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[Plug-in] [rm2k3] Animated Monsters Plugin

author=dragonheartman
Sure I can do that!

Thanks ^^ I would really appreciate that!

Also I hope you don't mind if I have another suggestion... (probably the last one after testing your plugin for some time now)
If you have enough time... it might even come in handy for you too... though it is for very specific cases (not critizing here at all, just want to make your wonderful plugin even better!... and I could need it for myself of course ¬.¬;)

Well if you think it isn't that important or not easy to change just forget about this request ^^

The suggestion is that in your plugin you take the animation pictures from the folder with the name the monster owns in the monster database. However if you want to have boss monsters which have different forms but should have the same name their forms will automatically have the same graphics (unless you change it to "bossmonstername - form1" or so)

Also if you have monsters with unknown name like "???" you cannot do this, because you cannot create a folder called ???

If there is a way I would suggest the plugin to take the filename of the sprite of the monster in the database and open the folder with it :) (you could also make two different versions of the plugin...if that would mean that you need to change names of files in your project)

Again it's very specific so if it is a problem just forget about it ^^ The plugin is great as it is!

[Plug-in] [rm2k3] Animated Monsters Plugin

author=dragonheartman
Bump because I fixed the issue cherry brought up. (Memory leak.)
As a bonus the code also looks much nicer.
Links are auto-updated with the latest code. Feel free to re-download.


I have another suggestion for this great plugin of yours...don't know if it is possible...
that is, if you have a monster without poses and you don't want this plugin to be used with it, you could check if the folder for the monster exists and if so make that is doesn't try to use the pictures which they don't exist...
--> in short I suggest to allow using enemies in the common way of the rpg maker

[Plug-in] [rm2k3] Animated Monsters Plugin

Hey! Great work with your animated monsters plugin! I hope you still work on it! (like what cherry mentioned) :)
Wonder if you're having trouble to animate monster attacks, because if you have, I have a way to do so in a simple way without DynRPG....
Maybe this way might be easily accomplished in DynRPG with your skills! (I have no idea oO;)

nature of men

author=JosephSeraph
I am looking foward to playing this! Seems quite awesome, at least the mapping. Howeverm I strongly believe you should be more introductive (is this the right word?) so people download it and actually get interested. (c'mon, there's not even a dialogue screen.)
well it is a sad game with only (max) 10 minutes of play time ^^ I guess there arent many people who would play it even if it were introductive :P thanks for the comment though ^^ but I guess it is alright as it is...
(plus there are really no dialogs as written in the introduction XD)

author=Rekitsu
A lotta people, myself included probably won't try it if you don't give any insight at all into the game. Story? How it plays? Something.
Yeah I guess so ^^ but well as I have written it is only a very short game... it is just if you have time and wonder what that could be you might play it ^^; thats alright with me

author=Darken
Egh, is there an ending to the game? Or is the part where the sad music kicks in while you wander more the whole point?
yep there is an ending as you seem to have found out in your later comment...

author=Marrend
This game looks rather, um, dark! And not in a good way!
XD well whatever... er... I mean why?

author=Darken
Actually the game isn't really that dark when you play it. That isn't even the problem with this game. You basically walk through a 300 tile map, avoid explosions that give you rpg maker game overs (meaning you have to walk through the 300 tile map AGAIN) and then get the ending. Could have made the same point with a 50 tile map and a more forgiving "dodge the explosions" minigame (a checkpoint would have been nice).
Well you may have overlooked the big large moving ball at the very start of each of those dangerous screens (in a safe area) where you can save the game...

neuerscreen8.png

author=McBick
This animated in game?

Yes ^^ but it's just a mini-game where you can change where you drive to left/middle/right to dodge "things" ;)

18lx9.png

author=Nocturna
I must ask how you achieved such smooth lighting effects. If only RM2k3 could support alpha channels. :(

Well o_O I don't know... I thought mine didn't really look so smooth... but now that you say it... I guess it's because there aren't too many colors in these lighting effects... (P.S. I use PaintShopPro 7 if you wanna know...)
btw. I'd love to have alpha channels too ;) and I even read of this Patch that would give you... unfortunately I use PowerMode2003 so even if there were a Patch I couldn't use it T^T