PUDDOR'S PROFILE
aren't you tired of being nice? don't you just want to go apeshit?
there's words for people who use AI instead of hiring artists and I'm not allowed to use them here, but i hope they know i'll see them in the northern territory
there's words for people who use AI instead of hiring artists and I'm not allowed to use them here, but i hope they know i'll see them in the northern territory
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ReCrisis
Yup, getting a full overhaul and moving to MV, likely going to be turn based in the future. You won't be seeing much updates from this particular game page going into the future though as ReEvolution is the first game for release, then this one...but I'll be using a ReEvo demo to preview some systems for ReCrisis so it's worth following.
Screenshot_20190104_230720.png
Please ignore the fence issue in the top left -- it's harder to fix than you'd think thanks to how the game displays things atm.
Sprites are new.
Sprites are new.
The State of Things
author=Archeia_NessiahI could waffle on about my game design document and my intentions for a long time -- and I might if asked, but honestly I feel I often don't shut up in blogs as it is.do more blogpots
Ness pls
I might tbh I find it motivates me to actually talk about the game
Revive the Dead 2: Deader or Alive
Misao = Fin
Revive the Dead 2: Deader or Alive
Is my being here counting as 'revival'?
Literally anything of mine counts (and nothing will be finished by Oct. 31st) but I'm actually messing with ReCrisis. The game I submitted...for the 2014 Revive the Dead...yay...
Anyway actual list. My goal is to have a complete first episode.
Remake/rewrite cutscenes, new maps, event from start to finish
New Intro
New Tiles for inner train
Better Fog Display
More dynamic use of event proximity SEs (fans in starting area, water sources)
Add dumb easter egg
Animation for Item/Dead/Injured
Boss enemy sprites
Also add dumb easter egg
Change non-sensical magic to 'items' (skills with item costs) (Bolt to Shock Grenade, etc.)
Lessen Item Drop Rates
Add Accessories
Balancing, Balancing, Balancing
Copy Synth system from REE to REC and create Synth Tables in Excel
Play with 'item in inventory = skill available'
Play with item stacks
Windowskin needs updating, desperately
Menu UI design/implementation (Luna)
Icons for Armor
Literally anything of mine counts (and nothing will be finished by Oct. 31st) but I'm actually messing with ReCrisis. The game I submitted...for the 2014 Revive the Dead...yay...
Anyway actual list. My goal is to have a complete first episode.
Remake/rewrite cutscenes, new maps, event from start to finish
New Intro
New Tiles for inner train
Better Fog Display
More dynamic use of event proximity SEs (fans in starting area, water sources)
Add dumb easter egg
Animation for Item/Dead/Injured
Boss enemy sprites
Also add dumb easter egg
Change non-sensical magic to 'items' (skills with item costs) (Bolt to Shock Grenade, etc.)
Lessen Item Drop Rates
Add Accessories
Balancing, Balancing, Balancing
Copy Synth system from REE to REC and create Synth Tables in Excel
Play with 'item in inventory = skill available'
Play with item stacks
Windowskin needs updating, desperately
Menu UI design/implementation (Luna)
Icons for Armor
Final Fantasy VIII: Sleeping Lion Heart
Main_hallway_comparision.png
This. I like it.
In all seriousness the shadows are absolutely lovely. Add and sub layers, I assume? I'm gonna go through your games other images now :)
In all seriousness the shadows are absolutely lovely. Add and sub layers, I assume? I'm gonna go through your games other images now :)















