KRIMSONKATT'S PROFILE

KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
Hey, the name's KrimsonKatt and I'm just a random catgirl surfing the interwebs. I am an indie game dev and have been developing games since 2014. I am the creator of the Chronicles of Chronicles Series which features over 50 planned projects made in multiple different media formats. I love playing video games, particularly platformers and RPGs, and my favorite series include Xenoblade, Kingdom Hearts, Hollow Knight, Persona/SMT, Fire Emblem, NieR, Bravely Default, Octopath, Kirby, Zelda, and Castlevania. I also like anime, manga, drawing, writing, comics, animated movies, marvel, music, etc. In other words, I'm a complete nerd. I have many games currently out and in the works. Here is a list of them:

Released Games
-Zero Gear Fighters
-Crypt Challenge
-Meteo Chronicles (Demo Ver)
-Chronicles: The Lost Page
-Elzakalas: Beyond the End (Demo Ver)
-Noel and the Tower of Doom

Games in Development
-Chronicles Meteorfall
-Crypt Challenge DX+

Planned Games
-Yume Nikki: Azure/Vermillion Re:Union (Adventure)
-Spirit Roamer (RPG)
-Lost Anima (RPG. finished ver of SS/DAO)
-Chronicles Genesis (RTS/RPG)
-Chronicles Tactics: Realms of the Unreal (TRPG)
-Chronicles Calamity (RPG, inspired by FF8)
-Chronicles Calamity: Chronosapience (DLC)
-Chronicles: A Buried Tome (SH)
-Chronicles II: Zero Gear Saga (RPG, 1st remake of ZGF)
-Chronicles II: Trail of Blood (DLC)
-Zero Gear Fighters ReBorn (RPG, 2nd remake of ZGF)
-Chronicles III: Ascension (RPG, 1st remake of DA)
-Zero Gear Fighters 2: ReAscension (RPG, 2nd remake of DA)
-Chronicles: The Last Dragon's Elegy (EP/ARPG)
-Chronicles: The Last Dragon's Elegy - Definitive Edition (DLC)
-Chronicles: The Last Dragon's Elegy - Dark God of Destruction (Premium DLC)
-The Last Dragon's Elegy (Movie)
-Chronicles Black (RPG, inspired by SMT)
-Chronicles: Dark Conquest (RPG)
-Chronicles Leigonfall (RPG/SEU)
-Bioplasm (EP/ARPG)
-Generic Quest: A Realm Reborn (RPG)
-Chronicles Rebellion (EP/ARPG, inspired by MMZX)
-Chronicles: Grimoire of the Grail (RPG)
-Reflective Dreams (RPG, inspired by Persona)
-Chronicles VR: Abyssal Song (VRRPG)
-Chronicles VR: Sylvian Melody (VRRPG)
-Chronicles Tactics: Convergence (TRPG)
-Imprisoned Chain (Survival RPG)
-Chronicles: The Memory of Memes (RPG)
-133: Countdown to Destruction (AP)
-THE END OF CHRONICLES (ARPG)

I hope you enjoy playing my games!
Chronicles: The Lost Pag...
A tale lost to the sands...

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Chronicles: The Lost Page Review

Also I re-read your review and I noticed some things you marked as "glitches" that were actually intentionally. You are meant to pass through the wall in Celice Ruins BF3. That's part of the puzzle. Also, two other things of note. The item that reveals the password to the Bx Room in Celice Ruins BF2 DOES drop from Mundas at an 100% rate, but the same item also has a very rare chance to drop from regular enemies. I think it's like 1% or less. You just got very lucky.

The second thing I would like to point out is that the fairy in Camp #9 was actually a debug asset accidently left in the game, it's purpose being to make Vivian's level equal to Treck's since during my playtesting for 1.2 that added Vivian I forgot to code in the level equalizer and triggered the recruitment cutscene and saved my only slot before fixing it, causing vivian's level to be at lv1. I then went back and fixed the issue but since I had already reached the event flag in my playtesting I made a debug NPC that equalizes their level, but forgot to remove the debug NPC before release. Anyways, yeah, that's it. Version 1.4, which addresses most of the issues you brought up in your review, will be released tomorrow!

Chronicles: The Lost Page Review

Yeah I'm not sure if I added it but I know defend definitely heals a tiny bit HP. I should probably have it heal AP as well. And yeah, I'll use chatgpt to re-do Mundas' dialogue. I didn't think of that before, and heck, I don't even think chatgpt existed back when I first made this game. Thanks for the suggestions! I'll be sure to add them in a future update!

Chronicles: The Lost Page Review

Thank you for the great review! I really enjoyed your feedback. Yeah, grammar is my biggest bane. I write the dialogue as I'm making the game, so no master script. Due to this it's harder to check for spelling and grammar errors, but I'm working on improving that aspect. I am actually reducing the amount of elements in future games. Previously I used the RPG Maker default of Fire, Ice, Thunder, Water, Wind, Earth, Light, and Dark, but now I'm cutting it down in future games to just Fire, Water, (which is ice+water) Thunder, Force, (Wind+Earth+Poison, basically a nature element) Light, Dark, and Almighty. That's two less elements which should make things a lot more simple for future projects.

Next, the final dungeon in Meteo Chronicles was the Tower of Babel, which was only actually 20 floors. It was supposed to be similar to other tower dungeons in games I've played like the Tower of Babil from Final Fantasy IV and Pharos Tower from Final Fantasy XII which were about that length. (20 floors) The floors in the Tower of Babel in MC were multiplied by 10 however to make the dungeon seem far bigger than it actually was. There isn't actually 200 floors. In-game it says there is, but you skip from floor 10 to floor 20 to floor 30 and so on and so forth. So really that last dungeon was really just 20 floors.

The dungeon(s) in MC you're probably thinking of are the bonus dungeons of Skull Cavern and the Frozen Crypt which I admit were super lazy on my part being repeated copy and paste floors over and over 120 times for Skull Cavern and 80 times for the Frozen Crypt. I was burnt out near the end of MC's development which is why I didn't properly bugtest and rushed the two bonus dungeons. My initial goal was to make the bonus dungeons something like Pokemon Mystery Dungeon and it's randomized floors, but I didn't have the patience to make a true randomization system so I went the lazy route and just auto-generated 30 or so floors that would be selected randomly and then repeated again and again for 80/120 floors. In the re-do of MC Chronicles Meteorfall I'm definitely going to make those bonus dungeons fully fleshed out as the terrible bonus dungeons was one of MC's biggest flaws alongside the glitches.

And about Mundas, I intentionally wanted his whole thing to be speaking in really old-timey English. Only problem is that I don't know the proper grammar for including "thees" and "thys" and "thous" so instead I wrote the dialogue in basic English and put it in a "Shakespearian English Translator" I found online which make the dialogue a lot more old-timed than I wanted. But without alternatives I just stuck with it and kept the neigh-incomprehensible old timey dialogue. Anyways the translation of the screenshot you posted is this:
"She sealed herself away to strengthen her powers, and she shall
wake from her slumber once again when all four scions that she created awaken
from their animus."
Maybe it is just because I was forced to read Romeo and Juliet in 10th grade without a modern translation, but Mundas' dialogue really isn't that hard to understand. Thank God I had a different teacher in 12th grade or Mr Tobey would have forced me to read Beowulf in old freaking english.

One last thing. The "No MP Restore on Level Up" thing was a call back to the SMT/Persona series and Etrian Odyssey where MP/SP management is one of the major aspects of the gameplay. And unlike a lot of those games, you have teleport stones to instantly teleport back to base and get a full heal. I should probably remove that in future games but honestly I like AP being so scarce. It adds a lot of resource management which I really enjoy in games. But I understand why other people don't like it as much.

Anyways I really enjoyed your review. Glad to see that I'm actually improving. After I finish Noel and the Tower of Doom (which is very close to completion) I'll probably release a patch for this game to fix the glitches and spelling errors. Bye for now.

Meteo Chronicles (Demo) Review

No, these are not troll games. I really tried to make a compelling experience with this. I failed. This is because I failed to playtest almost everything I made which lead to countless issues such as the money issue, balance issues, countless game breaking bugs and glitches, etc. I did playtest Chronicles: The Lost Page however and it ended up really good. This lack of playtesting leads to countless issues that could easily be fixed if I just playtested the games like I did with Chronicles: The Lost Page. I just create arbitrary deadlines which causes me to rush out an update without playtesting leading to massive issues.

From now on, I will only release a game when it is 100% completely finished and fully playtested. No more beta versions or deadlines, it comes out when it comes out and when it does it will be fully complete. All three of my last major games were all failures, and I pledge I will remake all three into the best games they can possibly be.

About those other gsmes, I'm planning on making them after I finish Meteo Chronicles (now known as Chronicles: Meteorfall) as official sequels making a trilogy. The remake of Meteo Chronicles is being worked on right now (it's on my page as Chronicles: Meteorfall) and is currently up to v2.0.3, though it is probally very buggy due to a lack of playtesting. That is being worked on. Those games are going to be made, Meteo Chronicles is just the priority as of now.

No more event games. Chronicles: Meteorfall will be being worked on every day from now on until it is finished and fully playtested. No updates either until it's fully complete. Take this as a new beginning, a rebirth. Chronicles: Meteorfall will soon release and will be what Meteo Chronicles always strived to be: a complete, bug free experience.

Thank you for this review and I will keep your suggestions in mind when developing the new version. I am not trolling and I am not creating intentionally broken games, I can tell you that. I have ambition and I have passion, I just need to be more dedicated to finishing my projects and making fully featured games instead of broken half finished ones. I am sorry for consistently creating broken games, and will do better in the future. Thank you for your kind words Aquatorrent. I will continue to work very hard on Chronicles: Meteorfall until it is the project I always envisioned it being.

P.S. Chronicles: Meteorfall is not being made in MZ, it's being made in MV due to me having major issues with my PC running MZ games and various plugins in the engine causing major issues with no solution in sight. Also, Dragon Ascension wasn't buggy, it was unbalanced and incomplete since I never finished the game. It's a very different case from Meteo Chronicles and Zero Gear Fighters, the later releasing almost a decade ago. (2015) I've grown a lot since then.

Meteo Chronicles (Demo) Review

Yeah the game is still unwinnable. That's why I'm working on Meteo Chronicles R which will be a full rework of the original Meteo Chronicles. Development is currently in progress and right now I'm almost finished with Chapter 5. Have to playtest it first before the new update comes out since I haven't done that in a while. The money issue is also fixed in 2.0 (Meteo Chronicles R) because pretty much every aspect of the game has been rebalanced. Now everything is a lot cheaper and a lot more affordable. Hopefully you'll actually be able to beat the final boss this time lol. The two bonus dungeons have also been completely reworked and the encounter rate is significantly lower in all areas. In the original game it was an average of 30 steps before an encounter (the MV default) but I changed it in 2.0 but to around 50 steps instead which should heavily fix the encounter rate as a whole.

Meteo Chronicles (Demo) Review

Hey, thanks for the review! I'm working on fixing the glitches, even though it will be very tough. In fact, I believe many of them you mentioned have been fixed already. I'm an absolutely terrible speller, and since I write the script and dialogue on the fly I tend to make a lot of mistakes, a lot of them simply due to be hitting the wrong key while typing and not noticing it later. My biggest regret in making this game is that it wasn't properly playtested, as I rushed the end because I was tired and burnt out from working on the game for 2.5 years and wanted to do other things. This is why the game is so buggy, I was burnt out and didn't want to spend 100+ hours playtesting everything again and again.

And for your story bit, I will have to interject. First of all, not every character is horny. Only Koros, Jeht, and to a lesser extent Zenith is. Stacy is completely pure and innocent (she doesn't know what sex is despite being 17) and Tayo is typical in terms of hornyness. That's only 2 or 3/5ths of the main cast.

And about the lore inconsistences, the only character that acts like he is in a videogame is ThiefMaster, who is heavily hinted at being a celestial. In the lore, a celestial is a higher being from a celestial realm, and are praticly gods to the people of the lower planes. Humans from this earth are the celestials, and our plane of existence is the celestial realm. The worlds we create in our heads become the lower planes of "fiction," and Zutara is a lower plane created by me, KrimsonKatt.

ThiefMaster is a celestial from our world who incarnated as an NPC in Meteo Chronicles. He thinks he's playing a VR MMO like Sword Art Online or something since he's from 35 years into the future from one possible timeline when really he's entered into another's lower plane through his dreams. He's just too stupid to realize he's not in a game, that everything he's experiencing is real. He's immortal because when he dies he can just make a new character as his body in Meteo Chronicles isn't his real body, it's just a vessel for his celestial spirit.

Normally when a being dies in the lower plane of Zutara they die for good, but the player characters we control don't because they have Kairos' blessing who saves, loads, and rewinds the universe when things go wrong in order to ensure that his mysterious "true history" comes to pass. The beings of Zutara can never learn the horrible truth that everything they do is predetermined and that they're just characters in a video game, because that would break them and cause them to rebel against the system aka me. Heck, that's the entire core of a plot twist later down the line in this series, so yeah.

And about technology levels in Zutara, I tried to go for a more sci-fi/fantasy sort of setting, like Xenoblade 1 for example, but was limited by the tilesets available in MV. Like, in the lore they have guns, machines, electricity, modern plumbing like toilets and sewer systems, proper running water, they take frequent baths, ect. They still use swords and other short-ranged weaponry instead of just guns because guns and machines are actually magic and therefore drain ether/magic energy to use. Gunpowder, oil, coal, and other fossil fuels don't exist in their world. (yet)

They have a very basic internet framework, but only the Wingli have it and it's still late 90s/early 2000s internet with online forums and stuff. No google, no amazon, no social media like Facebook/Twitter, ect. There are no megacorps, every shop is a small business. Ferngulf is a representative democracy with decentralized capitalism and Morda Vael is a communist constitutional monarchy. (the good kind of communism, checks and balances exist to ensure that the government doesn't seize the means of production from the people and become facist)

When characters mention real-world things that don't exist in their world (I think there was an NPC in a previous version that referenced blues clues or something) those are errors in the writing that slipped through, as once again I didn't write a script for this and wrote everything on the fly, though I did have a basic outline for the plot written down. Everything else is pretty consistent, and the rest are just silly jokes not meant to be taken seriously like the Persona 4 reference you mentioned with Jean De Arc. (that would be Koros' persona if he was from the Persona universe Amala 11103. That's the actual cannon name in Megaten lore for the persona universe, actually.)

As for your other issues, all of them are being worked on as we speak. The ENTIRE game is being rebalanced for 2.0, meaning that most multi hit skills are not nearly as OP, every class has a new moveset, new classes have been added and old classes have been restructured, split, or sometimes even removed, the encounter rate has been greatly reduced, Skull Cavern and Frozen Crypt are now fully fledged dungeons, Tower of Babel has been greatly simplified, all glitches have been fixed as the game is now properly playtested, and gold distribution has been completely rebalanced. (way smaller numbers)Not to mention all the new content like two additional ending routes, new/fleshed out story chapters, better fast travel, interconnected areas instead of a world map, multiple new bosses and areas, an actual quest log, and more. Anyways that's all the time I have for today. I have to go back to playing Metroid Dread on my Nintendo Switch Lite.

Edit: Also, Koros never kills anyone close to him? Did we play the same game? Kairos didn't tell Koros to kill Krom. Koros lost control of his powers and killed Krom in self defense after being stabbed by him. Plus Krom was an asshole, Koros never really liked him anyways. And for Tayo, Tayo NEVER wanted to hurt his friends. He only did so because his body was being controlled by Baetylus. This is made very clear in game. Tayo was not willing in any of those scenarios. And the characters do have a reason for doing what they're doing. Both Koros and Tayo want to stop the crimson meteor along with Koros kinda being forced to by his focus and Tayo wanting to atone for his past actions as a bandit.

To be fair I didn't give that good of an explanation for Zenith joining the party, but I'll work on that in the story updates in 2.0. Stacy joins the party as an excuse to leave her home and so she can travel the world to get the scions back. She stops Baron Ozma because he's evil, and same goes for any other villain. Jeht joins because he has a crush on Tayo and wants payback for the Ebony Order falsely imprisoning him and his family after his father discovered Trello's plans. I think those are pretty good motivations.

And about them being bloodthirsty, I don't really see that? Yeah, they kill a lot of villains, but what other JRPG protagonist doesn't? That isn't being bloodthirsty, this is simple JRPG logic. In Final Fantasy VII did the characters show any mercy on Rufus? Or Jenova? Or Sephiroth? In even freaking Kingdom Hearts, a disney game, did the characters show mercy on any of the actually evil organization members? (Ansem, Saix, Laurxene, Marluxia, Xigbar, Xenmas, Venitas, Young Xehanort, Terranort, etc) Or the Disney villains? Or Xehanort himself? Of course not. The main characters kill them because they're evil, or they die and are then resurrected and redeemed.

Not every RPG is Undertale where every "villain" is sympathetic and can be spared. Yeah, villains should have motivation and not be like "lol I'm evil because I'm evil" like Garon from Fire Emblem Fates, but not every villain should be redeemable or even live. Baron Ozma has motivation, but he's still evil and has to be stopped. There's nothing wrong with killing off the bad guys in an RPG. Or are you talking about the oracles? They're actually pretty tragic characters now that I think about it. Maybe I should add a sidequest in 2.0 that allows you to see them again? Visiting Selice Shrine in Morda Vael or something to fuse the 4 broken shards of the oracle's animus to get them as a summon? IDK. But the main characters of MC aren't bloodthirsty, they're just doing their job, defeating evil and stuff.

Edit 2: Sorry if I sounded angry back there. I'm really not. I really appreciate the review, no matter how critical the review is. I can ensure you I'm working on all the issues and will make this game worth playing in the end. So, yeah, thanks for the review. Really appreciate it.

Zero Gear Fighters Review

Thanks! Good luck to you too on whatever you plan to do as well.

Zero Gear Fighters Review

I plan on doing everything from the ground up when I do the remake, from the graphics to the music to the gameplay to the story. It's basically it's own thing. It will also use a separate game page, so you don't have to worry about rating shenanigans or whatnot.

Very few aspects will be carried over. Just the general base ideas, which is stuff like the progression and character build-up. I already have the entire updated plot completely planned out, as well as general ideas for the gameplay.

Zero Gear Chronicles will be more of a reboot/reimagining of this game rather then a remake with only better graphics and gameplay and stuff. It will also be set in the new Chronicles of Chronicles universe instead of the continuity of Zero Gear Fighters and Dragon Ascension.

All the suggestions you gave in the review I've already known for a long time and most of it doesn't apply to the reboot. For example, the new game does not have that instant death minigame anymore, and has a completely different plot. Your sister doesn't even get captured in this version. Instead, Zero, now named Sero, who is now definitively female, is a mercenary trying to raise money to help treat her little sister who's really sick. She gets a job to collect the 4 mystical crystals of Morda Vael for a reward of 100 Billion Bux.

The plot only gets deeper from there, as with every crystal Sero collects things begin to get worse and worse for both the world and her own sister, leading to the question if Sero is doing the right thing. It also features a class-change system similar to Final Fantasy V and Bravely Default, and has a unique feature where since there are no magickal classes like wizards and such that you can use, you instead use drops from enemies to craft items that teach spells to characters so any class or character can use any spell.

As you can see, Zero Gear Chronicles will be a lot different from Zero Gear fighters, making it a completely different game. Thanks for the input though.

Zero Gear Fighters Review

While I am happy you chose to review my game, I am disappointed that you chose to review this one out of all of them. Zero Gear Fighters was my very first released game (I made one game before this which was never publicly released) and when I made this game I was incredibly inexperienced and barely even knew the engine. Keep in mind that this was 5 years ago, 2015, so I was a lot less experienced back then and didn't really know what I was doing. The story, gameplay, mapping quality, and the amount of bugs, glitches, and spelling and grammar errors were certainly not up to my current standard. This was technically my "first game" after all. Please do note that the quality of this game does not meet my current skill-level in writing or game design, and that I have improved tremendously in the last 5 years. I will now add a warning on the top of the game-pages of the majority of my older games to tell people NOT to play it. Anyways, thanks for the review, and I hope you check out my later games like Meteo Chronicles (a reimagining of my first ever project) and the upcoming Zero Gear Chronicles. (a reimagining of this very game) Bye!

Edit: Actually, the game is fully complete. It is not a demo, but IDK why the game crashes on the penultimate boss and I don't plan on fixing it anytime soon. You're not missing much, just the lame final boss and stupid ending that doesn't really matter anyways since this game and it's sequel Dragon Ascension aren't even canon anymore. You are free to add your 1-star rating. I don't mind.

Edit 2: Actually by 2015, literally the only RPGs I'd played were Pokemon games. I was obsessed with Pokemon back then, and still am to a certain extent, but much less so than back in the ORAS/base SM days. It wasn't until 2017 when my dad bought me literally every single Final Fantasy and Kingdom Hearts game available and a PS4 for play them. I then binged every FF game from 1 to 12. (excluding FF2 FF3 and FF8) Playing those games I learned quite a bit about RPG storytelling, gameplay, and dungeon design. Heck, Generic RPG Quest 3 was nearly a 1-to-1 ripoff of the first Final Fantasy on NES, so yeah. So maybe that's why Zero Gear Fighters resembles Pokemon so much. The only other games I had back then other then Pokemon were Mario, Mario Kart, Mario Sports, Kirby's Return to Dreamland and Epic Yarn, LEGO Star Wars and Smash Bros. My view of gaming was very narrow due to my stict parents until 2016 when I got Fire Emblem Fates. After that the floodgates (IE T-rated games which RPGs were) were open.

Crypt Challenge DX+ Review

Okay, sure. I'll make the Excalibur more OP in the 1.2 update. Thanks again for the feedback!
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