NEOK'S PROFILE

"GONE: A grim cat with fluff. It has a curling tail and moves flirtively. On the cat is the image of finely designed stripes. BEWARE ITS CLAWS. Mittens is associated with snooze, theft and murder." ... "And the angel said to him, 'Stop hitting yourself!' But he could not stop, for the angel was hitting him with his own hands." ... "Cave Story is a jumping-and-shooting action game. Explore the caves until you reach the ending. You can also save your game and continue from where you left off."
Fake Happy End
In the middle of the sky, stood a... 'tower' of sorts...

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Red Syndrome

author=Dragnfly
I just finished this one (2 of the 3 endings. Couldn't find Ending 2) and yeah, this thing rocks. Presentation, art, story, setting, characters, difficulty and super badass boss music... it's a complete package.

I like the skill system and how it's more important to have a fluid attack flow than to just equip all the highest tier skills. Also, having the quarter-turned back of Ally (odd name LOL) in combat made me really nostalgic for some game I don't even remember and I really think more games should do that.

So yeah, totally a good one.


Awesome, thanks for playing it through! Yeah, I think most people will end up missing ending two. It's not an easy thing to find.

I don't know, I find that when I design characters, they sorta name themselves so to speak, and then it gets really tough for me to think of them by any other name.

Yeah, that's one of my gripes about most front turn based RPG combat systems (not seeing the characters). Just makes it feel a little less vivid and real.

Red Syndrome

author=atasuke10
I went into this game and then the title screen looked at me, I already knew it was going to be good.
Usually I'm not a fan of front battle system but the way you made it with her standing there doing all the action, it actually got to me.
The map mechanics and the way you repelled the fog was pretty fun, it made me feel like the damn syndrome is cornering me (even had to sacrifice a level once)
The bosses each were pains in the butts. But not the bad kind. Those are the kind of fights I imagine when I see a boss fight.
Each of them required a specific strategy against them.
While the mapping itself wasn't a big deal for me, I know the tileset you worked with doesn't offer that much, but it still managed to make me feel into it.
The custom art blew my mind away. Don't know if the monsters were custom art, but the art of the characters were really pretty.
Though I didn't care for them that much as characters, the gameplay kept me going plenty.
The skill usage felt very fluid too, that's probably one of the reasons the game felt so good to play for me. (Even managed to grind a little, when normally i absolutely LOATHE it.)
I had a great time with this game. :)
Keep it up.


Awesome, glad to hear it did well for you. Same on the front battle system thing, usually I like to see the characters on screen. Makes it feel more... live, I think.

Yeah, the story is definitely the weak link here. One hour just isn't enough time for me to tell anything meaningful. I'm glad the gameplay makes up for it.



author=Erynden
Always love me some Neok's games. <3 <3

Been playing for a while and it's quite enjoyable and I apologize for not being able to offer actual proper feedback other than, "quite enjoyable." XD


Thanks. No worries, it's a short game, so I realize there's probably not too much to go on.

Rootbound

Instant display text = yes!

Resonate ~call out my angel~

That is a beauty of an intro <3. Would've liked to actually have played in that setting, but then again I am more of a modern/futuristic setting fan.

Red Syndrome

Okay, new version up

- Reduced difficulty of first three bosses
- Fixed a bug where losing to a boss wouldn't reset the battle type
- Added animation to and modified first boss's action


author=Tirear
EDIT: After many attempts I managed to reproduce the issue once in the old version. A similar number of attempts failed to reproduce it in the new version. Not the best sample size. I do hope you can fix the issue, because I liked the exclamation bubbles.

It's unlikely. I can't reproduce the error at all (though I've seen other people have the same problem), and I can't seem to figure out why it's happening. With the deadline this close, I'm probably best just leaving it.

Thanks for attempting to replicate it with the new version though. Those kinds of 'random occurring' bugs are the worst to troubleshoot.

author=Tirear
As for the first boss, I think I only cut it so close because I was under-leveled (4). Still, when I restricted myself to the skills available without leaving the quadrant, I lost with 98 hp remaining on the boss (I was level 6). There isn't much room for variance in strategy with only 6 skills to choose from, so unless all players are expected to bypass the boss at first, I think it needs to be toned down a bit.

Sort of supposed to skip, yes. The general idea is to go for a Dark Soul'ish sort of thing, where you need to go past it for now, and come back later on with better preparation. I've reduced the difficulty for it, but you'll probably still need to skip past it the first time around. I've mostly just changed things so that now you can beat it before getting the second key.


Thanks a lot for giving it a go!

author=J-Man
Damn your bosses are pissin' me off. :P

get better at gaaaaaaaaaams

Red Syndrome

author=Tirear
Upon seeing the first touch encounter I backed off to plan, and the game crashed with the following error:
Script 'Sprite_Character' line 190: NoMethodError occured.
undefined method 'x=' for nil:NilClass


Okay, I uploaded a new version that removes the exclamation bubbles enemies get when they detect you. I think that's what's causing problems. Could you give it a go and see if that fixes things?

Red Syndrome

By the way, if anything breaks while playing, please let me know before Friday so that I can unbreak them!



author=Addit
Holy shit - a Neok a game! And it’s completed! :O

Aw… If it wasn’t the fact that I have two people who just recently requested me to review their games for them and if it wasn’t for my fiftieth review spectacular coming up right after that where I’m going to review something classic for it - then I would have reviewed this game! Shit!

…But I can always still play it and leave a comment for it, right?


It’s good to see your work again, bud.

One day I will get that cultivated donuts review!

Well it's supposed to be able to be completed in one hour, so don't expect anything TOO epic. Actually in hindsight, I probably shouldn't have done such a heavy story. One hour is so not enough time for meaningful development. Oops.


author=LouisCyphre
You... You actually made it?

How? Why!?

(hi)

Those are very good questions, and the answer to that is

*Runs away*

Now I don't know whether to keep working on my game or wait to port it to MV...

I don't think it'll be coming THAT soon...

RPG Maker MV announced for PC and MAC

I'm just glad they finally got around to making it port friendly. Seems like they really dragged their feet on that one, leading them to be one of the last big makers to adopt multiple platforms support.

best time to get really sick: end of a competition's deadline

That's some pretty crappy timing man. Do you think the stress of the looming deadline might've caused it?