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OCEAN'S PROFILE

Ocean
Resident foodmonster
11991
Freelance pixel artist, RPG designer, and hungry... for fooood.
Fragments of Mind
Play as a Mage and a Detective who try to solve a murder

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Top Topic: Favorite Historical Political Leaders (#52)

Damned FF6, now whenever I hear someone mention Otto von Bismarck, I think of this:


Reflect skills

No, there isn't. There is a way of doing it, but it still won't be a really good method of doing it since you may have to heal/revive people and then transfer damage.

Reflect skills

I don't think there is a way to fix that. That's why I completely avoid giving enemies a reflect status, I've had nothing but trouble with it. Even then, having an enemy use Drain while a character has reflect on could potentially screw it up too.

Music in an RPG Maker game

I tend to make my own music for my games. I started making midis with a program called Rhapsody when I was 13 or so. My main influence was Uematsu. For those who played the demo of Paradise Blue could probably hear that I think. The battle music in particular was actually composed around when I was 15.

Recently, I've been going more for Smooth Jazz, a bit of Tropical and other influences. I tend to use Smooth jazz songs as placeholders also. Mainly, I'd like my songs to have a more Islandy/Watery/Cheerful or Relaxed type of feel to them.

[FULL]Sacred Earth: Bonds

Is that because of a bug or are you pressing X/Escape instead of 1? Pressing 1 gets you to the menu, and you could advance your characters stats or spells (Rank) there, as well as using that ether shard.

Diet Coke..

Not that it's good, but it's a bit better than having the regular coke. I actually don't mind Coke Zero, so I might get that if it's available instead of regular coke. I don't like diet coke though.

Oh no its Ocean

This is funny:

These are serpent enemies I've made, from 2005 to now.


Batman meets Haruhi. This idea came about when Dark Knight was released, and I was giving fake spoilers that were really from Haruhi. So, Dajhail told me to do this scene. All pixelled. Did I post this before? I don't even remember.

One man codes a DS game on his own in 5 years

CRITICISM DOES NOT WORK ON A "DO BETTER" BASIS. The right to criticism is not based on "merit" or being able to do better, at least not in anything resembling the real world. As a matter of fact, most professional critics and reviewers are ONLY good at being critical.

That is all. Bolded and 16 pt font just for fun.


Having looked at the trailer, it's not a game I'd be interested in, but it's nice that someone has done a DS game by themselves. I'm impressed on a "He made a DS game" level, the game itself doesn't really look fun to me. Maybe I'm wrong but I don't even have a DS so either way I'm not playing it.

[Rm2k3] Show Picture is erased after teleporting to new map

Hmm. You could try this:

Since a switch should have been set when you got that quest, use that switch. Make an autostart event, with that switch as a precondition. Show picture, then erase event. On the next page of that event, use the ending quest switch as the precondition, and have nothing in that page.

Then just copy the event to the maps you want them in.

BOSS MONSTARS

A battle that isn't necessarily hard, but has a certain way of beating it that isn't just typical spam their weakness. The boss could be very easy once you figure it out, but may not be obvious to you at first.

I don't like excessively cruel bosses, especially since it makes me think that it's a "You're supposed to lose this battle" type of thing and end up just dying.

Otherwise, I could enjoy a boss that doesn't just spam the same attacks over, and that has a good song to go with it. BlackTyrano from Chrono Trigger is a nice one, not only is it a huge dinosaur, but the boss music is one of my favorites, and had the countdown thing you had to worry about.

Maybe not multi-form, but it could be nice if the boss changes strategies or something after the battle has past so you know that you're wearing down the boss. I liked the God of War bosses, especially the 1st boss (either GoW1 or 2), so I'd like to see if I could transfer some of those ideas into an RPG.