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RAVE'S PROFILE

Rave
Even newspapers have those nowadays.
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In business there is no room for friendship. Competitors have to be eliminated at any cost. Fortunately for you, I'm not businessman. I'm a spy.

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Can we get engine category for RPG In A Box

author=Liberty
Send me a link to a webpage or the like for it and I'll add it as an engine.


Sure. https://www.rpginabox.com/

Change the system font in RPG Maker 2003

author=Soulrain
author=Rave
While this is cool and all, the problem is that it's hard to make a nice font at the resolution RM needs them to be so what you'll make will either end up looking like MS Gothic/MS Mincho anyway or will be hardly legible.
Actually, there are plenty of possibilities, even in such a limited resolution. Don Miguel made his own font set for his RPG Maker 2000 games, back when this was the only way to use RM2k



Which looks like MS Gothic/MS Mincho anyways, proving my point.

Can we get engine category for RPG In A Box

RPG In A Box is a 3d, voxel-based RPG making engine with visual scripting that is currently free on Epic Games Store (until december 8 2022, sorry if you missed it).

Since it's currently free and I see many people picking it up from the influx of users on the official RPGIAB discord, and those people will want to host their games somewhere.

[RM2K3] Rpg Maker Maniacs Patch (for official version)

Looks like BingShan is rewriting rpg_rt from scratch and he was also talking on his twitter about doing the same with the editor so we may not get a new version of the patch for a while (if at all).

Always display “Scroll Picture With Map“ Pictures at the correct coordinates

That's an interesting way to do it, though I always use dummy events that I get Screen X/Screen Y coordinates of (not map x as it gives coordinates in pixels) and display pictures based on that.

Running Rm2k/2k3 in Testplay Mode Without Using the Editor + Other Parameters

author=GameOverGames Productions
Ok that works for both, thanks. Most programs aren't programmed to be so finicky.


Most programs haven't been written in Borland Delphi which basically inherited its command line parameter handling from Turbo Pascal (via the ParamStr function). Yes, RM 2k and 2k3 have been written in Delphi. Not sure about 95, but XP and onwards were written in C++ and Ruby (scratch the latter in favor of JS in case of MV).

This also goes against the common knowledge that C++ is the fastest language since 2k3 is way more performant than even VX Ace (which got close to 2k3 performance but couldn't quote reach it). There are no fast programming languages, there are only fast compilers/interpreters (source code may be the most competently written thing in the world, but if compiler/interpreter can't generate performant code, it's useless).

[RM2K3] Rpg Maker Maniacs Patch (for official version)

Yeah, can someone explain how to work the expressions? Just noticed this as well and I just need it as I am writing my own turn-based battle system and having expressions would simplify coding very much (I plan using it in similar way you'd use battle formulas in newer makers).

[RM2K3] Rpg Maker Maniacs Patch (for official version)

Bump, because it looks like there's a new version of the patch (200128). No idea what has been changed. https://bingshan1024.github.io/steam2003_maniacs/

[RM2K3] Rpg Maker Maniacs Patch (for official version)

Maybe it would work on vanilla, but I don't want it to break the patch.

[RM2K3] [Maniacs Patch] Is there any way to transfer monster data (HP, etc.) from database to variables?

So I've decided to do my own CBS for my game to have full control over it. Probably will have to "remake" monster data (hp, mp, agi, other stats) in variables, but before I do it, since I am using Maniac Patch, I wanted to ask whether it is possible to access monster data stored in the DB (mainly stats, but also exp and gold given at the end of battle) using Maniac Patch's features. Probably unlikely, but I have to ask before reinventing the wheel that's already there.