I always have used the RTP for every game and experiment I've made with rpg maker, it's simple and easy to use, but now I think is time to be more original and do something different, because basically, most games made with just the RTP end up being generic and boring, it doesn't stand out too much, even if it got lots of new ideas and mechanics, it would be kinda hard to remember it... so I decided to make my own custom graphics!... But I just can't sprite for shit

Yeah, there are other options, like buying assets in the store, but I don't have too much money for that, or maybe ripping graphics from another game, but to be honest, I hate doing that, because many times you can recognize the characters, and in the end, the game could look like a mess if done wrong

So hey! I decided to give a try at making my own graphics, but...



This what I managed to do when I tried to make a Red Mage in a pixel/blocky style, I know it looks kinda awful and needs lots of work, but that's why I came here, I'm not asking for tutorials about spriting (although a few would be useful) but I wanted to know...

- Should I keep trying to make custom graphics? (Keep in mind that I plan to replace most of the RTP with this style)
- Even if they suck, it would be better than simply using the RTP?
- Maybe I should try something different?
- What is your opinion about games made using only the RTP? Or about games with ripped graphics?
- Post your experiences with these kind of problems

Thanks for reading!