HOUSEKEEPING'S PROFILE

My name's Kasey Ozymy. I'm a game designer from Texas. I made Jimmy and the Pulsating Mass and am currently working on Hymn to the Earless God.

Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God

Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
Hymn to the Earless God
Live and die on a hostile world.

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Too derivative for commercialization?

What would you define, sales-wise, as a success? I think that you can extrapolate your RMN success to Steam for your bottom line, but you might be better off asking the Shadows of Adam guys, Badluck, or maybe Harmonic about that. Shit, talk to all three--I'm sure they respect you enough to share sales figures in private. Speaking of Harmonic, since this game is so tied to RPG Maker, maybe you could contact Degica and get some promotional assistance from them like Skyborn.

To be blunt, I don't think Hero's Realm has the potential to break through to the mainstream because of how derivative it is, but I do think that it has the potential to make a decent amount of scratch with RPG enthusiasts, mostly from this community and people tangentially related to this community. Piano's right: you'd need to play up the nostalgia angle to reach them. If you'd want to hit a bigger audience, you'd need to differentiate the game more mechanically from Dragon Warrior and Final Fantasy, but I would think of this game as a stepping stone. You can probably make enough money from this to keep you going, either until you find another job, or, if you're lucky, it could give you a few years to develop the next one.

Also, to clarify: I think that derivative games can still break through, but they need to have something else. Stardew Valley, for instance, is just Harvest Moon except the developer stuffed it to the gills with features. I saw a FF5-inspired game on Twitter for a while that just had a BUNCH of classes, and that definitely made me want to play. Being able to market off nostalgia + a gimmick is kind of a winning strategy.

Just for once I'd like to be not a fucking failure

This is RPGMaker.net. We're all driftwood in a sea of our collective tears.

What are you thinking about right now?

Sometimes the colon has to take one for the team.

What are you thinking about right now?

Yeah, if you want a beard of ants.

@Corfaisus and InfectionFiles and anyone else with Whataburgers in their states.

Did ya'll see that this:



Is now a PERMANENT FIXTURE on the menu? I can finally die happy (from a massive heart attack).

Music

So my computer crashed and my project got corrupted...

I think it's a good idea backing up every day, really. Just thinking about having to redo an entire day is maddening.

Rpg maker rule 34?

author=LockeZ
Can we get back on topic about rpg maker smut?



This is the sauciest one I can post without getting banned.


I'm about to give her twelve frames of this boner.

[Poll] Should Yume Nikki fan games be their own genre?

I disagree, Sooz. Metroidvanias' structures are what separate them from run and guns or platformers. I think it's fine to take non-linearity as a genre indicator.

Current mood: http://i.imgur.com/5z1wTXz.jpg

author=Sooz
Y'know, Japan, maybe you DON'T need to make everything into an anime girl...


I brought that up to the Minister of Kawaii, and she covered her mouth and giggled and a bunch of cartoon hearts filled my vision and now I'm outside for some reason?

What was your introduction to making games?

Like Liberty, I'm one of the poor souls whose first game was made in the Playstation version of RPG Maker. I don't remember the title of the game I developed, and the memory card containing that abomination has been thoroughly incinerated.

...I'm pretty sure the protagonist's name was Axel and he had black leather pants with flames on them and also a black leather jacket that also had flames on it.