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Legend of the Silverstone [2k3][DynRPG][25h]

author=Dyhalto
Alright! >:) High quality, oldschool-vibe RM2k3. Sign me up.
It's going to be completed soon, right?

errr... well.... it just took 14 years for the 4th demo with 20-40hours of gameplay... the complete game however should have about 80hours ^^; so I guess I won't make it in my life-time without a lot of help... that's the reason the demo will be version 0.45 like in 45% done xD

you can help me with the beta test though ^^ was your "sign me up" ment for the beta test or just for playing? ^^ if you want to test just pm me :)

9bt5m5sr.gif

author=Dyhalto
Those aren't the best portraits. They're awfully grainy and Cless just downright has a different art style and palette scheme.


Might be the color reduction of the gif ^^ well dunno about cless's artstyle though ^^ I changed his face a little bit anyway... didn't care about this one up til now :) I'll put it on my list of things to do ^^

vswu5uee.gif

It was indeed a paint in the *** but somehow it worked out... I guess I already have a more fluid way to do it by now but if it works it works, why change it xD

btw. there's some terrible error in that gif which is still in the game but it's hardly noticable so I kept it the way it is ^^ can you find it?

5ubj4bhm.gif

hey there ^^ The rain is only this way on a part of the dungeon/map while it's more transparent for the other part ^^
Curious why? Why not become a beta tester for my project? Just PN me ;) (You can tell me if its good the way it is then and if you would still change it...)

Ara Fell Greenlight Campaign

Wait a moment! How is it possible to release it to Steam if you are using Refmap Ressources?
Unless you have the approval of the Refmap creator to use these ressources in a commercial game you are bound to get a lawsuit aren't you?
Someone on RPG Atelier tried several ways to contact the Refmap creator Mackie7 (with several email-adresses) but didn't get an answer...
(in this thread)

[RM2K3] pathfinder plugin problem

Hmmm I think I had the same problem but now I think I'm using the newest version of dynrpg (v0.20) and that plugin without problems... Maybe the syntax changed?
Care to share your code?
(for example: @FindPathOrNearestSpot 528, 99, 117, 5, 8, 50 )

[DynRPG Plugin] DynModeSeven

author=gadesx
I tried that but it seems that the minimum values
make the graphics stay too much far away
I wanna see something like this, with few mode7 effect.


lol I tried that one too ^^ well but I guess these might be about all useful modes for now:



^^° even though I dunno if I'll use it... I've got few time and redoing all the worldmap sprites is something I'd only do, if I'm totally bored :P

HELP: RM2k3 executes battle command that was cancelled.

Cherry made a fix for that be sure to thank him ;) (only vor 2k3 v1.08)

There you goooo!

The Folkland Case

author=shayoko
i see,but the owner of the thread should have a option to mark this as canceled so people know tho or is that a admin that does that?


marked it ;)

author=shayoko
even still the way the gameplay is not even being able to open a door without picking a option is just slow and unlikeable for me
i dont mind games that take time but i felt they went a bit overboard on that


that'd be me ;) and I agree those doors are badly made...
the problem's with the gameplay without it being a point'n click adventure...
the options for opening a door are because there are riddles tied to those doors and if you wouldn't have the option window there'd be no way to tie those two things together... (expect one way which I came up with but it's cancelled anyway... that'd be to open the door and then giving the option to still open the options at the door)

Lakria Legends

I think this project deserves some feedback ;) Don't understand how it still has these few comments... (hopefully you cleaned that error... Still can't start it without the maker even with the new exe... must be because I still have the non-working audio files? It stops when the window is called "active movie window")

Your use of the rpg maker 2003 is actually very good! However from what I've seen up until now you could replay your demo and do some fine-tuning :)
-Enemies a little too hard for the beginning of the game (It might only be me but I also miss the Auto Battle Command for the battles in which you only use the attack command anyway...)
-Some minor bugs on Events who move the hero on prone ground or on earthplatforms in water where you jump over; In the cave the background doesn't fit to the battlers position thus he's standing in the wall ^^
-For me the running script had problems after some time playing where I lagged...
-I didn't like the save points... It takes way too long until you can finally save... just take out the first animation and take out the dialog at save points where you can only save ;) (my opinion)