RADNEN'S PROFILE
Radnen
1806
I like to make video games, especially action RPG's.
I make games slowly. Call me slow. But quality is always better than quantity!
Moo.
I make games slowly. Call me slow. But quality is always better than quantity!
Moo.
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Somebody talk me into/out of this
RPGMaker spoon feeds so damn much and simplifies an extreme amount of details about what goes into an RPG, that it'd be pure folly to not do *something* out of the way and make custom graphics.
@Feld: You have no idea how much harder it is to not only make custom graphics but an entire RPG subsystem. So RPGMaker should encourage custom graphics. People who use RM and rip graphics are lazy-ass people.
However! Salerius, Feld and TFT, to call names since its important when debating what you think is right, since your work must reflect your viewpoint, it seems that all of you have fallen victim to non-custom graphics, and almost contradictory. Salerius especially has more completed games by not drawing 100% custom graphics, but does this mean they play better or worse? I do believe Vacant Sky did have some custom graphics (as it's selling point)? Feld's game seems to be an FF rip, so I'm at a crossroads, how will your game compare to FF, or otherwise I'd believe you're just making a mockery of it and the artist would be rolling in his chair (since he's still alive) I can say your game looks the best, but you didn't do shit in the art dept.. And TFT's games look like jokes, so why is he talking about effort when Ghost in a Bottle is "an ass game"?
I'd tend to agree with a Salerius/TFT mix on this one. Really a good game will stand out on good art. I'm one of those people who scroll through games with rips/rtp/whatever and say it looks good, but that's because the author found a pretty tileset, I've seen the graphics before. On the other hand if they are custom (which I highly prefer) they got to be good. Games that fall in-between are weird. When it comes down to it. Those that make good games are cut out for it. RM is not for everyone. Why do people assume that RM+rips a good game makes?
If you suck at pixel art/art of any kind don't use RM.
If you are a good writer: Write a book; not a game.
People want to create that "childhood game they wished for so long" but its a farcry and false reality. 'cause it takes skill. I hate to see people legitimately try and get mediocre ratings because they took shortcuts in the art/sound department. Getting rips for the sake of completing the game is poor design. I've taken solace in the fact that my actual efforts have gotten me better at pixel art. It takes a certain type of person to say "hey, let actually try to put real effort into this game."
What was Enterbrains goal? Because RM has became this kind of graphical pit. It has disenfranchised the RPG genre by conveniencing the game design process to the extent in which anybody can easily create any type of RPG they prefer with no needed knowledge in the process good musical scoring, graphics, and programming have on it. Key Words: disenfranchisement and convenience.
@Feld: You have no idea how much harder it is to not only make custom graphics but an entire RPG subsystem. So RPGMaker should encourage custom graphics. People who use RM and rip graphics are lazy-ass people.
However! Salerius, Feld and TFT, to call names since its important when debating what you think is right, since your work must reflect your viewpoint, it seems that all of you have fallen victim to non-custom graphics, and almost contradictory. Salerius especially has more completed games by not drawing 100% custom graphics, but does this mean they play better or worse? I do believe Vacant Sky did have some custom graphics (as it's selling point)? Feld's game seems to be an FF rip, so I'm at a crossroads, how will your game compare to FF, or otherwise I'd believe you're just making a mockery of it and the artist would be rolling in his chair (since he's still alive) I can say your game looks the best, but you didn't do shit in the art dept.. And TFT's games look like jokes, so why is he talking about effort when Ghost in a Bottle is "an ass game"?
I'd tend to agree with a Salerius/TFT mix on this one. Really a good game will stand out on good art. I'm one of those people who scroll through games with rips/rtp/whatever and say it looks good, but that's because the author found a pretty tileset, I've seen the graphics before. On the other hand if they are custom (which I highly prefer) they got to be good. Games that fall in-between are weird. When it comes down to it. Those that make good games are cut out for it. RM is not for everyone. Why do people assume that RM+rips a good game makes?
If you suck at pixel art/art of any kind don't use RM.
If you are a good writer: Write a book; not a game.
People want to create that "childhood game they wished for so long" but its a farcry and false reality. 'cause it takes skill. I hate to see people legitimately try and get mediocre ratings because they took shortcuts in the art/sound department. Getting rips for the sake of completing the game is poor design. I've taken solace in the fact that my actual efforts have gotten me better at pixel art. It takes a certain type of person to say "hey, let actually try to put real effort into this game."
What was Enterbrains goal? Because RM has became this kind of graphical pit. It has disenfranchised the RPG genre by conveniencing the game design process to the extent in which anybody can easily create any type of RPG they prefer with no needed knowledge in the process good musical scoring, graphics, and programming have on it. Key Words: disenfranchisement and convenience.
Somebody talk me into/out of this
FREE alternatives to RPG Maker
author=fdelapena
There other less known Win32 RPG Editors, for example.
I don't think he wants Win32 editors. I think hes looking for something multi-platform preferably on Linux.
StarFront: Factions
author=Agnitio
This game might turn out very good, but it still needs a lot of improvement.
For example allow mouse buttons to be used for fire and secondary fire.
The game has those mouse-buttons built in, but its not exposed to the player at this point. Also, the demo is of course only a tech demo, there's a lot more to add still, I just had to show the current potential.
FREE alternatives to RPG Maker
author=Rave2010
you'll need to forgot about DirectX.
Part of the wine project is to not worry about what graphical sub-system or audio sub-system you use. Wine, in theory tries to circumvent the need to use specific libraries by effectively translating windows system calls. 'nuff said.
VX's dash feature
If a player wants to run through beautiful scenery, that's his/her own damn fault. As a game designer you can't know what the player may or may not do and overly restrictive games in that area don't tend to be all that likable. So, open it up some, and let the player spoil whatever it is to him/herself.
Oblivion had quick-travel, and certain players did not like it stating it removes from the experience. Well, they didn't have to use it. Why do people assume that because a game offers something they are obligated to use it? Dashing, for one.
Oblivion had quick-travel, and certain players did not like it stating it removes from the experience. Well, they didn't have to use it. Why do people assume that because a game offers something they are obligated to use it? Dashing, for one.
moderation notes on gamepages
author=kentona1. If a game doesn't have enough screenshots a mod/program could add a warning statement (an image/text, usually) stating that the page needs more screenshots (like at least 4).This is handled already by the submission requirements
Umm... I've spotted many games with one maybe 2 screenshots in them. :/ (usually older titles, your recent efforts are unquestioned)
author=kentona2. If a game is of a certain genre but the tags don't specify that genre (like "jokegame") then it merits this warning.Genres are subjective, but yes we do trust that creators are accurately labelling their own games. Perhaps this trust is misplaced? If you want you can send me some examples.3. If not enough is said on a game-page, it merits a warning.Again, submission requirement.4. If you share a game title with someone else it gets another warning.Games can have the same name.5. If the messages get out of hand it may get a warning.This is just regular moderation.6. If nothing has been updated for 3 months.I'll see what I can brainstorm.7. If it's for a certain audience, but doesn't flag/tag that as its audience.Usually people are pretty good at determining themselves whether or not they are the intended audience of the game. Staff aren't about to start pigeonholing games.
My idea here was not for you to shoot these down. What you said applies to most Wikipedia warnings, but "people" I've come to understand don't always exhibit a kind of "trust" that self moderates appropriately. The idea was to have a system that marks games for un-approval (usually older titles), in a way that is not obtrusive, and tells the author he needs to get his act together, because his game is appearing quite sketch. Call it a second chance system, if you will.
If my examples are not worth value, then they remain examples. My word is not final, this system is for you guys to discover.
Computer "blinking"
author=GreatRedSpirit
Run dialog (Ctrl+R) and type in 'dxdiag' and click on Display. Use that information and Google to try and find updated graphics drivers.
You exploded feeble minds.
Original Block Land
"The funniest game ever made with RPG maker which will have a voice acting version as well in clear quality. "
NO
"Music is MP3, and has very good sound."
Uhhh....
"certain areas of Block Land are just AMAZING"
...
NO
"Music is MP3, and has very good sound."
Uhhh....
"certain areas of Block Land are just AMAZING"
...













