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Whatchu Workin' On? Tell us!
How Far Along In Production to Make a Game Page?
Though question, for my first game I waited till I had it more or less completed, for my second one I posted it as soon as I got the general concept finished and the first gameplay to show off.
I really don't know which is better, but the second allows you to gather feedback on systems you design and may put you under a bit of pressure not to cancel, so it might be worth it.
On the other hand, if you are used to canceling most games you work on it might be better to keep it wraped.
I really don't know which is better, but the second allows you to gather feedback on systems you design and may put you under a bit of pressure not to cancel, so it might be worth it.
On the other hand, if you are used to canceling most games you work on it might be better to keep it wraped.
The Screenshot Topic Returns
Cancelled LS VXAce version
War on Christmas (2013)
@InfectionFiles:
Not sure how you mean that.
There are some jokes in it, especially if you play on the American site.
Though if I would use them as comments on like YT, poes law would strike and people would think I am a dead serious rightwinger.
Most jokes are in the Prologue (see description) and Epilogue, not in the game itself.
Those that are in, are only 2-3 liners before the beginning of a mission, most of the game is a serious strategy game and the last 2 missions can be pretty hard.
*spoilers*
Especially if one is of the opinion, that a first mover advantage always exists.
*/spoilers*
Not sure how you mean that.
There are some jokes in it, especially if you play on the American site.
Though if I would use them as comments on like YT, poes law would strike and people would think I am a dead serious rightwinger.
Most jokes are in the Prologue (see description) and Epilogue, not in the game itself.
Those that are in, are only 2-3 liners before the beginning of a mission, most of the game is a serious strategy game and the last 2 missions can be pretty hard.
*spoilers*
Especially if one is of the opinion, that a first mover advantage always exists.
*/spoilers*
Sam's Review Thread
In case you're looking for something holiday themed I got a game for you:
War on Christmas
Only ~45min playthrough time for each faction, so like ~90min total, so its a quick one.
Needs some love too, right now the download/view rate is horrible. ( ; _ ; )
War on Christmas
Only ~45min playthrough time for each faction, so like ~90min total, so its a quick one.
Needs some love too, right now the download/view rate is horrible. ( ; _ ; )
Whatchu Workin' On? Tell us!
Remaking a XP Game I lost due to HDD crash a couple of years ago in VXAce.
Got the Titlescreen done and am now working on the town building system (think The Settlers or Anno but without characters on the towns map)
Old:
New:
I used to keep my projects hidden and only show stuff when I am almost done (which for most projects is never), but I think Ill change that strategy and make a game page once the town system is working with a basic subset of the planed buildings and resources.
Got the Titlescreen done and am now working on the town building system (think The Settlers or Anno but without characters on the towns map)
Old:
New:
I used to keep my projects hidden and only show stuff when I am almost done (which for most projects is never), but I think Ill change that strategy and make a game page once the town system is working with a basic subset of the planed buildings and resources.
Completed
Thanks for pointing that out, I overlooked the box that states the games development status, its changed to completed now. I thought subbmitting a download would do that, hadnt realised that a download could also be a demo version.