RAVE'S PROFILE

Rave
Even newspapers have those nowadays.
290
In business there is no room for friendship. Competitors have to be eliminated at any cost. Fortunately for you, I'm not businessman. I'm a spy.

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Fidchell will stream your games!

Fidchell, considered moving to Hitbox? Not only it is ContentID-free but also chat is more responsive.

The next RPG Maker

author=mawk
what about a button you can press to get a picture of a dog, any dog, totally at random

I think that would be a neat + cool thing to have


I realize that was a joke, but more features in character editor that would make possible to make non-humanoid characters would be cool IMO.

The next RPG Maker

Also, a return to how 2k/3 handled events. As it stands VX and Ace have trouble with having too many events on one map - even if they have no commands in them. 2k/3 dealt with that a lot better.


That's because events are now interpreted by event interpreter written in Ruby, which is slow language (not as slow as say, Python, but still). If they'd change language used by RM's scripting system to say, Lua (preferably using LuaJIT), it would run much faster though scripters would have some adjusting to do (different syntax).

Anyway, the reason events are processed in 2k3 way faster than in XP and newer is because in 2k3 events are processed directly by machine code (event interpreter written in same language rest of RM2k3 was, Delphi that is) without intermediate layer of Ruby or another scripting language.

Unfortunately if they'd go back to how they handled events in 2k3, there would be no way, except for Game.exe patches to affect how event interpreter works. So no custom message systems that can take more than default 4 lines, etc.

Well, at least event speed in Ace isn't as bad as it was in XP. It still isn't as fast as in 2k3, but gets close. My friend even made event-based ABS in Ace.

The next RPG Maker

I kinda agree with Sailerius. "Debug enhancing" scripts for new RM would probably quickly crop up. But I agree with Libby as well that having something more than default ctrl to become ghost and variable/switch editing by default would be good.

For example I always wanted easy ability to cheat in any item. I ended up making special NPC that'd give such item. But that is not how it is supposed to work. What if I forget to remove this NPC from release version? In game that has 100+ maps it is very likely something like this may happen. And even in game that has few very big (like 500x500) maps.

The next RPG Maker

author=karins_soulkeeper
Rave, it could have virtual on-screen buttons. Something like those found in emulators?


Yeah, it is so fun having half of game's screen obstructed by your fingers when you are trying to hit buttons that are either too small or too big. Very funny indeed.

I can play Megaman 2 on pc emulator fairly well. On something like Nesoid? Not so much...

Parallax Mapping or Custom Tileset?

I think parallaxes aren't needed as well. Not only they're heck to set up (you need separate picture for things above player), but they also take space (significantly bigger than regular maps). Well made tileset removes need for parallaxes.

How much weight do people REALLY give to nostalgia?

Nope, nostalgia isn't really significant. I was born in '90 and yet I think NES games or games for older consoles like Atari are way better than whatever shit they put up now on the market.

Wing Commander 3 free on Origin...

Is it worth downloading or will it just take away space from my HDD?

The next RPG Maker

On Linux, RM runs quite well on Wine, but I agree that native solution would be better. Not sure how it would work on Android since most of the phones has little to no HW buttons and you need to talk to NPCs somehow...

[Poll] Sending PMs is wonky

Impossibru. I've got 60mbps connection so if it is timeout, it's on my part.