LUCY_FOX'S PROFILE


Hey there! :3
I'm Lucy and I love to take a creative attempt on videogames.
Making the familiar unfamiliar.

And most important: aiming for a very high level of polishing.
Erayu
An RPG-Maker Point n Click Adventure. A tale about games, darkness and memories.

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What are you thinking about? (game development edition)

Sometimes things that seem to be super easy turn out to be the hardest riddle of all times.... -.-

I saw something new: Amazon Lumberyard

I'll stick to Unreal Engine 4.
It has full 2D support is free and very easy to use... :D

Whatchu Workin' On? Tell us!

I was working on transferring the English translation into my game for the last few weeks. And then testing and more testing and... argh! x_x
I even translated the damn booklet ;____;
Now it's a full version. I'm done! °A°

And now I'm working on some polymer clay figures xD
*needs a break from game dev*

Whatchu reading?

author=Pyramid_Head
And while we're on the subject. I, myself write short lovecraftian horror stories when I struggle with writing my novel.

After watching the film A Scanner Darkly, I decided to buy the book, but I'm currently working through Caliban's War, book 2 of James S. A. Corey's Expanse series.


author=Pyramid_Head
I, myself write short lovecraftian horror stories when I struggle with writing my novel.

I don't even dare to read the original stories in English T__T (Totally have to improve my English D: )

Whatchu reading?

sorry, did't want to double post D:

The Winners of Misaos 2015

Thanks to all people, who voted for my game.

And congratulations to all the winners. (^~^)

Whatchu reading?

I never read something from Lovecraft, but I always loved games inspired by him. (like The Secret World)

So atm I'm reading a collection of stories all around the Cthulhu Myth.
I'm really hooked into his writing and begin to understand why his stories influenced so many people.

And somehow I'm glad that I haven't read him before... for me it's the same phenomena as with Steven King. When I was younger I simply couldn't understand what the hell was supposed to be scary with his stories. Now, in some deep level of my mind... I can xD

Well... I'll defiantly (<- I hate this word x_x) read some more books from Lovecraft in the future.

What are you thinking about? (game development edition)

author=Gredge109
I like this idea. I tend to mention only the important parts of the story interspersed, and then I'll leave the rest up to the player's imagination. I let them fill in the gaps.

I mean... when the plot is something about a war - and this war only happens because 2 guys battled each other a hundred years ago.... then I would tell player exactly this. And nothing more.
Something like: "Just because of these 2 idiots back then we have this war now! Damnit! Hero! Go and defeat them!" And the game starts... or something like this xD
IF he wants to know more, he'll be able to read about it or ask some special NPCs or so. Or I would scatter some additional infos across the storyline. Some bites here and there.

It also feels weird everytime you get told something your character, who is living in this world since his birth, should actually know. o.O
"Hey, old soldier. Shall I teach you how to use a sword?"
"Did you, 60 year old guy, know that there are 3 kinds of magic in our world?"
And so on -.-

What are you thinking about? (game development edition)

I don't want to test anymore!
I can't see my own game anymore! ;___;

I love the concept of telling the player only as much Lore as he really needs.
This way it feels more natural and additional lore can be hidden in books and such.

Misaos Categories for 2016

author=karins_soulkeeper
Imagine if a cute, light-hearted game with but one sweet, lovable character were to win the Best Dying Speech Award.

But it could also be an NPC! O: