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Ludus Sophiae
A monster collecting, empire building, RPG.

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Moriaty's Card.jpg

You know, the Gender information would be a lot less superfluous and make it all way more "interesting" if it stated "male" here. XD

Summer Screenshot Spectacular!

@Eddie: Woha, a 3D Mechagame, awesome.

@narcodis: The map is just fine then.
As geodude said, its pretty much DDR style. Hhitting the buttons as they reach the middle to get AP and let one random partymember try to damage one random enemy. You get more then 1 AP for chains of successful hits (same with the enemy for misses) and can use special attacks and/or items once you have got enough AP for them.
So victory is a mix of reactiontime and use of the right elemental weapon and special attacks.
At the end you get "exp" based on enemy stats, hit/miss ratio and difficuly/speed to boost individual stats.

If you have a chance to have another RTP...

I'd say the XP RTP was made to be used for normal games, it hasa far greater diversity then the RTP of the 2k/3.

I guess I'd like a more realistic Version of the current RTP with big, non cubby characters.

Or maybe 640*480 Suikoden style, but that might not be too suited for someone entirely new to mapping.

Summer Screenshot Spectacular!

@Cray: You could add some different rock types and add some variation to the walls. That aside there really isn't much thats suited for an ice cave if you don't want to go for some fanatsy plants or make it a crystal cave.

@narcodis: Decent for an vx screen I guess, but are the walls on the second screen meant to be this high? If its not a canion a 2-3 tile max high with more variation might look better.

@topic: