STATUS

I hate strategy RPGs! ARRRRRGGGGHHHH!!!

Posts

Pages: first 12 next last
KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
SMT Devil Survivor is absolutely INFURIATING!!!! I can't STAND IT. Every single battle is a freaking escort mission with the dumbest most BS rules and if anyone dies it's instant game over. WHY IS EVERY MISSION A FREAKING ESCORT MISSION? Right now I'm stuck on the "Honda Tries to Escape" mission and angels blocked the road so I couldn't fight Honda myself so the angels just killed Honda and I could do NOTHING. Every enemy can 1 hit kill every one of my guys with some BS 250+ damage attack while blocking every element but almighty and maybe one more with skills that negate all damage with your allies blocking the field not letting you get to NPC+enemy units that you have to defeat yourself so they retreat because if they die normally it's instant game over. IT'S SO BS IT'S INFURIATING. I really want to finish this game to get it off my backlog, but I just keep getting screwed over again and again by the AI in these STUPID FREAKING ESCORT MISSIONS. WHY IS EVERY MISSION AN ESCORT MISSION! I never end up losing because of a lack of skill or because I was too weak, I only lose because the FREAKING NPCS KEEP DYING RANDOMLY ON STUPID CONDITIONS! Fire Emblem never had this problem! If an NPC died it was no big deal and you could keep playing, maybe with some small reward like a stat booster lost. For example lets say in some random fire emblem chapter there are four green unit guards that will attack enemies and generally help you. If all of them survive, you get a dracoshield, which boosts defense. If 3/4 of them survive, you get a knight's crest, a promotion item. If only 2 survive, you get 1000 gold. If less than 2 survive, you get nothing. This is how NPCs in strategy games SHOULD be done. Give you a small reward for saving them all but not overly punish you for letting some of them die. Fire Emblem even allows your own units to die perminately and continue playing, though later games (mainly starting with FE7 but more prominently in Echoes onwards) rather have characters get "badly injured" and be no longer usable but still be alive canonicly since they play a role in the story. Devil Survivor does not do that. If any character dies, even nameless NPCs with generic portraits, it's instant game over. No retry, reload from your last save, watch all the cutscenes you already went through (there's no way to skip cutscenes in DeSu) and try again. This would be somewhat fine if escort missions were rare, but no, EVERY SINGLE MISSION starting around Day 3 are ALL escort missions. Every. Single One. And remember, if ANY NPC is lowered to zero HP, it's game over even if literally nothing in the game would change plot wise if a nameless NPC died. Main characters dying isn't even out of the ordinary either since (major spoilers)
you can potentially kill off every character in the game minus Yuzu, Atsuro, and Naoya either through refusing to do their events and them dying off-screen or letting them die yourself, such as decided to kill Keitske or get Haru to game end herself, which will lock you out of certain endings.
I HATE THIS GAME SO MUCH THESE ESCORT MISSIONS CAN SUCK ON MY DIRTY ICE CREAM CONE! I want to finish it, I really do, but it's just too infuriating to keep playing. It sucks too because I was right near the end near the end of the second last day and now I have to stop because every time I play I just get enraged.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
https://socksmakepeoplesexy.net/index.php?a=fft
Wiegraf is the #1 reason why players give up on Final Fantasy Tactics. The second of the three battles at Riovanes Castle starts with a one-on-one duel between Ramza and Wiegraf. Unless you either know what's coming in advance or have a particularly powerful Ramza (with some very specific equipment), Wiegraf will wipe the floor with you over and over again. To make matters worse, once you finish the first battle at Riovanes, you can't leave until all three are finished. If you can't beat Wiegraf and neglected to save to another file before entering Riovanes, you're stuck. During my first time playing Tactics I developed Ramza as a Black Mage/Time Mage, having no idea something like this would ever happen. Each try went something like:


- Turn #1: Wiegraf uses Lightning Stab.
- Turn #2: Ramza begins casting Ice2.
- Turn #3: Wiegraf uses Lightning Stab.
* GAME OVER *


- Turn #1: Wiegraf uses Lightning Stab.
- Turn #2: Ramza begins casting Stop.
- Turn #2: Wiegraf uses Lightning Stab.
* GAME OVER *


- Turn #1: Wiegraf uses Lightning Stab.
- Turn #2: Ramza begins casting Haste.
- Turn #3: Wiegraf uses Lightning Stab.
* GAME OVER *

There's nothing quite like sinking fifteen to twenty hours into a video game and then having to start over from scratch. I think at this point I threw Tactics aside and replayed Shining Force II with my thumb in my mouth.

Reason #2 why people give up playing Final Fantasy Tactics. So you've finally managed to luck out and beat Wiegraf, even though it took twenty minutes of running back and forth while pecking away at his health? Don't pat yourself on the back just yet. As soon as Wiegraf collapses, Velius drops in. Don't expect a fight as easy as Queklain. Velius is fast. He's got more HP than anything you've fought so far. He packs one of the strongest spells in the game and has an ability that cuts its charge time in half. He comes backed by three Archaic Demons who are capable of picking your team off at wide distances with Dark Holy and Gigaflare, and have too much HP to take out in just one or two turns. And if you happen to lose the battle (likely), you get to reboot and fight Wiegraf all over again. Jeez. I don't think Tactics ever gets harder than this.

In Final Fantasy Tactics: The Story, Rafa is the more discerning and perceptive of the Galthana siblings. In Final Fantasy Tactics: The Game, Rafa is a suicidal moron, as anyone who's spent two hours stuck at the Riovanes Rooftop battle will attest. "PROTECT RAFA FROM ELMDOR AND HIS ASSASSINS," says the battle prompt. Four times out of five, the AI-controlled Rafa will begin the fight by strolling right up to Elmdor and his one-hit kill hussies, whack at them with her crappy little stick, and get slashed to pieces in retaliation for an instant Game Over. Schade!
wiegraf can easily be defeated with

KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
I'm not talking about FF Tactics, I'm talking about SMT Devil Survivor. But dang, that Wine Graph guy sounds BRUTAL. Why do so many supposedly great games have some absolutely awful design choices? Especially strategy RPGs? I was loving the characters and story of DeSu1 but the gameplay is so brutal and unfair in the midgame/lategame with the endless escort missions that I just had to give up. Really shows how amazingly designed Fire Emblem is in comparison. (I haven't played shining force) Is it really that hard to make a good SRPG that isn't brutally unfair and frusterating?
Sidenote, Shining Force II also has some hard spots, and it's quite grindy unless you know the game well and have a plan for your levels and so on.

Haven't played it myself but SMT:DS probably suffers from some of the same issues that other SMT games have, like the plethora of insta-kill spells that many enemies wield (some entries with better success than others, some are just plain cheap). Atlus loves these things, lol.
author=KrimsonKatt
Is it really that hard to make a good SRPG that isn't brutally unfair and frusterating?


I tried.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
My cousin and I replayed that first battle of Shining Force so many times on his Dreamcast. Not gonna lie, it was pretty fun.
KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
author=orochii
Sidenote, Shining Force II also has some hard spots, and it's quite grindy unless you know the game well and have a plan for your levels and so on.

Haven't played it myself but SMT:DS probably suffers from some of the same issues that other SMT games have, like the plethora of insta-kill spells that many enemies wield (some entries with better success than others, some are just plain cheap). Atlus loves these things, lol.
Devil Survivor doesn't actually have instant kill spells. Light and Dark elemental spells (Hama and Mudo) aren't a thing in that game. The reason I keep getting game overs is because the stupid NPCs keep dying and I can't get to them in time to heal them. If even one NPC dies (there are 3 per unit) it's an instant game over and most of the time enemies can two shot them if you get unlucky, sometimes one shot if you're really unlucky. It all comes down to damage RNG of which NPCs are targeted, which is completely random. It's beyond stupid. The entire game in the later half comes solely down to making sure the enemies don't reach the NPCs and if they do heal them ASAP or instant game over for you. The worst maps is when you have NPCs fighting each other and you have to kill all of them yourself as if they're killed by the other party you're screwed. Sometimes I'm just in an unwinnable scenario solely due to NPCs being stupid.

Back to the instant kill spells, they're really not a huge deal. In most games all human character resist light by default, which lowers the chance of instant kills hitting by 75%. So if a hama spell has a 40% chance of hitting, guess what? It now only has a 10% chance of hitting if you resist light, very unlikely to land unless you're severely unlucky. And then you can reduce the chance EVEN further by either buying armor that nullifies light and dark (in SMT1, 2, 4, and 4A) or putting skills onto the protagonist that nullify those elements, which only use up 1/8 skill slots each. (SMT3, 5, and DDS1&2) And in persona nearly EVERY second tier persona has either light or dark resist/null and then in the games where you can get a third stage evolution you get resist/null for both. Light/Dark spells are only an issue if you take the risk and intentionally make yourself weak to them, which in that case if an enemy uses those skills you die no matter what.

In later games starting with SMT4A and later in P5 and SMT5 light and dark spells no longer instant kill. In 4A they only have an instant kill effect when smirking and in P5 and SMT5 they only instant kill when the enemy is weak to it. Otherwise they just deal standard light/dark damage. Honestly of the SMT games I've played the only hard one was Strange Journey which was hard but completely fair. I struggled at a few fights (Oroboros, Maria, and Mem Aleph come to mind) but overall with a bit of griding and strategizing those challenges were not that hard. The only truly unfair sections were some of the dungeons like Womb of Grief 4 which was hell and I had to use a guide for along with the Empyrean Ascent which had the same gimmick.

SMT4 and 4A were the exact right kind of difficulty (though the final bosses of base SMT4 were way too easy and very underwhelming) and SMT5 seems to be similar in that regard. Nocturne from what I've heard is more similar to SJ in difficulty so I'm excided to finally be challenged again once I play that. But overall none of the games I've played were unfair like DeSu1 is. The problem in DeSu1 doesn't come down to certain skills or my own abilities, it comes down to poor AI, unfair cramped map design, unfair enemies that resist or nullify everything and can incapacitate your entire party at random, very limited healing range unless you use racial skills, low movement, and an over-reliance on escort missions. I've been loving the story and characters of DeSu1, but the gameplay is just insufferable.
Marrend
Guardian of the Description Thread
21781
author=Irog
author=KrimsonKatt
Is it really that hard to make a good SRPG that isn't brutally unfair and frusterating?
I tried.


Ditto.
author=Marrend
author=Irog
author=KrimsonKatt
Is it really that hard to make a good SRPG that isn't brutally unfair and frusterating?
I tried.
Ditto.


Same.
author=Tw0Face
author=Marrend
author=Irog
author=KrimsonKatt
Is it really that hard to make a good SRPG that isn't brutally unfair and frusterating?
I tried.
Ditto.
Same.

I as well.
author=Dyhalto
author=Tw0Face
author=Marrend
author=Irog
author=KrimsonKatt
Is it really that hard to make a good SRPG that isn't brutally unfair and frusterating?
I tried.
Ditto.
Same.
I as well.


Oops I did it again.
author=Tw0Face
author=Dyhalto
author=Tw0Face
author=Marrend
author=Irog
author=KrimsonKatt
Is it really that hard to make a good SRPG that isn't brutally unfair and frusterating?
I tried.
Ditto.
Same.
I as well.
Oops I did it again.


Me too.
KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
I love how this has become a thread to shill your own SRPG. Keep it coming, I want to play all of them!
my main problem with SRPGs is that there's a lot of "move your guys up" phases, just a lot of wasted move space that just feels like filler noise which is due to bad level design usually. Into the Breach just has a small space and makes every square actually matter, and is the only SRPG i truly enjoy. Though I suppose it's not quite RPGy.
Marrend
Guardian of the Description Thread
21781
author=Dyhalto
I as well.
To be fair, most the games you've made were make with Sim Maker 95, and are strategy or tactics titles.

For shilling one's one stuff, there is also this? As a cancelled project, what there is of it might be at least okay-ku.
author=Irog
author=Tw0Face
author=Dyhalto
author=Tw0Face
author=Marrend
author=Irog
author=KrimsonKatt
Is it really that hard to make a good SRPG that isn't brutally unfair and frusterating?
I tried.
Ditto.
Same.
I as well.
Oops I did it again.
Me too.


And I did even more.

(@Irog: Nice, yours is already downloadable. Totally gonna play this. I had a very great first impression on this game at the very first moment I saw it poppin' of on RMN.)
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
I love that y'all have claimed this thread as a SRPG sharing spot lmao, respect
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
Oh, and Desert Commander for the NES!
Pages: first 12 next last