GIZNADS'S PROFILE
Indie game maker specializing in music composition and sprite creation.
Intermediate RM2k3 programmer.
Avid fan of classic turn-based & action JRPGs.
Check out my passion project, NIHILO,
a throwback to the 90s Post Apocalyptic/Cyberpunk era.
Intermediate RM2k3 programmer.
Avid fan of classic turn-based & action JRPGs.
Check out my passion project, NIHILO,
a throwback to the 90s Post Apocalyptic/Cyberpunk era.

Nihilo
A throwback to the 90s Post Apocalyptic/Cyberpunk era. Nihilo follows protagonist Estes and his party as they journey to uncover the truth behind The Calamity.

A throwback to the 90s Post Apocalyptic/Cyberpunk era. Nihilo follows protagonist Estes and his party as they journey to uncover the truth behind The Calamity.
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New Enemy Reveal! (Wolf) and more development
web_woods.png
+++ DynRPG - The RM2k3 Plugin SDK +++
Would any of you awesome fellas know where to find (or how to write) a simple HQ2x or Scale4x .frag file that would work with PepsiOtaku's OPENGL RENDERER & VIDEO OPTIONS MENU plugin?
I know when he was first working on the plugin he had "Scale4x" working, but it's not included in the download, only "Scale2x".
I've wracked my brain searching the internet, for a compatible shader for the plugin, and I've even attempted to work off the "scale2x.frag", but this type of coding is beyond me. (I'm dumb)
Any help or point in the right direction would be more than appreciated, if you guys could find the time!
I know when he was first working on the plugin he had "Scale4x" working, but it's not included in the download, only "Scale2x".
I've wracked my brain searching the internet, for a compatible shader for the plugin, and I've even attempted to work off the "scale2x.frag", but this type of coding is beyond me. (I'm dumb)
Any help or point in the right direction would be more than appreciated, if you guys could find the time!
Everlasting Journey: Part One v1.0
Nihilo - Official Demo V1.0.3 (05-06-2021) **
author=Punk_Kricket
Once Sunday hits, I'mma redownload the updated demo - gotta wet my appetite for this game as often as I can <3
Hells yeah, my man! I've made a good bit of adjustments! Hopefully will be satisfying to those who had minor complaints! Thanks so much for following the project, and for the review man! Means a lot! <3
Nihilo - Official Demo V1.0.3 (05-06-2021) **
author=orochii
Redownloading. "orz
But nice to see gam work is going well. :D
V1.2 seems to be relatively bug free from what I've seen! Thanks for giving it a go man! Really appreciate the support!
Nihilo - Official Demo V1.0.3 (05-06-2021) **
author=Megollyen
I was recently really wanting to play this again so this is perfect! I'll try to get around to it this weekend maybe an I'll get back to you with my thoughts! :D
Yo! Heck yeah! I hope it's a sturdy release! haha
Nihilo - Official Demo V1.0.3 (05-06-2021) **
Demo 1.1 removed due to multiple bugs!
Demo 1.2 is now available!
Version 1.2 Patches:
Fix - Corrected bug that allowed player to walk during messages being displayed
Implementation - Added a "Fast-Load" feature at start of game
Fix - Corrected a few known typos/text errors/misspellings
Implementation - Added explanation on date system in menu (ex. DIA: Month: 22 Day: 19 Year: 815)
Fix - Corrected slight message box transparency issues resulting in hard to read texts
Implementation - Added optional 8-way/4-way toggle in menu
Implementation - Added optional run key change (shift/x) in menu
Implementation - Added 5 manual save slots rather than the previous 1 manual save and 1 auto-save (auto-save function still exists)
Fix - Adjusted character portraits behind message box
Fix - Corrected some minor battle animation issues
Fix - Corrected optional party member, Matisse's LVL being doubled when entering party
Fix - Corrected bug where battle will end if Estes and Nikolai die when Matisse is in the party
Fix - Corrected optional boss not returning after double attack if two characters are KOd
Fix - Corrected status effects and conditions descriptions in menu
Fix - Corrected a bug that prevented negative status effects from displaying when afflicted
Implementation - Revamped EXFONT icons
Please report any bugs if found!
Thank you,
-Giz
Demo 1.2 is now available!
Version 1.2 Patches:
Fix - Corrected bug that allowed player to walk during messages being displayed
Implementation - Added a "Fast-Load" feature at start of game
Fix - Corrected a few known typos/text errors/misspellings
Implementation - Added explanation on date system in menu (ex. DIA: Month: 22 Day: 19 Year: 815)
Fix - Corrected slight message box transparency issues resulting in hard to read texts
Implementation - Added optional 8-way/4-way toggle in menu
Implementation - Added optional run key change (shift/x) in menu
Implementation - Added 5 manual save slots rather than the previous 1 manual save and 1 auto-save (auto-save function still exists)
Fix - Adjusted character portraits behind message box
Fix - Corrected some minor battle animation issues
Fix - Corrected optional party member, Matisse's LVL being doubled when entering party
Fix - Corrected bug where battle will end if Estes and Nikolai die when Matisse is in the party
Fix - Corrected optional boss not returning after double attack if two characters are KOd
Fix - Corrected status effects and conditions descriptions in menu
Fix - Corrected a bug that prevented negative status effects from displaying when afflicted
Implementation - Revamped EXFONT icons
Please report any bugs if found!
Thank you,
-Giz