HOUSEKEEPING'S PROFILE
Housekeeping
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My name's Kasey Ozymy. I'm a game designer from Texas. I made Jimmy and the Pulsating Mass and am currently working on Hymn to the Earless God.
Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God
Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God
Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
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A Very Long Rope to the Top of the Sky
All of the endgame equipment is pretty solid. My first playthrough I used:
And I used this setup for my second playthrough:
The equipment setup you're going with is kind of a hybrid between my two playthroughs that'll work pretty well. The key is picking a couple of "must haves" and then giving your other characters the best remaining options. Too, you're right about the location of the Goddess Sword.
Calamity Jane
Flame Vortex
Staff of the Great Wiseman
Excalibur/Berserker's Axe
Flame Vortex
Staff of the Great Wiseman
Excalibur/Berserker's Axe
And I used this setup for my second playthrough:
Ethereal God Blade
The Great Hunter
Megaton Punch/Goblin King's Right Claw
Great Guardian
The Great Hunter
Megaton Punch/Goblin King's Right Claw
Great Guardian
The equipment setup you're going with is kind of a hybrid between my two playthroughs that'll work pretty well. The key is picking a couple of "must haves" and then giving your other characters the best remaining options. Too, you're right about the location of the Goddess Sword.
A Very Long Rope to the Top of the Sky
Good eye, Xenos! It's so easy to overlook typos when your game ends up being so damn big, haha.
Staves count as two-handed weapons, so Cyril's out of luck in the shield department.
As for the invincible villagers, I'm just going to say that they all have naturally high agility, so they can escape from every fight on the first turn. Yes...that explains everything...
@Shadragon: That first Rutger fight is a stumbling block for a lot of players. Congrats on kicking that bastard's ass!
Staves count as two-handed weapons, so Cyril's out of luck in the shield department.
As for the invincible villagers, I'm just going to say that they all have naturally high agility, so they can escape from every fight on the first turn. Yes...that explains everything...
@Shadragon: That first Rutger fight is a stumbling block for a lot of players. Congrats on kicking that bastard's ass!
A Very Long Rope to the Top of the Sky
Yep, that's about it. The final section of the Four Winds Bandit's Fortress is on par with the final level in terms of difficulty. There's also a final stage to the Pig Arena if you want to count that.
If you're feeling like a super completionist, there are Chrono Trigger style bonus endings you get by completing the game at different points during a new game+ using the Perpetual Chaos you get in the post-game screen, which would be considered bonus content, I suppose.
If you're feeling like a super completionist, there are Chrono Trigger style bonus endings you get by completing the game at different points during a new game+ using the Perpetual Chaos you get in the post-game screen, which would be considered bonus content, I suppose.
Red Eye | The God of Crawling Eyes | Part One
A Very Long Rope to the Top of the Sky
Yeah, there aren't any classes per se in this game; it's all determined by the gear you can equip. For most characters, the question is either, "Do I gear towards attack or towards spirit?" For Leif, it's, "Do I gear towards attack or defense?"
With dual-wielding, VX seems to use the weapon with the worst accuracy. It might be an average of the two and I just got unlucky, but I created a weapon with zero accuracy and paired it with one with 95% and missed about eight times in a row. The attack power is combined, though.
The Sword of Shifting Mist is a high-spirit sword, so it's mainly useful if you're making Ivy more magic-oriented.
My mapping in this game is pretty bad, and that's one of the lessons I learned from making it (I also learned how to approach regular encounters better--sorry for the random encounters!). In future games, expect the mapping to be more compact and interesting, but a full-scale revamp of this one would be too big of an undertaking, especially since part of me would love to remake this game from the ground up if I'm ever in a position to consistently produce profitable commercial games.
Finally, Furipu:
With dual-wielding, VX seems to use the weapon with the worst accuracy. It might be an average of the two and I just got unlucky, but I created a weapon with zero accuracy and paired it with one with 95% and missed about eight times in a row. The attack power is combined, though.
The Sword of Shifting Mist is a high-spirit sword, so it's mainly useful if you're making Ivy more magic-oriented.
My mapping in this game is pretty bad, and that's one of the lessons I learned from making it (I also learned how to approach regular encounters better--sorry for the random encounters!). In future games, expect the mapping to be more compact and interesting, but a full-scale revamp of this one would be too big of an undertaking, especially since part of me would love to remake this game from the ground up if I'm ever in a position to consistently produce profitable commercial games.
Finally, Furipu:
For the Phobos fight, each of the clones has 120,000 HP. The original has 400,000 and makes the clones when he loses half his HP. That's one of the hardest fights in the game, so you might want to loot the Temple of the Elder Gods and craft some of the best weapons first. As far as difficulty, I'd put him as maybe the third most challenging boss behind the final boss of the Temple of the Elder Gods (there are three bosses there) and the final fight of the expert arena. The final fight of the B rank expert arena's pretty high up there, too.
Ask Mint
author=Furipu
Mint, you've always been in a rush to new places to help new people, but if you were to slow down and hang out somewhere for fun, where would it be and why?
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author=Marrend
By-the-by, we should TOTALLY hang out together sometime, Mint!
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A Very Long Rope to the Top of the Sky
Yeah, that area was a sort of an out-of-the-way means of cranking up your characters early on. You can go back there later in the game, but if you do it early, it's really tough but gives you tons of xp and Diego's axe, which is pretty bitching.
You can hold off on crafting, but the different evolutions of the equipment will lead to good stuff all around; the only problem is that you might prefer, for example, playing Ivy as a physical character instead of a magical one, and you might limit your options if you start crafting other types of equipment.
You can hold off on crafting, but the different evolutions of the equipment will lead to good stuff all around; the only problem is that you might prefer, for example, playing Ivy as a physical character instead of a magical one, and you might limit your options if you start crafting other types of equipment.
A Very Long Rope to the Top of the Sky
Furipu should have answered most of your questions. To answer the last question: yes, found gear is unique (the only exception is the Trust Bond that you find in Mossvine Forest--you can purchase them later in the game). There is a new game+ feature that restocks the treasures, though, so you can still technically get that equipment again.
Edit: I've been beaten at my own game.
Edit: I've been beaten at my own game.
The God of Crawling Eyes
Hey, just got done watching your let's play! You're very animated, which will probably get you lots of subscribers if you stick with it. I'm glad you like the game enough to give it a shot and post about it here!




















