RAVE'S PROFILE

Rave
Even newspapers have those nowadays.
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In business there is no room for friendship. Competitors have to be eliminated at any cost. Fortunately for you, I'm not businessman. I'm a spy.

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Dwarf Fortress history generation algorithms?

Thanks, however I've already discussed it with some people on another forum and come up with algorithm of my own. Since it is a bit complicated and I don't want to repeat myself, I'll link you to this thread: http://www.pascalgamedevelopment.com/showthread.php?32363-Every-story-ends-somewhere

(Script request) Advanced screen pan (Ace)

No, I want to pan in any direction possible. I need you to excuse me for my poor MS Paint skills.



Here are all default RM scrolling directions. That's it, 8 directions separated by 45 degrees each.


I want to be able to scroll in any direction possible (blue line), with direction being set in degrees (0-359 range).

What makes a good MMORPG?

I've always was fan of class-less environments. All characters have access to all skills and weapons if they want to learn/use those (adding skills as character levels up won't work because of sheer amount of skills so "skill teachers" would be needed). This way you could build mage who wears strong armor and can use a battleaxe. So characters won't end up the same assuming there isn't any balance issues that will make one build stronger than others.

That being said, I'm still standing by my first post.

Dwarf Fortress history generation algorithms?

I like to write interactive fiction from time to time. Unfortunately every IF game comes to an end quite quickly. So I wondered how cool it'd be to make text adventure game that is completely procedurally generated to give you story that is always different. Still there'd be lot to write but hardest part would be find to stitch it together in somewhat logical fashion.

Then I've remembered that Dwarf Fortress already does something similar for the world's history. So, do you have any articles/resources on how DF's history generation is achieved?

I think I found some graphical glitches.

Karins, try different browser, like Firefox. Maybe it's bug in Chrome. I am absolutely baffled by it. Even though I've made several sites in the past, with big usage of CSS2 and after it became widely supported CSS3 as well, never I've come under such issue.

Kentona, as a temporary fix, could you make it so divs containing links can have scrollbars if needed? While it won't fix underlying issue, it'll make it more bearable for people who experience it and would be good until proper solution is found.

mysteries of rpgmaker?

Biggest mystery of RPG Maker: Why people think Pom gets WiFi is any good. This game is godawful!

I think I found some graphical glitches.

Tried to zoom max in and still it doesn't cut links. Weird. What browser do you have?

The next RPG Maker

Well, in older engines it was possible to change window size via scripting, not so much in case of Ace. They just fucked it up. Wanted to say it nicer, but it's the only way I can express how I feel about that. They fucked it up.

Also VX autotile "format"... bleargh... Seriously? I'd be willing to accept limited tiles in VX/VX Ace if they'd leave XP's autotile format.

I think I found some graphical glitches.

Hm, doesn't happen to me (no profile overlapping nor cutting out links after Youtube), but I have VERY short name. I have question, what is your screen resolution? Low screen res may explain cutting off.

What makes a good MMORPG?

There is no such thing as good MMORPG. There are only less obnoxious ones.