HOUSEKEEPING'S PROFILE

My name's Kasey Ozymy. I'm a game designer from Texas. I made Jimmy and the Pulsating Mass and am currently working on Hymn to the Earless God.

Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God

Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
Hymn to the Earless God
Live and die on a hostile world.

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[RMVX ACE] allowing a player to build a fence

Another solution: break the farm into multiple areas so that you have a hard event cap in each area. That would make the lag more tolerable, but breaking the farm up like that might be weird from a player perspective.

If a post I made was deleted, would I know about it?

Yeah, well, what if the post was deleted in a forest and there was no one around to see?

[RMVX ACE] allowing a player to build a fence

You could have a parallel process set up to where when you press a button, an event gets moved to right in front of you and then builds the fence. So, you would have to have a bunch of invisible events offscreen. You would also need a script that saves event positioning. Aaaaaand, you're going to want a pretty low hard limit on the events, or you're going to run into lag pretty quickly.

If your scope is small, it's doable, but for a pretty minor gameplay element it's going to be a major resource hog. Like piano said, RPG Maker isn't really optimized for this kind of thing, though it's possible to work within the limits of the program and still make a good farming simulator (the Farming One, for instance).

The Civil War; the last war to truly sport radical facial hair.

Don't discount the Hipster Uprising's significant advancements in the field of whimsy-based weaponry.

Grim8.png

Thanks for the feedback! I'll play with darkening it a bit.

[RMVX ACE] Scripts for time-based and button-mash inputs?

You can do it with eventing.

Loop
-Conditional Branch (if button X is being hit)
--Conditional Branch (if switch 1 is off)
---Switch 1 on
---Variable COUNT+1
-Else
--Switch 1 off
-wait 1 frame
End Loop

So, what that did was set it to where every time you hit the button, a counter goes up. The switch is there so that you can't press and hold; you have to physically lift your finger off the key before it will allow the counter to go up again. That's the basic structure; you'll also need to have parallel processes active that control the timer (you can just use wait commands or the built-in timer function if you want a visual display) and that control any visuals based on the counter, e.g. if you want to have a show picture command show a little meter that checks the counter and fills in based on the times you've pressed the button.

What would be a cool find or weird/interesting to a survivor searching your house after a nuclear apocalypse?

Yeah, this is my second one. The first shot me so I had to buy the second to shoot the first. Lousy Chinese engineering.

What would be a cool find or weird/interesting to a survivor searching your house after a nuclear apocalypse?

author=ESBY
everybody else: a symbol of my childhood or my struggle
americans: guns bullets and swords hurr


In my house you'll find an American flag periodically flown around by a bald eagle smoking a marlboro red. Also the eagle is made of guns and his cigarette is also a gun and the flag can turn into a sword.

Steam Greenlight is dead: Valve introduces Steam Direct

author=Archeia_Nessiah
I think game developers have the right to be concerned if someone thought it was a good idea www. Because it means, the entry fee could be 500~1000 for all we know. And I know some Steam Games that don't break even and reach 2000 USD in their total lifetime.


My understanding is that the fee would be refundable after making a set amount of money.

Like, honestly, the money thing doesn't bother me much; I want to get on Steam, and I've got more than $5k saved up, anyway, so I would be willing to take a risk on achieving my dream. Other devs might not have as much saved up, so I'm not saying it's GOOD that they're increasing the fee, but, just from a personal perspective, I can make it work.

I'm more worried about the format. Greenlight has a built-in marketing component, where users fight to get games they believe in on, so you have a team sports kind of mentality that develops. Marketing is a frightening enough crapshoot as is, so losing that is what scares me. Maybe the rating system will be enough; I don't know.

Music

New track: Rhythm Factory.

@Malandy: Super late reply, but I think I used the same arpeggio for both of those songs because I was obsessed with it for a while, and I wrote those around the same time.