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Ludus Sophiae
A monster collecting, empire building, RPG.

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War on Christmas (2013) Review

Hey, thank you very much for giving it a try and even going for a review.
Overall very fair, I have to agree with most points.

Looking back, the real downfall of this game was its short production cycle, it was pretty much thrown together on a whim in a couple of days and lacks polish in pretty much every area.

The Screenshot Topic Returns

@Schwer-von-Begriff: The bathroom is huuuuggge. Far to large, if you don't plan to add significantly more items or an enemy encounter.

@Topic:
Menu improvements are pretty much done, only statistics and options are still WIP.
Added an animated background, icons and bars as well as some submenus.

Old one:
Here

FieldSkills0.png

Thank you. Yes, I did, since I couldn't find suiting icons.

The Screenshot Topic Returns

@Pizza: Definitely the first one.

@diaeitsch: I can hardly tell the walls apart from the floor, other than the golden line.

@Topic: The last important system is done, now its time to put everything together.

The Screenshot Topic Returns

@JosephSeraph: Could you be more specific?
The points I got so far are: windows too big, icons not visable enough and connection between the river and the ocean not good enough.
Are those also your points, or is there something else I have to work on?

The Screenshot Topic Returns

@NOACCEPTANCE772: Anthophobia?

@Topic: The map is now done to:

The Screenshot Topic Returns

Got my last big system for large scale battles implemented, so I guess Ill actually get to start working on the game itself starting next year.

The Screenshot Topic Returns

Got the basics of my battle system done.

The Screenshot Topic Returns

@Joseph Seraph: Is that just a little doodling, or are you working on a full on Final Fantasy Tactics like game?

And thanks for your critique, comments like this are exactly the reason why I choose to show stuff early on with this game.
I think Ill hide the Items and KeyItems menu points under a Items Submenu and combine Objectives and Quests under a Quests Submenu. (I do need the Key Items menu, as I plan to put in an extensive search/use system for items and I dont want them to clutter with the items useable in battle. Originally I wanted to make a bag like in Pokemon with many itemtypes, but I could condense it down to items for use in battle and items to use on the map)
Then I can use the free space for an Information submenu and move the chest info there, together with some new stuff.
Again, thanks a lot for your suggestions.

The Screenshot Topic Returns

@UPRC: That quite a nice worldmap you got there, must have been a lot of work.

@Topic:
Got my Menu finished, next up is the battlesystem.