HOUSEKEEPING'S PROFILE
Housekeeping
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My name's Kasey Ozymy. I'm a game designer from Texas. I made Jimmy and the Pulsating Mass and am currently working on Hymn to the Earless God.
Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God
Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God
Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
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Contemporary classical music on rpg game.
I guess I can't argue with that.
Let this be a lesson that regardless of how much thought is put into your music, if you don't have pop sensibilities, you'll run into a brick wall in more mainstream ventures.
Let this be a lesson that regardless of how much thought is put into your music, if you don't have pop sensibilities, you'll run into a brick wall in more mainstream ventures.
A Very Long Rope to the Top of the Sky
Hey, don't worry about that! You don't owe it to me to get the videos done or anything--I'm just happy whenever I spot a new one! 21 should be fine to beat Rutger using the strategy I posted, but if you level to 25, Mint gets a skill that will make that fight a cakewalk, so it's up to you if you want to put yourself through the grind. I think the thing to remember for that fight is to keep Mint on healing duty and basically keep Leif on it (though attack buffing Ivy at the start is a plus) and then just keep doing group attacks with Cyril and Ivy.
Contemporary classical music on rpg game.
No disrespect, Link, but the "these songs lack soul" comment is striking a nerve with me. "Soul" is such a poorly defined term that I see in arguments like "who's the better guitarist, Slash or Buckethead?" where there's always a Slash contingent that talks about how Slash is better because he has more soul. What kind of crap is that? Both guitarists are playing with feeling, but Buckethead uses more advanced techniques in order to express himself. Neither has more "soul." Frankly, I find Buckethead's work to be more honest, as Slash relies on blues cliches, but people find those cliches to be "soulful" because that fits their preconceived notions of what "soulful" is based on the music they're used to. Comparison aside, it's bullshit and an insult to an artist when you tell them they have no soul, when all they're trying to do is express themselves in the first place.
I actually found these pieces to be expressive, but they're just expressing a different emotional landscape. For a seventeen year old, you're producing really high quality work. However, the problem you're going to run into is already becoming evident: outside of academia, it's going to be difficult to find an audience for contemporary classical music, and that includes video game soundtracks. You're going to have to write more tonally and with an ear for pop if you're wanting to write for videogames--unless you plan on working on a soundtrack for a horror game or a more introspective indie game.
I actually found these pieces to be expressive, but they're just expressing a different emotional landscape. For a seventeen year old, you're producing really high quality work. However, the problem you're going to run into is already becoming evident: outside of academia, it's going to be difficult to find an audience for contemporary classical music, and that includes video game soundtracks. You're going to have to write more tonally and with an ear for pop if you're wanting to write for videogames--unless you plan on working on a soundtrack for a horror game or a more introspective indie game.
What makes you want to play one game over another?
author=CashmereCat
Personally though, I decided to download and play "A Long Rope To The Top Of The Sky" simply because you made the game "God of the Crawling Eyes" and I wanted to see how a great writer would make a 50-hour long RPG.
That's actually part of the reason I made The God of Crawling Eyes. I knew that images were the best way to sell a game, as that's what makes me look at a game page, so I figured I should focus on making as striking of a presentation as I could, and if that game ended up doing well, it would bring more attention to the game I spent more than a month on. So, yeah, images and reputation are going to sell your game more than anything, but you have to work with what you've got; maybe I shouldn't be using A Very Long Rope's description as a positive example, haha.
...And thanks for calling me a great writer.
What makes you want to play one game over another?
To add on to what Desertopa said, your game description should focus on what's interesting about your own game. Lisa (the First) has an incredibly minimal game description, which is fine, because the images sell the game. If your game can't sell itself through its images, sell the story or the gameplay. That's what I tried to do with a Very Long Rope: write a game description as if it were a teaser on the back of a book. It's hard to say if that worked or not, but it's doing pretty decently.
Ragnarok Began Yesterday!
A Very Long Rope to the Top of the Sky
I think most of the characters that interact with him during the game would probably take your position in the "Should I stab Corigliano one-hundred times" argument.
Do RPGs need a story?
author=ShortStar
Notice how the guy with the controller doesn't care about dialog. The guy without a controller should have his hands on an open book. Your motivation should be 'this game is fun and this is my entertainment.' While reading may be fun to a lot of people, there are different mediums that focus on reading. Like books. All without that pesky combat getting in the way.
If you want to minimize your game's story, that's fine, but storytelling is a part of the human experience that permeates all media, and it goes back way before books, even.
[VX ACE] Non-Lethal Poison damage?
MP3 not looping correctly
I don't think .oggs have any issues with taking a while to load--at least not with the project I'm working on. I wasn't aware of there BEING more than one kind of .ogg. I've just been saving through a (probably outdated version of) Audacity as an Ogg Vorbis file and have had no problems whatsoever with them.













