LORDBLUEROUGE'S PROFILE
LordBlueRouge
2143

VOTE ON THE 2019 MISAO AWARDS!!
How to Vote on the Misaos
1.Login to RMN
2.Go to the game you wish to vote on.
EXAMPLE: https://rpgmaker.net/games/11228/
3.Click "Nominate"
4.Select the categories you wish for the game to win in.
5.Hit "Save".
Nominations Begin: NOW till Dec 31st
Voting Starts: On Jan 1st - 31st.
6.Don't (➜), But (B+➜) to the Misaos.
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Profile dimensions 281x240
RpgMakerGamesList
-Cherry patch tutorial norow for classic and official rpgmaker2003
-compress beetleninja music folder
- limit 10 max of old rpgmaker archive games (maybe? don't wanna go through another 200 games list)
- matrix, apply directly to imagination tagline
“It’s hard to believe you can do good work for the little amount of money these days. We did ‘The Graduate’ and that film still sustains. It had a wonderful script that they spent three years on, and an exceptional director with an exceptional cast and crew, but it was a small movie, four walls and actors, and yet it was 100 days of shooting.”
RMN notes:
for youtubetags
https://www.youtube.com/watch?v=SbYAiagpDXg?start=151 - youtube tag start point
for pictures on RMN,
set width to maximum of 700
for videos on RMN,
output to 960x720 for 60fpsHD
if pictures are too large use frogge cool css think
https://rpgmaker.net/forums/topics/26684/
"Just a dog escaping Final Fantasy characters" Doge vs. Final Fantasy Pacman Clone - CashmereCat
*2 frame doge head back and forth on angle, FF6 FF5 FF4 characters chasing doge.
GameOver Screen set to pacman music with this gif:
https://i.imgur.com/NB1H7bJ.gif
https://rpgmaker.net/forums/topics/25616/?post=917608#post917608
NoAutoBattleCherryPatch
2020 - update archive
-make no row tutorial for official/unoffficial rm2003
https://rpgmaker.net/forums/topics/25482/?post=913879#post913879
-compress beetleninja music folder
-other stuff i can't remember
2021 - add https://uboachan.net/og/res/5722.html to archive
2019 - add new videos for video thread from fdelapena.
-contact RMARCHIV.TK ask about adding media/descriptions.
Hiatus: Will be back as soon as I'm available again.
-respond to darken's email; try to figure out forums/posts etc.
-response to anyone175's email
-update FF Dog with Jump Mechanic fixed showing HP gif
-Update Archive thread - go through anyon175's game list
-Start Torrent in sections, GGZ,QC's, Centro RPG, RMN A,B,C
-add games to webarchive.org
-Start Feb Interview
-Finish FF5 "Monster Rain" Record Fraps>Draft in Flash>Create in rm2k3
"I don't care how good Nemoral is!"-bulmabriefs144
"I swear on my copy of Earthbound that I'm not using this for any nefarious purpose. Just trying to get back into the game file I locked myself out of." - biggreencreatures
http://kitagami.music.coocan.jp/
(composer for RM95/RM2000 Music)
Yohta Kitagami
Dumb Notes:
-don't write your characters around the story:
i.e. character sees dragon on mountain.
-write the story around your characters:
i.e. character sees dragon, seeing dragon changes character.
-let emotion drive the scene. i.e. Will they make it out of this alive?
-let anger drive the action. i.e. "Are you crazy? I'm not picking that up!"
Classic Rpgmaker games that get mentioned alot:
A Blurred Line
The Way (series)*** look into, next release
Three the Hardway
Naufragar
Ara Fell
Fey
Lines End by Lysander
The Frozen World
---
Ara Fell (non-commercial one)
Love & War
Visions & Voices
Raciela
Wilfred the Hero
Fleuret Blanc
Book of Three
Romancing Walker
Everlong
Sunset Over Imdahl
The Way (series)*** look into, next release
Three the Hardway
Naufragar
Ara Fell
Fey
Lines End by Lysander
The Frozen World
---
Ara Fell (non-commercial one)
Love & War
Visions & Voices
Raciela
Wilfred the Hero
Fleuret Blanc
Book of Three
Romancing Walker
Everlong
Sunset Over Imdahl
Future Projects so I won't forget:
-Water Under the Bridge
-Oasis - study
-Prehistoric Flintstones
-Gaiden
-Cliffhanger - Wold
-Intro, Kungfu, Opera - Vol.1 Vol.2 Vol. 3
-Let go of my purse
-Starting to Believe. Subway
-Earth Wind and Fire
-From the Monsters I Become.Paul McCartney Demo
https://www.paypal.com/donate?business=DAFLFDFP4RWZW¤cy_code=CAD
Search
Filter
RMN's Event Event
Just posting stuff here so I won't forget:
-Piano's game was a cool standout - featured this month, worth checking out.
-Fflo had a really cool funny french accounting game that orochii really liked.
-Ulevo's game had a neat CRT effect for rpgmaker2003.
-CrazyBabi's game was neat, dialogue, everything, as usual, really great.
-Titenic 2 is great, super unfinished, but from what I saw it was a really neat metroidvania set inside james cameron titanic.
really wish it got finished in time. holy fuck, it was so funny and such a cool idea.
-shuruzy's game was the real highlight for me for this event, they took a bunch of previous events and made a really cool game out of it; the dialogue is great, the characters are great, the art is really great, it's short, it's simple, it's really engaging but also really fun and it's only a demo.
we haven't finished soul's or krimsonkatt yet, cause katt's game had a technical issue and soul's game was quite long, but orochii's probably gonna try and finish it, but I'd like to see the end of that one as well.
This was a really cool event, if you do another one of these, I'm definitely looking forward to it.

EDIT:I was really surprised at how long some of these event games were.
-Piano's game was a cool standout - featured this month, worth checking out.
-Fflo had a really cool funny french accounting game that orochii really liked.
-Ulevo's game had a neat CRT effect for rpgmaker2003.
-CrazyBabi's game was neat, dialogue, everything, as usual, really great.
-Titenic 2 is great, super unfinished, but from what I saw it was a really neat metroidvania set inside james cameron titanic.
really wish it got finished in time. holy fuck, it was so funny and such a cool idea.
-shuruzy's game was the real highlight for me for this event, they took a bunch of previous events and made a really cool game out of it; the dialogue is great, the characters are great, the art is really great, it's short, it's simple, it's really engaging but also really fun and it's only a demo.
we haven't finished soul's or krimsonkatt yet, cause katt's game had a technical issue and soul's game was quite long, but orochii's probably gonna try and finish it, but I'd like to see the end of that one as well.
This was a really cool event, if you do another one of these, I'm definitely looking forward to it.

EDIT:I was really surprised at how long some of these event games were.
One Final Burial
I just wanna quickly post here before I forget: This was really well done!
orochii was playing this on stream last night and I noticed this game used a lot of the event catergories really really well. Like there's a bit of the Muffle's 1-Dungeon RPG Game Jam and A Rainbow of Posi2vity but it's done really really well! It's incorporated into the story!
The story is great, the dialogue is great, It's funny but genuine, the characters are also great, I love the art, I love how it's very minimalist and simplistic, but also very expressive. I also love the little details on the characters cape and stuff, cause it has this little texture like quality? - they're video game sprites, but it's almost like they're made of felt or construction paper?like south park?. (I'll probably edit this post to show some of the screenshots)


This was fun, it was bit long, but it kept things interesting enough, that you sort of breeze by everything, that it feels really short - it kind of reminded me of those really cool flashgames you'd find on newgrounds that you could beat in a few minutes. Definitely check this one out, this was a real standout for event event.
This was a really neat surprised, kudos to those who worked on this.♥ This was really great stuff!
I can't stress enough how much I enjoyed this.

orochii was playing this on stream last night and I noticed this game used a lot of the event catergories really really well. Like there's a bit of the Muffle's 1-Dungeon RPG Game Jam and A Rainbow of Posi2vity but it's done really really well! It's incorporated into the story!
The story is great, the dialogue is great, It's funny but genuine, the characters are also great, I love the art, I love how it's very minimalist and simplistic, but also very expressive. I also love the little details on the characters cape and stuff, cause it has this little texture like quality? - they're video game sprites, but it's almost like they're made of felt or construction paper?


This was fun, it was bit long, but it kept things interesting enough, that you sort of breeze by everything, that it feels really short - it kind of reminded me of those really cool flashgames you'd find on newgrounds that you could beat in a few minutes. Definitely check this one out, this was a real standout for event event.
This was a really neat surprised, kudos to those who worked on this.♥ This was really great stuff!
I can't stress enough how much I enjoyed this.

Final Fantasy Essence 2k3
author=Celes_Cole
I think I'll skip on Libra only because it just seems like a lot of work arounds and stuff. I mean, it's a FF thing, but I don't think its completely necessary. I can deal with not having it.
Ah, sorry to hear that.
Go with what you feel is best. the biggest problem with RM2k3 games these days is feature creep and I feel like it's one of the main reasons why we haven't seen more final fantasy fan games hit the finish line. But yeah, go with what you feel is best. Looking forward to more with this.

Final Fantasy Essence 2k3
author=Dyhalto
Fun Fact
You can get rid of the MISS by having your skill add a State that does nothing, then include Change Monster Condition in your code to get rid of it so the player never even knows it was there.
...Shit, I wish I thought of that. writing this down.♥

Final Fantasy Essence 2k3
I like the boss dragoon jump, it's a neat feature. I also like the current battle theme, I didn't realize it had to go through a few inerations before they one we're currently listening to now, it's really well done. looking forward to more.

Aten the late creator Final Fantasy Dreams made a scan/steal template on RMTutorials many years ago. it's definitely worth checking out. The only caveat to using this system is that; because rm2k3 is condition based and requires the player to attack in order for target enemies for certain conditions to take place - everytime you use scan/steal on the enemy, it will say "Miss"
But that's okay, because you're going to be using the message window to inform the players anyways if they successfully stealed or scanned; etc. If you're okay with this caveat, it's definitely worth checking out. It's fully functional and you can very easily modify it and copy and paste it into as many battles as you.
When I have some free time, I'll see if I can upload a video of it in action and the file for the system here.
EDIT: Here's a link to thread on the tutorial, download link is included
It's a steal and scan tutorial so you'll want to look at both. I know you already have a steal system, so you'll want to look at the other one. I'll try and upload an example of it in action, later on.

author=Celes_Cole
Tried making a scan/libra ability but I don't think its possible...
Aten the late creator Final Fantasy Dreams made a scan/steal template on RMTutorials many years ago. it's definitely worth checking out. The only caveat to using this system is that; because rm2k3 is condition based and requires the player to attack in order for target enemies for certain conditions to take place - everytime you use scan/steal on the enemy, it will say "Miss"
But that's okay, because you're going to be using the message window to inform the players anyways if they successfully stealed or scanned; etc. If you're okay with this caveat, it's definitely worth checking out. It's fully functional and you can very easily modify it and copy and paste it into as many battles as you.
When I have some free time, I'll see if I can upload a video of it in action and the file for the system here.
EDIT: Here's a link to thread on the tutorial, download link is included
It's a steal and scan tutorial so you'll want to look at both. I know you already have a steal system, so you'll want to look at the other one. I'll try and upload an example of it in action, later on.
Final Fantasy Essence 2k3
Yeah, yeah, I played the old demo last night. I can see why Xavier does what he does now. This demo is definitely an improvement from how the story was structured originally, so I'm definitely looking forward to what happens next. the 60fps from rm2k3 is gonna be killer for these cutscenes.
much much appreciated ♥.
I decided to try creating a boss death animation today. (make sure the video is running at 60fps, cause it's kind of choppy)
The first one that plays is for whelk from ff6 as an example, the next one that plays is for Guardian within the current demo. I don't know if you'll find it useful, but I thought I'd take a stab at it anyways. I'm gonna try and turn it into a template/tutorial over the next couple of days.

I decided to try creating a boss death animation today. (make sure the video is running at 60fps, cause it's kind of choppy)
The first one that plays is for whelk from ff6 as an example, the next one that plays is for Guardian within the current demo. I don't know if you'll find it useful, but I thought I'd take a stab at it anyways. I'm gonna try and turn it into a template/tutorial over the next couple of days.
Final Fantasy Essence 2k3
I'm writing this down before I forget: I just finished the demo.
I love the custom title screen, it adds a lot to this. I love the hallway before you fight the first boss. I love how the guards come in droves, but then after you knock them out, you can check their bodies afterwards for more items - I love that, that's so cool, that's so final fantasy! It's a very small detail, but it adds so much to this. I've been waiting for years to see that in a final fantasy fan game, but it hasn't really happened till now XD.
The one minor suggestion I have is, throughout the demo, Xavier states how much he wants to get to the crystal and how much he wants to find and reunite with his brother. (I'm not quite sure what happened in the stasis room, but he tells biggs and wedge to go forward with the mission anyways) - But when the three of them finally get to the crystal, before Xavier attacks the crystal, I feel like you should revise or add a line that explores Xavier's character a bit more?
Like, before the mission, Xavier wanted to find two things:
-to reunite with his brother
-and find the crystal.
We don't know, whether or not Xavier found his brother, but now that Xavier has the crystal in front of him, you want to use that time to have him say a line that explores Xavier's character a bit more and reaffirm his motivation and show us how his character has changed, now that he's accomplished one of these goals -- Like Xavier says he wants to end this. You want to add a bit more to that, a small hint of character revelation, that explores the real reason why Xavier wants to destroy the crystal. etc
...Like, something more about his brother, or maybe the village Xavier came from, just something. Like Xavier just hopped a train, pilfered some guys clothes, just to get to this Crystal. This was all carefully planned, no one does all this stuff unless they're really desperate. There's a bigger story about Xavier here, what was it that drove Xavier to this moment? reveal a tiny bit more to us, before he strikes the crystal, give us something! XD
Other than that, this is a great little demo. I usually have a lot of trouble picking final fantasy fan games, because either the story isn't very good or the battles and character animations aren't very good. So I have trouble picking it up, if it doesn't hook me after the first 15 minutes -- But Final Fantasy Essence, this has a good story, it has good characters and some great battle animations. This has all three, so I had a lot of fun playing through it. It's very simple but there's a lot of attention to detail here. But it's that attention to detail that makes me want to play more and I'm very interested to see where you go with this - this is really great stuff here.
If you're interested I might be able to help with this; I've recreated, the ff6 boss death animation more than once in rpgmaker2003 -- I could create a template for you, so all you have to do is copy and paste the death battle animation, into the animation database of 2k3.
And then all you have to do is add "Guardian" to a battle animation sheet.
The flashing, the shaking and the sound effects are already all there. it just needs to be repurposed for a different monster/boss etc -- but only if you're interested. I know maniac patch is doing some great stuff now these days, so you might be able to do it another way already.
I love the custom title screen, it adds a lot to this. I love the hallway before you fight the first boss. I love how the guards come in droves, but then after you knock them out, you can check their bodies afterwards for more items - I love that, that's so cool, that's so final fantasy! It's a very small detail, but it adds so much to this. I've been waiting for years to see that in a final fantasy fan game, but it hasn't really happened till now XD.
The one minor suggestion I have is, throughout the demo, Xavier states how much he wants to get to the crystal and how much he wants to find and reunite with his brother. (I'm not quite sure what happened in the stasis room, but he tells biggs and wedge to go forward with the mission anyways) - But when the three of them finally get to the crystal, before Xavier attacks the crystal, I feel like you should revise or add a line that explores Xavier's character a bit more?
Like, before the mission, Xavier wanted to find two things:
-to reunite with his brother
-and find the crystal.
We don't know, whether or not Xavier found his brother, but now that Xavier has the crystal in front of him, you want to use that time to have him say a line that explores Xavier's character a bit more and reaffirm his motivation and show us how his character has changed, now that he's accomplished one of these goals -- Like Xavier says he wants to end this. You want to add a bit more to that, a small hint of character revelation, that explores the real reason why Xavier wants to destroy the crystal. etc
...Like, something more about his brother, or maybe the village Xavier came from, just something. Like Xavier just hopped a train, pilfered some guys clothes, just to get to this Crystal. This was all carefully planned, no one does all this stuff unless they're really desperate. There's a bigger story about Xavier here, what was it that drove Xavier to this moment? reveal a tiny bit more to us, before he strikes the crystal, give us something! XD
Other than that, this is a great little demo. I usually have a lot of trouble picking final fantasy fan games, because either the story isn't very good or the battles and character animations aren't very good. So I have trouble picking it up, if it doesn't hook me after the first 15 minutes -- But Final Fantasy Essence, this has a good story, it has good characters and some great battle animations. This has all three, so I had a lot of fun playing through it. It's very simple but there's a lot of attention to detail here. But it's that attention to detail that makes me want to play more and I'm very interested to see where you go with this - this is really great stuff here.
As for the death animation... I just don't want it to be cheap. Like, I know you can do it if the enemy's HP is between a certain percentage (Between X(0) and Y(25)), but if you hit over that percentage, he's going to die normally anyway. Also, not using all of it's HP feels weird to me. I would love to be able to add a boss death animation, but I don't think I can do it effectively.
If you're interested I might be able to help with this; I've recreated, the ff6 boss death animation more than once in rpgmaker2003 -- I could create a template for you, so all you have to do is copy and paste the death battle animation, into the animation database of 2k3.
And then all you have to do is add "Guardian" to a battle animation sheet.
The flashing, the shaking and the sound effects are already all there. it just needs to be repurposed for a different monster/boss etc -- but only if you're interested. I know maniac patch is doing some great stuff now these days, so you might be able to do it another way already.
Final Fantasy Essence 2k3
Playing through this, loving it so far. I'm only at the beginning where Wedge Biggs and Xavier have to make it through the factory.
The only suggestion I have so far is that, during the scene when, (I think) Wedge is gives a briefing and a layout on the mission, before the mission actually starts, give Wedge like a small line, that says he's a Medic, and if things get hairy, he can provide back up with his <Medic> ability.
I probably wasn't paying attention, so i might have to replay it to make sure, but yeah, just give him a line that sounds natural but alerts people of this medic skill he has; cause I was playing it and just mashing attack, and it was only after losing that I realized Wedge gives out free healing XD.
The biggest problem I've found with rpgmaker games is that, there's a lot of them and people play through a lot of them, but unless you tell the player, your particular rpgmaker game plays differently, they're naturally going to assume they all play the same.
So yeah, just give like, a small line that alerts the player that Wedge is a medic and he has an ability the player can use. But other than that, this is pretty great. I love the crossbow animation you gave Wedge, it's a really neat sprite edit, I love it! XDD
But yeah, I'll post more of my thoughts as I get through the game, great work so far.
Very good work here. It just feels so cool to play something that's so brisk in it's pacing.
Great Stuff!
The only suggestion I have so far is that, during the scene when, (I think) Wedge is gives a briefing and a layout on the mission, before the mission actually starts, give Wedge like a small line, that says he's a Medic, and if things get hairy, he can provide back up with his <Medic> ability.
The biggest problem I've found with rpgmaker games is that, there's a lot of them and people play through a lot of them, but unless you tell the player, your particular rpgmaker game plays differently, they're naturally going to assume they all play the same.
So yeah, just give like, a small line that alerts the player that Wedge is a medic and he has an ability the player can use. But other than that, this is pretty great. I love the crossbow animation you gave Wedge, it's a really neat sprite edit, I love it! XDD
But yeah, I'll post more of my thoughts as I get through the game, great work so far.
Very good work here. It just feels so cool to play something that's so brisk in it's pacing.
Great Stuff!
Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic
author=TheRpgmakerAddict
I noticed that ILL natured 1 (this is the page) is unavailable, while the sequel is instead present here.
Does anyone have the first one? I have still to check on my old PC, sadly I'll be able to do that next week...
So we're still missing ill Natured 1 unless SegNin still has it from years ago.

EDIT: I want to add krum's google sheet of links to the thread too, I'm just not sure how to phrase it.
EDIT2: Yea my bad, segnin reposted it in the return post, i'll grab a link.
Ill nATURED 1
I have these downloaded, but I think the reason why it didn't show up is because I used mega.nz download-all-at-once zip file, feature, so it was there. But the name didn't show up in the search cause it was in a zip file - my bad.
Final Fantasy Essence 2k3
author=Celes_Cole
Uploaded a boss battle video!
I watched this just now, I like how the battle and the cutscenes move very quickly.
I like how everything moves at a very brisk pace - this is very hard to do in rpgmaker2003 - looking forward to more with this.

EDIT: I also like how the boss is something relatively easy, something Whelk-ish to start off with and not, what we usually get with rpgmaker bosses.













