HOUSEKEEPING'S PROFILE
Housekeeping
3571
My name's Kasey Ozymy. I'm a game designer from Texas. I made Jimmy and the Pulsating Mass and am currently working on Hymn to the Earless God.
Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God
Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God
Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
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A Very Long Rope to the Top of the Sky
The Saddest Day in American History
Post your Music
Doublepost for the sake of METAL:
https://soundcloud.com/a-very-long-rope/a-cocoon-throbbing-in-a-dead
I swear I'm not going to put the entire soundtrack up here, but I thought this boss theme turned out really badass.
https://soundcloud.com/a-very-long-rope/a-cocoon-throbbing-in-a-dead
I swear I'm not going to put the entire soundtrack up here, but I thought this boss theme turned out really badass.
Post your Music
author=NewBlack
@Housekeeping - I was sorta kidding a little bit (I do think my mixing sucks tho) but Reason users are kinda rare around the RM community compared to folk who use FL Studio. I do have some meager bits and pieces up at http://www.soundcloud.com/draggingthemoon though, feel free to comment.
Your stuff generally does a good job of setting up an atmosphere, which is definitely a good method for writing background music. Personally, I'd try to vary the instrumentation and play with rhythm a bit more, but that might get in the way of your atmosphere. Your unfinished battle theme was the most interesting track to listen to since it plays with a few more elements.
I think Distressed Signals could be really cool if you played with the rhythm of the little fwip sound that repeats through the entire song, maybe even using it to distinguish sections. I always appreciate changes when they occur in minimalist stuff because your ear gets so accustomed to the pattern (or similar patterns) that when a more dramatic change occurs it kind of snaps you out of a trance. I wouldn't recommend doing that to many of your songs, but Distressed Signals might benefit from that if you ever return to it. Whenever I hear one song repeat over the course of a song, it kind of needles me. I used to like Electricity by OMD until my ear started fixating on the little air compressor sound that repeats through the whole song, and now all I can hear when I listen to it is fweh fweh fweh fweh fweh fweh fweh fweh.
Most Memorable Gaming Moments
I used to play Dungeon Fighter Online before the American version shut down (factoid: my user name came from my old witch--witches use brooms, teeheehee). When 70 cap came out, Nexon decided to give out special titles to the first person in each class to hit 70. So, two friends and I decided to do the sensible thing and play the game for 72 hours straight. Somewhere around the 65-70 hour mark, I actually started to hallucinate from sleep deprivation and believed, for short instances, that I was in the game. It was basically like a waking dream that I would drift in and out of every few minutes. During lucid moments, I found that my character was often running into a wall instead of heading into the next room, and then I would see one of my friends' characters doing the same thing, and I started to relate my hallucinations to them and found that they were experiencing similar things.
I've never taken hallucinogens or anything, so this was the only time in my life I've ever experienced anything like this, and it was just surreal. I'll never forget that.
I've never taken hallucinogens or anything, so this was the only time in my life I've ever experienced anything like this, and it was just surreal. I'll never forget that.
Hey, Another Update
Yeah; the little morals aren't the focal point of the game, so it seemed more natural for the characters to talk about them rather than ending the conversation early for the sake of player reflection. The character reactions were used for characterization, which was the important thing for those early events--seeing how Cyril, Ivy, and Mint react to them rather than leaving the player to react to issues that, to me, had pretty cut-and-dry morals (there were complexities, but not enough to not see the clearer good and bad), which wouldn't have been that interesting by themselves. For the important plot moments that actually dealt with complex issues--the desert, the event that happens after the Flying Mountain, the ending, etc.--I didn't have characters dwell on the events and left it up to the imagery and player interpretation.
I'm just happy that is was a positive review, though! I'm especially happy that the characterization was viewed as a positive thing, even if the early delivery didn't work for her.
I'm just happy that is was a positive review, though! I'm especially happy that the characterization was viewed as a positive thing, even if the early delivery didn't work for her.
A Very Long Rope to the Top of the Sky
Yeah, it's that guy; after the mine entrance gets blocked by boulders, if you go back to it, he'll have moved there, and he'll sell those rings in addition to normal potions. Since it's a bit counter intuitive to go back to that screen, I'm going to move him so that you can't possibly miss him.
A Very Long Rope to the Top of the Sky
Yeah, that's why I put the vendor who can sell anti-sleep rings outside of the mines--if you don't happen to have any status prevention gear, you can buy them from him.
Edit: Now that I think about it, I'm going to move that guy to a more obvious location for the next update.
Edit: Now that I think about it, I'm going to move that guy to a more obvious location for the next update.
A Very Long Rope to the Top of the Sky
Yeah, Rutger walks through you, but that's more like a graphics limitation of the era this game was modeled after than him using a secret jutsu, haha--just think of it as him walking by you but invading your personal space because he's not the type of person to care about that kind of thing. Every chest is obtainable, but you might have to take a path to get to it using a counter-intuitive path--remember, you fall a lot faster than you climb.
The silhouette fight can be beaten a few different ways, but probably the easiest is to equip rings that prevent sleep. You can buy them from the merchant back at the entrance to the mine (as in the blocked entrance that you camped in front of). If you don't do that, then it's probably best to use group attacks and hope that they don't chain-cast sleep. My roommmate took them out one by one, so that can work, too, but again, having those lapis lazuli rings will make the fight cake.
The silhouette fight can be beaten a few different ways, but probably the easiest is to equip rings that prevent sleep. You can buy them from the merchant back at the entrance to the mine (as in the blocked entrance that you camped in front of). If you don't do that, then it's probably best to use group attacks and hope that they don't chain-cast sleep. My roommmate took them out one by one, so that can work, too, but again, having those lapis lazuli rings will make the fight cake.
A Very Long Rope to the Top of the Sky
Oh, I was making a joke--I thought you were named after Golbez from Final Fantasy 2/4, who teams up with FuSoYa at one point and they cast W. Meteo, haha.
Hmm...Do you have robes and other spirit-boosting gear on Mint? Those affect how much you heal. Too, if you haven't gotten them, there's a good staff and bow in that little "climb the mountain" puzzle. I just tried this fight with the gear you can buy in Eulalia and no accessories and beat it on my first try. The only change I made to the strategy I gave you was that I used Leif as an item slave through most of the fight. I still buffed Ivy's strength with him on the first turn, but after that he tended to be more useful for using high tonics and free death passes. Also, I used phantom storm with Cyril and wide swing with Ivy, just to be clear.
Hmm...Do you have robes and other spirit-boosting gear on Mint? Those affect how much you heal. Too, if you haven't gotten them, there's a good staff and bow in that little "climb the mountain" puzzle. I just tried this fight with the gear you can buy in Eulalia and no accessories and beat it on my first try. The only change I made to the strategy I gave you was that I used Leif as an item slave through most of the fight. I still buffed Ivy's strength with him on the first turn, but after that he tended to be more useful for using high tonics and free death passes. Also, I used phantom storm with Cyril and wide swing with Ivy, just to be clear.













