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PUDDOR'S PROFILE

Puddor
if squallbutts was a misao category i'd win every damn year
5702
aren't you tired of being nice? don't you just want to go apeshit?

there's words for people who use AI instead of hiring artists and I'm not allowed to use them here, but i hope they know i'll see them in the northern territory
Nachtheulen
Two vampires. One plot to change all they know.

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Trials of MZ

Less than four hours to vote!!

Fragment

author=bicfarmer
I find it sad that aribert is facedown in the dirt for most of the game. So it ends up being a turtle fest where you sit there as the enemies work on whittling down their own health bars. Which were all absurdly long.

Also I didnt run into a single random encounter the entire game. And that skill tree is pretty fancy, but I only got to learn crush before the game ended (although its very strong.) If this becomes a full length game though it would be interesting to see how good these skill trees can actually get.

Not getting any random encounters may be a glitch. If I may ask, did you use mouse/point and click controls through the whole thing? There's basically an auto event that's meant to initiate combat, but it may not work with mouse click...I will have a look.

If you're not getting random encounters it would mean you're not getting any extra skills...which, the game is beatable without, obviously, but it's going to be a pain in the ass compared to actually having things to use. Skills like Aribert's Holy Arrow and Perseids dramatically cut down encounter length.

Basically the game is balanced assuming you're using the skill tree....which you can't if you're not getting encounters. I'll take a look and see if I can remedy the issue.

Edit: Found the bug, I think. I'm gonna brute force it, but it should remove any no encounters issues. I'm also gonna drop boss enemy HP by a fraction. Enemies like the Ent have a chance to be inflicted with Bleed, and combined with the rest of the skills available, makes it a pretty simple fight.

Trials of MZ

edit: double post, sigh

Trials of MZ

Oh, and while we’re at it. If you did enjoy Fragment, I released a QoL update that address pretty much every niggly bit raised in people’s commentary of the game. And I removed all but like, one, RTP song. So if you liked Fragment as a pure RTP game I would recommend giving the updated version a whirl.

WINENTR.png

Trials of MZ

author=Marrend
Just a friendly reminder that voting is open for about three more days. Please submit your vote for Fragment before the period closes!


Yes, as Marrend said! Make sure you vote!


(heh)

Trials of MZ

Admittedly I had initially planned for you to be able to switch between them. But I ended up spending an entire day of dev time ironing out errors with just getting in and out of the menu that I decided to scrap it.

The nodes that don't unlock are dummies for the sake of presentation. Same goes for the Aribert top nodes that I forgot to fix...heh.

I'm planning to release a QoL update with plugins and upgraded battles, so I'll add the party member switching in the skill tree menu and access from the main menu as well.

Trials of MZ

author=pianotm
Apparently the fail state for the rock puzzle fades to eternal black. Success should work fine, though.

Edit: I have fixed it. You know, I don't understand why after 25 years, Enterbrain is miserably incapable of making fadeout/in work in anything but transfers. That was the problem. I literally have on a single event page.

Put the wrong boulder on a switch.
Character yells at you for putting the wrong one on the switch.
Fadeout
Use set event location to reset boulder positions.
Fadein.

There are no page changes. This is all in the same conditional branch. But it won't call the fadein. I had to switch to tints.


Fade in is an absolute pain in the ass, I ran into some trouble with the way my skill tree system works-- it absolutely refused to fade back in once you returned to the main map. I checked every single switch and common event and, nada. I had to make an entirely separate common event that checked if you were on a skill map or not, and if you weren't and the switch for skill map was on it'd fade in the screen and turn it off again.

I'm sure it's a logic error on my part somewhere, but for once I was really thorough and commented pretty much everything...so the fact I couldn't find the reason was mind boggling. -shakes fist-

Trials of MZ

Page is pending but download is up for the event! I had a good time, even if I hit a few bumps along the road!

Trials of MZ

Caught an issue where actor 2's skill costs were pulling from actor 1's pool...not ideal.
One of the 2 last fights are now implemented...or is it three? Idk. I'll just keep going until I feel this scene is done then test like mad.

Looking at about 20-30 minutes to finish rather than the required five, but I suspect its the same for most people.