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Release Something! Day IV: Discussion Thread!

The speed thing is kind of annoying. It would be tolerable if the game was an action RPG like Seiken Densetsu 3, where you could actually make speed be worth something. In Starless Umbra, the system doesn't work out because there's nothing in the game that really gives it a purpose. I know you incorporated the system into some mini games, but it's still not relating at all to any core gameplay.

It gets more tolerable as you level up, but I still don't see a real purpose. You could probably make it a little less annoying by maybe disabling it in towns, though. Right now, it seems like an old feature back when you wanted to incorporate "innovation" into your game, but it falls flat at this point.

But don't worry, I still love your game DHM.

RPGMaker Smash Brothers: Characters!

Why are you advertising this?
I mean, my god...

And I'd throw every character in an RM game ever in here.

My Screenshot is Bigger Than Yours!

Either one is fine, don't worry about it. It's up to you. I personally would try to find a balance between the two.
And not save it as a .JPG.

So how about that Presidential Debate?

Yeah, Obama should have attacked a lot harder. If he did, he would have had that easily. Neither one won, IMO.

Obama: I agree with John....
McCain: Barack Obama doesn't get....
Obama: I agree with John...but..
McCain: Barack Obama doesn't get....
Obama: Tim...uh...I mean John...YOU WERE WRONG!

McCain said some pretty stupid things, though. He dodged questions a lot, and didn't even face Obama. His body language was really stale compared to his.

Release Something! Day IV: Discussion Thread!

author=kentona link=topic=2017.msg33463#msg33463 date=1222185555
I have that same TV.
I have the same keyboard.

My comments about the games I played won't be posted here unless the user didn't make a thread. I'll try and play as much as I can.
Good stuff everyone.

Side Battle System and custom sprites

That is RPG Maker 2003. You're using the newer version, RMVX.
Google is your best friend, type in RMVX Side view battle system and you'll come up with lots of results.

Also learn how to use the program before asking questions like these!

[FULL]Sacred Earth: Bonds

Skie, with all the people I assume you work with, the best you could do was rapidshare?! =O

Playing now, by the way. If you guys don't play this game, you're missing out!

One man codes a DS game on his own in 5 years

author=Max McGee link=topic=1978.msg32755#msg32755 date=1221853628
This video is OBVIOUSLY a (well-produced) attempt at marketing. He is clearly in the marketing/advertising phase. And in that phase, being modest is not one of your priorities. Your priority is to show off and make your game look awesome sauce so people will buy it. Think about commercials and add campaigns for other COMMERCIAL GAMES, which this is. Do you recall any of them being modest? Because they're not. Marketing isn't about being modest, it's about selling yourself, pitching yourself, repping yourself. It is the opposite of modesty. Would anyone expect modesty from a trailer for Halo 3? For GTA:IV? Would we get pissed off and be like HOW COME THEY THINK THEIR GAME IS SO GREAT THOSE JERKS!
Ahhh, good point. ;)

And yeah, making RPG's in general are very difficult. It would be impossible to make a game on the scale of FF6 with everything made custom by one person. A game like the one this guy made is much more believable.

One man codes a DS game on his own in 5 years

author=RoseSkye link=topic=1978.msg32685#msg32685 date=1221825584
RPG Maker isn't from scratch. You can't compare rpg maker games to something someone coded from scratch. No RTP, no database, no templates. Just hard work. This guy is on a whole new level than us.

Also.. I wouldn't respond to criticism either if I did something -by myself- from scratch. What are RPG Makers professional game designers now? Even commercial projects for RM uses teams. LoH has a scripters, spriters, voice actors, composers, and etc. I agree whole heartedly that he shouldn't take criticism -especially- from RM Makers. That being said.. the game looks boring.
What.

There are always legitimate reasons for criticism, I hope you understand that. Even big companies like Bethesda and Valve take constructive criticism to help improve their games. It doesn't matter where RM guys are now, that has NOTHING to do with criticism. The "I coded my game from scratch, your criticism doesn't matter HA!" argument is the weakest one ever. And it doesn't look like he's taking advice from anyone.

It's all good that this guy had a vision for his game, and worked extremely hard to make it. But there's a line that you shouldn't cross when it comes to things like this. In my opinion, he went a little too far in boasting his abilities.

One man codes a DS game on his own in 5 years

This guy pushes that GAME MADE BY ONE PERSON thing too much. He even goes to say that it's the largest game ever made by one person. Not to mention he's pretty arrogant, and by putting a video up of you working on your game for a month seems like an attempt at getting some e-points. Now I do know that he had to do everything himself, which is A LOT of work. The game certainly doesn't interest me, though. In the gameplay video, he boasted meaningless features like they were a huge deal.

But yeah, I couldn't do any better. It's not like we're being contacted by publishers.