RADNEN'S PROFILE

I like to make video games, especially action RPG's.

I make games slowly. Call me slow. But quality is always better than quantity!

Moo.

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misspelled "behavior"

It's "behaviour". Not until sometime in the1800's, perhaps late 1800's Americans switched to the current spelling of words. Which your game doesn't seem to imply.

FYI: Other words would also be misspelled too, given the time frame. Roep for "Rope", people didn't have dictionaries and oftentimes invented the spellings of most words they used.

Sphere RPG- possible?

author=Bandito
Sphere is a better engine that is rm2k,xp and vx combined. But like Radnen said you have to learn the basics of programing in order to do something in it. If you are interested in working on it I recommend you learn how to program first.


In that regard, Sphere does make a great learning tool. I mean JS is an extremely easy programming language to learn. What won't be so easy is the Sphere API (or the functions that make Sphere games go - kinda like the things you point-and-click on in RM, except without the pointing... and clicking).

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But the memory leaks you're talking about would very tiny.

But because textboxes are used so frequently... Yeah.

Graphical Options For VX

Use some imagination, is it not so hard?

Neo Lesica by Lennon started going for a stream-lined Earthbound style after he realized the question above.

Art doesn't have to be so extensive and powerful to have a good game.

Windwaker for a Cel-Shaded game was fairly bland compared to Okami, but I had a very fun experience with it nevertheless and it's environs whether it be the Deku Tree or Ganon's island, the distinctions of exploration, and lonely heroism were there.

Sphere RPG- possible?

Sphere is completely capable of that, but most people here wouldn't want you to use it because it takes a lot of time and skill with programming.

IMO it's the best engine for an ARPG like this: Blockman, but it was not easy. Not even the slightest.

But if all you're making is a classic RPG and you don't like to focus on how games are made then use RPG Maker. I find it a good introduction tool for game design in general.

Edit: To clarify, everything 2D is possible in Sphere. Even mild 3D things, too. I can't think of anything that can't be done (2d). Granted most things take more time and programming than other things. Also as far a scripting goes Ruby is a slower-parsed language that JS, so certain coded effects like water ripples are plausible in a Sphere game.

my journey in this creative world so far.

It's journey :0

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The text is still bland even though it is moving. I'd consider you use a different font! In the old sphere editor you can convert a system font into a sphere font. I would suggest you use fonts like Calibri, Tahoma, and if you have to Verdana, or you could go and search for better fonts and install them into your system/fonts folder then, you can also import those into sphere the same way.

Go to file->import->windows font to sphere font

As for the image... Well there's a lot of open space of a solid color. I'd try to get someone else to draw you a picture of a person, if you really want one, because the current image isn't that good. I suck at drawing people myself, so I would not bother with drawing people in my title/intro slides. ;)

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Umm... a bit bland and the text is hard to read. I don't want to sound evil, but it's quite dreadful to say the least.
:(

Fan Games -- The Golden Rule

author=Link_2112
A game can be made for the fans and they would be the ones to understand the reasons behind events/characters, but you can't just make a fan game and have an NPC say "Go talk to that guy who beat you up in episode 1". That's obviously an exaggeration but it's not very hard to make a game for the fans with clear goals so that a non fan can understand the story your presenting and actually complete the goals without having to check Wikipedia to solve puzzles.


No, yeah, I completely agree, the fan game shouldn't be that blind. But it shouldn't have to explain everything. I expect those who play fan games to at least know the story of prior games - somewhat - and for there to be some of the major events assumed (bosses, plot twists, etc.).

It all comes down to how well written it is. If its poorly written then ain't no one gunna play it. But if it makes allusions without sacrificing the new content then I presume a non-fan can enjoy it, but this still doesn't mean there can't be some more quests that deal with more intimate lore from the original series.

Fan Games -- The Golden Rule

I expect fan games to have very specific content to the game that its being made from. That and I expect there to include spoilers from the original game, and for the writers of the fan game to assume things of the player because they player ought to be a fan as well. For example, if someone got married in the original game, the fan game shouldn't mention why or how, because its something the player should already know.

If none of that pertains to the development of your game then you've got a homage game. I expect fan games to be made for the fans not for everybody to so easily pick up on.