PAI'S PROFILE

A not-so-almighty illustrator. I animate, too.

Find my art and whatnot at:
http://applepai.deviantart.com
http://applepai.tumblr.com
Craig
A short but witty adventure game in which you help a potion maker get to his shop.

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The Winners of Misaos 2015

Congrats all! : D Very well-deserved.

The Japanese Justice System

The system over there's pretty harsh. If you're wondering about prisons, too, an Australian fellow living in Japan wrote a fascinating 10-part series about his time being arrested and having to get himself out of jail: http://www.stippy.com/japan-life/gaijin-in-a-japanese-prison-1/

Pretty interesting read, albeit a bit unnerving.

VX Ace or MN?

Thankfully there are plugins already that help with (some of) MV's above mentioned drawbacks (analog/ultimate/etc movement, extra character frames, etc), but they're still drawbacks nonetheless.

The main aspect that MV has over the other versions is its platform versatility (exporting for pc, mac, web, and with extra effort android & iOS). If you aren't interested in that, it was likely a wiser decision to stick with VXA, which is easier to learn and has a more complete-feeling documentation (plus sales, yay!).

[RMMV] Animated Battle Scenes

author=Tsukihime
Anyways, I received a suggestion for adding "multiple" layers of images.
For example, instead of just being battle backgrounds, you could potentially have foreground images (that would cover the actor/enemy sprites)


This plugin sounds fantastic. The test video already got me excited, but multiple layers sounds even better. The overall concept already grants so much room for creativity! :)

Maybe an option of even having the background as a series of animated frames?

Creator handicap during play testing

author=hedge1
If you want to handicap yourself, don't allow yourself to use anything that a player may not know or understand. If there's a particularly well hidden treasure, don't pick it up. If a certain boss has a major weak point, don't abuse it. If a certain item has a hidden property, avoid it. I think that will give you the best noob-friendly play test.

I feel like this is a solid piece of advice. And if you aren't exactly sure how to discern what your player might and might not know or understand upon first picking up your game, it can be helpful to have someone not only play test it, but allow you to watch while they play test it (via screensharing or etc).

It can give you a good idea firsthand of what players are going to be thinking about as they begin, the sort of things they'll examine or the strategies they'll employ going in blind, and what they will and won't see. Since you can watch the entire process, you can apply their results back into your play tests as your handicap (though the more variety of testers you get to determine how to handicap, the better, of course).

Hi there!

Thank you!

& It runs a lot better than I expected! Usually mac ports of a long-standing windows software are flimsy or just the windows version in a nice wrapper (so all the hotkeys and etc are the same and some small functions won't work all that well) but MV was surprisingly well-put together! I think it even runs better than VXA did on my Windows machine.

Hi there!

HELLO. I'm Pai--I'm a freelance artist by day and... also an artist by night. I've already started getting into the site having submitted a game and whatnot, but I only just realized that there are also forums! Huzzah.

I've been using rpgmaker for a number of years, but since MV's been out I've been using it quite a lot more, as it finally comes for my OS (hi I'm a mac, please forgive me). I'm not the best at overall game design, as my strengths lie in polish and small details (and visuals, I guess), but that doesn't keep me from trying and enjoying the process!

Anyway; wonderful to meet everyone! <:
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