HOUSEKEEPING'S PROFILE

My name's Kasey Ozymy. I'm a game designer from Texas. I made Jimmy and the Pulsating Mass and am currently working on Hymn to the Earless God.

Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God

Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
Hymn to the Earless God
Live and die on a hostile world.

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GREENLIT! Here's what's next!

Congrats, Sarge! That happened so fast--I might have to ask you for tips when it's my time up to the plate.

President Trump

In the libertarian wet dream where all education is privatized, yeah, the poor wouldn't find it financially viable (or necessary) to get an education, so most would resign their descendants to a life of poverty and stupidity. To the few that would want to rise above that, they would likely rely on homeschooling and community assistance, which I guess could happen, but without standards, the quality of education could swing pretty drastically; too, hoping for charity is a shitty position to be in.

Betsy DeVos isn't advocating for completely privatizing education, though. She's advocating for school choice, which is just allowing citizens to use the money that would have gone to public schools and put them towards private schools in the form of a voucher. This doesn't sound too bad on paper, but here are some of the problems with that:

-By students leaving public schools, those public schools will lose funding, meaning they'll have to do things like lay off teachers and cut programs in order to maintain operations.
-It's really hard to come up with a set of standards when you have private schools. Teaching evolution, for instance, is something many Christian schools won't do.
-Speaking of, wouldn't supplying federal funding to Christian and other religious schools violate separation of church and state?
-Since schools are now on the market place, "budget" schools could come on the market place that overstuff classrooms, cheap out on school lunches, and have worse quality education; people will buy into that kind of thing.
-Schools closing could cause some students to have to commute long distances in order to get a decent education.
-More people entering into Christian schools would deepen a divide between different sectors of society. What is "true" will become a more relative notion, most problematically towards objectively true things like evolution and the age of the planet.

It's just really shitty since what our schools need right now is MORE funding in order to raise pay and attract more highly skilled teachers, and instead it's going to be defunded even more.

President Trump

author=pianotm
She could end up destroying our education system. She believes in ending public education and privatizing schooling through corporations.


Yeah, she's who I'm most afraid of in his cabinet. Using "school choice" as a guise for privatizing education is at least a slow-acting poison; the next administration can fix it before too much damage is done. I hope.

President Trump

Yeah, it's going to suck. I agree that I'm more worried about the Republicans at large than Trump himself, but the constant public posturing from him is going to wear on me. The environment and education are going to take some pretty big hits; not looking forward to that. Speaking of: did anyone watch the DeVos hearing? That lady is hopelessly inept and pampered; she should be a shitty middle manager somewhere that slows productivity and everyone hates.

I didn't watch much of the inauguration, but I caught a bit of it when I was eating lunch and saw a shot of a ratty looking guy in the audience that was wearing an American flag cape and yawning at Chuck Schumer's speech, so that brightened my day.

Vote for us on Greenlight!

The trailer looks pretty great! You're going to beat me to Greenlight; I really need to get on that.

[Poll] Let's Talk About Phantasy Star

I didn't play any of the Phantasy Star games until a ways after their initial release, so my first impression was that most of them don't hold up super well (other than 4). That said, when you put them in historical context, their storytelling was kind of way ahead of the curve (minus 3).

-Phantasy Star 1 came out around the same time as Final Fantasy 1 (end of '87), but it actually had things like named characters and motivations, something Final Fantasy 1 didn't have at all and that series only pursued half-assedly until 4.
-Phantasy Star 2 took this way further, and it only came out at the end of '89. Final Fantasy 4 was still two years away, and while Phantasy Star 2's dialogue was probably about as ham-fisted, it was still trying to tackle more mature subject matter than Final Fantasy would until 6.
-Phantasy Star 3 is a garbage pile and should be forgotten.
-Phantasy Star 4 came out in Japan in '93, which was a year before Final Fantasy 6. At the time, it probably had the strongest storytelling out of any console jrpg up until that point.

They also had some pretty sweet art. I haven't seen a Master System game with better graphics than Phantasy Star, and, really, most nes games don't look as good. The music was killer across the whole franchise (except 3), too.

I think level design wise, though, they're all kind of crappy. They get better as the series progresses, but the first three Phantasy Star games just consist of mazes. Phantasy Star 3 also has the worst world map design in history. The world map is broken into 7 different domes that are connected by caves (aka small mazes) and temples (direct connections that can be accessed towards the end of the game). However, there are only three dungeon tilesets that I can remember, so everything looks really samey, and if you want to get to a specific dome, it's a real pain in the ass. Worse, just because you make it to the right dome doesn't mean that you're in the right position in that dome, and you might not be able to get to wherever it is you're going.

I'm going to stop now or I'm just going to rail on 3. I just played it last week and it's fresh in my mind.

A Very Long Rope to the Top of the Sky

Awesome! Glad that worked!

jRPG Essentials

@Craze: Yeah, I mean you should definitely not just copy a game without any kind of innovation, but if Undertale is our example of modern jrpgs done right, it wouldn't exist without a love affair of Earthbound and Shin Megami Tensei. That seems like a better argument to play a vast array of rpgs (both classic and modern) than to only stick to what's new. Also, yeah, pulling from different genres is a great idea and something that rpgs have done throughout their history. Also, double yeah, grew up watching my brother playing nes and got a snes some time in elementary school. I don't think that should be the only frame of reference, but if someone wants a formative understanding of jrpgs, then that's just where it happened and ignoring it because of personal distaste seems like a disservice.

@Cap_H: Playing bad rpgs is a good exercise, too. I went through Phantasy Star 3 recently since I'd never beaten it, and, man, it's got a lot of design problems. Just playing a game keeping player empathy in mind--i.e. you're not just you when you play, but you're THE PLAYER--teaches you a lot about game design. It makes you start thinking about the way games are pushing you psychologically.

jRPG Essentials

Phantasy Star 4 didn't really offer anything new to the genre; I didn't recommend it. It's still a good game, though.

Also, "standing the test of time" has yet to be determined; you seem to be under the impression that modern rpgs are the inherent standard, when cultural patterns are more complex than a straight line. Look at music. Music in the 70s rejected 50s pop, but then the 80s pulled from the 50s, and 90s grunge rejected that and pulled from 70s rock, and then the 80s had a resurgence, etc. Right now, the most successful jrpgs are pulling from western rpgs; that doesn't mean that's the future--it just means that it's the present.

We're working in an engine that's designed for snes-style tile-based movement. We're not going to be making the next Elder Scrolls here. If we're looking at the games that worked really well within those confines, then I think I have a pretty solid list. If we're just talking about influence and cultural impact, then the jrpgs that are going to be remembered a hundred years from now are Chrono Trigger, the Dragon Quest series, FF6, and FF7, but I was trying to give a wider perspective on well-designed jrpgs.

Edit: Add the Pokemon series to my list of jrpgs that will be remembered a century from now. I'd play at least one of them as an essential rpg, too, but they're all pretty samey, so take your pick.

A Very Long Rope to the Top of the Sky

Thanks for letting me know about that issue! I hunted down the bug; basically, you had a 1/12 chance of running into that. I've fixed it and updated the download; if you have it saved in there after running into the wolf more than four times, it should tell you to go back to the campsite after the next encounter. I'm sorry you had to go through that! Let me know how things go.