LOCKEZ'S PROFILE

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The Unofficial Squaresoft MUD is a free online game based on the worlds and combat systems of your favorite Squaresoft games. UOSSMUD includes job trees from FFT and FF5, advanced classes from multiple other Square games, and worlds based extremely accurately upon Chrono Trigger, Secret of Mana, and Final Fantasies 5, 6, and 7. Travel through the original worlds and experience events that mirror those of the original games in an online, multiplayer format.

If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
Born Under the Rain
Why does the jackal run from the rain?

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Obligatory Self-Based Characters

post=205252
post=205169
Another one I killed off in a plot twist after we stopped being friends in real life.
This in itself is pretty unsettling.


Well I wanted to kill off a character in a plot twist, but I couldn't kill off any of my friends. Fortunately an answer presented itself!

Obligatory Self-Based Characters

The writer of MS Paint Adventures (Andrew Hussie) said something once that just came to mind. He said he always tries to make all his characters be likable.

"I think the main thing is I would have a real hard time writing a character who I didn't personally like, or at the very least, find interesting. So in order to make it so I don't hate writing someone's lines, I make it so I like them in some way. And in doing so, I guess often other people do as well."

Another time he said that many of his characters' conversations are lifted directly from conversations he's had with people online. So basically, to make the characters be likable, he models them after the likable aspects of people he likes. Overall this seems like a pretty good way to write believable characters that the audience won't hate. However, I don't think it's the same thing as having a character who's literally supposed to represent yourself or one of your friends.

cutscenes

post=205183
Cutscenes are what keep me coming back to RPGmaker. If it werent for these, I'd probably have two more books published by now. I keep wanting to make a game without battling and just cutscenes, but I doubt people would enjoy that.


Well, it wouldn't be an RPG, obviously. But hell, I've played games like this. You should check out the Ace Attorney Case Maker. It is a program that lets you make Phoenix Wright style games. If ever there were a game format designed for storytelling purposes, that would be it.

Obligatory Self-Based Characters

My old shitty RPG Maker 95 game was full of this garbage. It was pretty unbearable. Some of the characters were more like their real-life counterparts than others. I gave one of them a love story with a demon, and I don't think he appreciated it. Another one I killed off in a plot twist after we stopped being friends in real life.

Vindication has a couple minor cameos of people I used to know, but none of the playable characters are based on real people, and the cameos are subtle enough that players will mostly just think I'm bad at naming minor characters. Some of the main characters are loosely based on the RPG Maker 95 characters that were based on real people, but they have nothing in common with the real people - they only share the character traits that the RM95 characters developed that the real people don't have. I'm not sure that sentence makes sense.

Though I didn't base any of the characters in Vindication off of myself or anyone else, I do actually sometimes use one of their names as a name for my characters in video games that don't have default hero names. And in situations online where I need a fantasy style name instead of FF3LockeZ.

cutscenes

post=205133
If I hand off my dialogue...would someone be interested in doing my cutscenes for me? :)

I love mapping, creating a story, working on gameplay, etc...but I just can't stand eventing.


I'll do all your cut scenes with whatever dialogue you want, if you'll create my custom battle system with moving enemies and Chrono Trigger style attacks with geometric areas of effect.

I'm not even kidding. That would be the deal of the century for me.

cutscenes

If I could spend all my time exclusively creating bosses and cut scenes, I would be extremely happy. Screw everything in between!

I think I should make a game where every single battle is a boss, and where there are no dungeons in between, only cut scenes that lead from one boss to the next. The game will just be a chain of about 40 or 50 bosses. I'd still have to make a battle system, though. Sigh.

Usernames and You: Seperate, or...?

I drove to Atlanta to meet a bunch of guys I knew from an online game, and we hung out at Dragoncon. Most of us didn't know each-others' real names beforehand. Some of us never really used our character names at the convention - for instance, my character name in the game is No. If they'd called that out in a crowd, I'd have had no idea they were talking to me. So I became Ben. But we generally called Falconer and Futility by their screen names, despite everyone knowing their real names. A couple of the other guys kind of just got called whatever, depending on whether we could remember their real names at the time or not.

Chrono Trigger: Prelude to a Dream

What. Really?

How can you see a game called "Chrono Trigger 2" that uses the Chrono Trigger logo and whose description starts with "Chrono Trigger 2: Time's Eclipse is a fan-sequel to Chrono Trigger", and then post in it asking if it's based on Chrono Trigger?

Using RPG Maker has changed my view on gaming.

Why RPG and not action adventure?

Okay, I'll admit that different genres of games lend themselves more easily to different genres of stories. Action games lend themselves to action stories, naturally. Strategy games lend them selves easily to political intrigue and war stories, though I've seen a few more character-driven ones (Warcraft 3). RPGs have a tendency to lean towards save-the-world stories, though I'm not sure if that's a natural inclination or just a tradition.

But I think you still have several choices no matter what you want to do. Putting a romance plot (or sub-plot) in a puzzle or simulator game would work at least as well as an RPG. Depending on the type of game, a lot of adventure games are pretty slow-paced too. The ones with a focus on problem-solving rather than platforming, for instance.