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OCEAN'S PROFILE

Ocean
Resident foodmonster
11991
Freelance pixel artist, RPG designer, and hungry... for fooood.
Fragments of Mind
Play as a Mage and a Detective who try to solve a murder

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My Screenshot is Bigger Than Yours!


Testing something out. I'm not sure if I'll actually use this type of BG or stick with the original:



But I may try it at least to see how the others look like.

12/12/2012 aka The Mayan Prophecy

I've heard once or twice that they predicted their own demise, but I can't find it anywhere. Can someone link me to it so that I can see? And no, a phrase like "Mayans predicted their own demise" doesn't count as proof for me, I want to see something with actual dates.

The 2012 thing is a scare thing. I can't guarantee that nothing will happen, but I will say the same for any other year. There are so many apocalyptic dates given that I tend not to believe any of them. It's best to just live out your life without worrying that the world might end at 1999. Or 1960's. Or 6/6/2006. Or 2000. Or any other date.

Even then it doesn't say that it will be an end of the world. It's just the end of their calendar. MAYBE something will happen, maybe not. My feeling is no. My guess is that if something happens, it'll be something like cool pictures of space in an astronomy article the following day.

RMN Pixel Art Contest


21 colors, this is mine. Too lazy to take more time, plus got a lot of work/schoolwork/tests coming up.

Nations and Populations

I tend not to get political in my games. For the most part, since you are generally an average citizen (in their 20's), it doesn't have an impact on them. They won't be seeing kings or whatever, the most they'll do is take pictures of a government building because it looked cool then get yelled at by a guard because they're not supposed to take pictures there.

This Overworld discussion is pretty interesting. If I see a boring overworld with 7 towns, generic forests, open plains, caves and mountains, I'll basically assume that the world is boring and empty. I'm fine with imagining stuff if they at least hint at it. It's true that if they place a physical town on, that people will want to explore it or assume it's relevant. But I don't like worldmaps much anyway, I like connected areas better, like a Secret of Mana type of thing. Plus, it kills the exploration for me to have all these random encounters. I don't feel like exploring until I get something like an airship that prevents encounters. And it's usually still not fun exploring because all you see are the same grass/water/forest/mountain textures/tiles.

I do both a small world map (basically select the areas you want to go to), and a connected world. You mostly travel through the connected world, so you can see the entire Island. It's small, but it's pretty much all explorable. I don't need to hint at any non-existant towns because they don't exist. For other projects, I am thinking about how I am going to restrict access to only certain areas while still having the player really feel like there's a lot more out there, without allowing them to go there. Especially when it's supposed to have a modern feel.

I've always felt there were too many caves in RPGs. First town, cave, second town, cave, third town, cave, tower, lava cave, ice cave, empire, final cave, castle. Besides generally being really dull, I wonder how towns trade between each other, if these caves are dangerous and long. Also, if they have seperate trade routes, why couldn't the player use that instead of the stupid caves? Since a lot of an RPG is about exploration since it's so big (unless it's completely linear like FFX), the exploration and how the world is built should make sense too, not just be like "Cave, Town, I guess they'll need another cave here, Town, Tower, Town, another fight monsters area, Town, Cave, Town, Final dungeon"

I've been to a cave in real life, and unlike an RPG cave, it was actually interesting.

Questions you always wanted to ask other members, but felt too lazy or awkward to do so.

Haruhi is the only verified one I think at 16. Mikuru is an upper classman so she may be 17 or 18, although being a time traveller may mean she's not really that age.

Yuki's a freshman so might be 15 or 16. What's funny is that the Lucky Star characters are generally older (Konata at 18 near the middle of the show) and they don't look it, at all.

Questions you always wanted to ask other members, but felt too lazy or awkward to do so.

Looks like I must adopt Mikuru now

Questions you always wanted to ask other members, but felt too lazy or awkward to do so.



Please keep this, I love it.

RMN Pixel Art Contest

Yeah, trying it for fun or for practice is good, even if you think you won't win. Besides, $25 isn't all that much anyway. It'd still be good to get critiqued on your piece, and to simply just try one out. Who knows, maybe you'll do a better job than you think you would? So even if you aren't a pixel artist, it'd be at least a good experiment.

RMN Pixel Art Contest

@Harmonic: The priestess spell effect does not seem to be pixel art. Not exactly sure on the process used on it, though. I can't tell for sure since the whole thing is jpged, but if it isn't pixel art, I would replace it with one that is. If it already was, then that is nicely done then.

RMN Pixel Art Contest

This is probably gonna kill me due to my current workload, but I'll give this a shot anyway! At the very least, I can pull off a 100x100 image if I run out of time.